Sunday 2 September 2018

Elder Scrolls on mobile is a surprisingly engrossing experience

If there's a collective of mobile titles I point to whenever somebody asks me for a smartphone game that doesn't cost any money but is still fair to fans, Fallout Shelter is usually the second title I bring up. Since launching more than three years ago, it's been one of the most successful examples of taking a traditionally console universe and turning into a free-to-play experience. It's been so successful, Bethesda ported the game to consoles where it continues to thrive. It's an absolute success story, one the publisher is surely hoping to mimic with Elder Scrolls Blades.

Announced at E3, Elder Scrolls Blades is a free to play role-playing game that, unlike Fallout Shelter, seeks to recreate a great chunk of the Elder Scrolls experience with a touchscreen interface. The game is divided up into three different sections: city builder, dungeons, and a procedurally generated endless dungeon. At PAX, I get to try out the dungeon mode in the demo, getting a great feel of how this works in action.

Elder Scrolls on mobile is a surprisingly engrossing experience screenshot

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from destructoid https://ift.tt/2NcVPRW

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