The internet ruins a lot of thing. People, relationships, children’s’ entertainment shows, governments; all have fallen victim to the scourge that is the world wide web. But worse than all that, the internet has also ruined storytelling, or at the very least, the ability to easily enjoy a story without it being completely spoiled for you. Because there is more entertainment than time available, there’s an entire industry of videos on YouTube where stories and plot twists are spoiled for all within hours of their debut.
That’s why Sakurai cut the story out of Smash 4 and why I can no longer follow GameXplain on YouTube. It’s also why I have about 9,000 muted words on Twitter. Too many crucial story elements have been ruined for me, but it wasn’t always like that. Before the prevalence of the social media, plot twists in games were absolutely still able to take me by surprise. Finding out Samus is a woman or that Super Mario Bros. 2 is all a dream blew my mind back in the day. Even finding out the princess is in another castle captivated a pre-school CJ (you mean this game is longer than 4 levels?!?!?!?!) But there was no more of an earth-shattering revelation than the one found at the end of Double Dragon.
We didn’t own Double Dragon growing up. If we had, I would have more than likely read the manual where all of this is spoiled. But we didn’t own it, we rented it on our NES and played it a few times in co-op on the arcade cabinet. Over the years, while this secret was already out in the open, I was kept out of the loop of the game’s true final boss until we got the Game Genie. Will unlimited lives, I was finally able to make it to the final boss in the NES version, and I couldn’t believe it when I saw the final boss was me. I say it was me because, as the younger brother, I was always the second player in co-op. So I was always Jimmy, and in this game, I was the villain. Mind…blown.
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