
The original Pokémon games may be clunky by modern standards, but their timelessness has been proven by everything that followed
from Kotaku https://ift.tt/mk5EoVB


A beloved Crytek PS4 multiplayer shooter is shutting down on all platforms after 13 years of service. Warface: Clutch, formerly known as just Warface, will take servers offline first for PC in Summer 2026 and later for consoles.
Warface launched on PC in 2013, but it wasn’t until 2018 that the game was ported to the PS4. The free-to-play shooter was originally developed by Crytek and was later handed over to Blackwood Games. Its current developer and publisher is My.Games.
Warface PC servers will shut down on May 27, 2026, and its console servers will shut down on August 25. Besides PS4 and PC, the game is available on Xbox 360, Xbox One, and Nintendo Switch.
Starting today, players will no longer be able to make in-game purchases, and payments have been disabled. However, the game, as well as all previously purchased content, will remain accessible until servers go dark.
“This decision was made after careful internal discussions and an evaluation of the project’s long-term prospects,” My.Games explained. “As part of a broader internal process, the company chose to reallocate its resources toward other products and new initiatives and focus on future developments.”
This is your last chance to earn Warface’s trophies.
The post Beloved PS4 Action Shooter Shutting Down After a Decade appeared first on PlayStation LifeStyle.
French AA gaming developer and accessory manufacturer Nacon has filed for insolvency after its majority shareholder Bigben failed to make a loan repayment, the company said in a press release. "To date, the company reports available assets do not allow it to meet its liabilities," Nacon wrote. The objective with insolvency, it said, was to allow "continued operation, protect employees and maintain jobs while renegotiating with its creditors."
Nacon is behind the games Styx: Blades of Greed and was set to publish Terminator: Survivors before that title was delayed. It published Hell is Us last year to some praise, but Test Drive Unlimited Solar Crown was buggy on release and failed to find much of an audience. The company will stream its next Nacon Connect presentation on March 4, and will supposedly show off some new games and footage for previously revealed games like Endurance Motorsport Series and Cthulhu: The Cosmic Abyss.
The company also makes hardware like controllers and headsets and racing sim accessories via its Revosim brand. Those products never really caught on with mainstream gamers but did have some success with the pro gaming crowd.
With Nacon's insolvency, the future of those games and accessories is now in question. A court will decide on the company's insolvency request at a hearing in early March, but in the meantime, trading of its shares is suspended.
This article originally appeared on Engadget at https://ift.tt/SnJsvFU
The highly anticipated PS5 Pro PSSR 2.0 update is expected to launch in early 2026, and although Sony has yet to detail what it’ll entail, a newly discovered company patent explains what players can expect. Patents don’t always come to fruition, but this one specifically pertains to Sony’s AI upscaler and how it’ll prevent frame rate drops in graphically intensive in-game sequences, strongly suggesting that this is one of the incoming improvements.
As spotted by Tech4Gamers, the patent was filed in July 2025, around the same time we started hearing about the evolution of PSSR. In its filing, Sony argues that complex in-game sequences can result in frame rate drops and reduced image quality — something its new multi-frame super resolution (MFSR) will address.
As for how, Sony says that a trained artificial neural network (ANN) will actively monitor the processing unit within a PS5 Pro. During high loads, its new system will reduce the precision of the AI upscaler in a way that doesn’t compromise frame rate and resolution. As a result, there won’t be noticeable dips in performance during such sequences.
“When an application or game has a high load point, then the framerate of the MFSR graphics output can suffer, leading to a reduced quality experience for the user. This is particularly problematic in fast-paced games,” the patent reads. “The present invention advantageously optimizes memory access and computation times for generating the MFSR graphics output in dependence on the monitored usage of the processing unit during gameplay.”
This is not only good news for the PS5 Pro but also for the upcoming PS6.
Although Sony has confirmed PSSR 2.0, a release date for the update has not been announced.
The post Incoming PS5 Pro PSSR Update Will Prevent Frame Rate Drops appeared first on PlayStation LifeStyle.
Now that Apple has started blocking users under 18 in certain regions from downloading apps, the company has introduced new age verification tools. Those will help developers "meet their age assurance obligations under upcoming US and regional laws, including in Brazil, Australia, Singapore, Utah and Louisiana," the company said in a news release on its Developer site.
As of February 24, 2026, users in Australia, Brazil and Singapore won't be able to download apps rated 18+ unless their age is confirmed through "reasonable methods." Apple noted that any apps distributed in Brazil that are declared to contain loot boxes will be updated to 18+. While the App Store can perform those checks automatically, "developers may have separate obligations to independently confirm that their users are adults," Apple wrote. For that, developers can employ the company's Declared Age Range API (on iOS, iPadOS and macOS) to get "helpful signals" about a user's age.
In Utah as of May 6, 2026 and Louisiana on July 1, 2026, "age categories will be shared with the developer's app when requested through the Declared Age Range API." That API will also provide "new signals," like whether age-related regulatory requirements apply to the user and if the user must share their age range. "The API will also let you know if you need to get a parent or guardian's permission for significant app updates for a child," Apple says.
Under Utah's new law, users must be over 18 to make a new account with an app store, while underage uses will need to link their account to a parent's in order to get permission to use certain apps. Louisiana and Texas also passed similar laws and California plans to enact age-based rules for app stores in 2027.
Those rules are designed to protect children from predators, financial harm and other problems. However, critics have described the laws as blunt tools that harm privacy and internet anonymity. "A poorly designed system might store this personal data, and even correlate it to the online content that we look at," the Electronic Frontier Foundation notes. "In the hands of an adversary, and cross-referenced to other readily available information, this information can expose intimate details about us."
This article originally appeared on Engadget at https://ift.tt/c75bH19