Sunday 2 September 2018

Review: Fire Pro Wrestling World

There's a very simple reason why so many modern pro-wrestling games are bad. Pro-wrestling is not a legitimate competitive fight, it's two or more people working together to put on an incredible, breath-taking performance. Wrestlers work within slight nuances of pace, timing and storytelling. The psychological skill of knowing when to kick it in and when to cool it down is just as important as the memorable characters and jaw-dropping moves.

But in a video game, you're working against each other, because you're both trying to win. That's all well and good for FIFA, Madden, or even Street Fighter. But you can't accurately capture the speed intensity and atmosphere of modern pro-wrestling in a complex, realistic sim. That's why when Adam Cole (Bay Bay) and Ricochet have a ladder match in NXT, it's a breathless thing of beauty, but if you had the same match in a WWE 2K title, it'd be a boring, clumsy clusterfuck. The more "realistic" the genre gets, the worse it gets.

Fire Pro Wrestling is a long-running series that strips wrestling sims back to basics, while featuring deep gameplay mechanics and so many customisation options that it becomes less a competitive wrestling title, and more of a sandbox wrestling title. Fire Pro isn't attempting to perfectly recreate Sports Entertainment "like on TV", it's instead trying to encourage players to create their own memorable moments within the confines of the squared circle.

Review: Fire Pro Wrestling World screenshot

Read more...

from destructoid https://ift.tt/2wjYz6m

No comments:

Post a Comment