It feels like we've been waiting forever for Chasm, and that's because we have. Riding the second post-Banner Saga wave of Kickstarter, the project launched in mid-2013 and was fully funded in less than a month.
Since then studio Bit Kid has enjoyed a relatively blow-back-free development cycle, taking its time to release Chasm when it was ready. Over five years later, here we are.
Read more...from destructoid https://ift.tt/2mZJfad
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