Friday, 28 June 2019

This Adorable LEGO Spider-Man Minifig Could Be Yours If You Attend SDCC 2019

San Diego Comic-Con 2019 kicks off in just a few short weeks. As such, details about merchandise exclusive to the big event are beginning to roll in. Such is the case with a particular Spider-Man minifigure. A select few SDCC 2019 attendees will be lucky enough to take home a LEGO Spider-Man minifig, styled the way in which the hero appears in Marvel’s Spider-Man.

Like a litany of others that typically debut at SDCC, there’s a catch as to how those interested can grab this exclusive item. On July 18th, the day the event starts, attendees will get to draw a number for a chance to win the minifig. According to Game Informer, it will be an instant draw, meaning those who participate will immediately know whether Lady Luck is on their side. For now, the number of SDCC attendees capable of winning remains under wraps.

For a closer look at the minifigure donning Spidey’s Advanced Suit from Marvel’s Spider-Man, check out the image gallery below:

Plenty of merchandise has launched since the Insomniac title hit PlayStation 4 last September. One of the recently announced pieces of merchandise comes from Bandai Spirits’ S.H. Figuarts. It’s a stunning figure with plenty of accessories for the webhead packaged in. Sideshow and Hot Toys have preorders open for a pricey figurine that stands approximately 30cm in height and features 30 points of articulation. With a $250 price tag attached, the incredible detail on this figure comes as no surprise.

Spidey isn’t only making waves with toys, either. The game’s success also reigns supreme on the sales charts. As of May 2019, Marvel’s Spider-Man was counted amongst the top 10 best-selling titles on the PS4, coming in at number six behind the likes of GTA V, Red Dead Redemption II, and three Call of Duty releases, respectively.

This year’s San Diego Comic-Con starts on Thursday, July 18th and ends on Sunday, July 21st.

[Source: Game Informer]

The post This Adorable LEGO Spider-Man Minifig Could Be Yours If You Attend SDCC 2019 appeared first on PlayStation LifeStyle.



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Gabe Newell Hints at Half-Life 3 During Valve Index Party, Sort of

Reporting on the existence of Half-Life 3 (or lack thereof) is pretty much a joke at this point. After all, it’s been the bane of many a gamers’ existence for over a decade now. Nonetheless, head of Valve, Gabe Newell, dropped a little hint towards the long-awaited sequel at a recent Valve Index party. Index is the company’s latest VR headset.

During a talk at the party, Newell stated:

In our history at Valve we have had a lot of significant milestones. Index is another one of those critical milestones for our company… it represents a significant breakthrough in the field.

Milestones aren’t really the end of anything. They’re really the beginning. So Half-Life led to Half-Life 2, Source led to Source 2, the experiments that we did with Team Fortress 2 were what enabled us to build Dota. Artifact is the reason we’re able to do Underlords.

So, maybe someday the number 2 will lead us to that shiny integer glowing on a mountain someplace… we’ll just have to see.

Well, there it is. Half Life 3 confirmed. (Lol.)

All jokes aside, Valve recently jumped back into making games again, so now would be a great time for Half-Life 3. Or maybe it’s being saved for the PS5. Or maybe it’s just a figment of our imaginations and it will never release.

Newell and Valve are certainly well aware that fans have been clamoring for the conclusion of 2007’s Half-Life 2: Episode Two, which released in The Orange Box, but at this point, it’s more of a video game joke than anything.

Anecdotally, Gearbox’s Randy Pitchford also noted that Borderlands 3 would come out faster if Half-Life 3 is announced. Borderlands 3 will be out this September, so who knows if there’s any truth to the joke Pitchford made. There most likely isn’t. It seems that Pitchford was just speaking as a fan.

Still, it’s become a video game inside joke to talk Half-Life 3, so any mention of its existence is just part of the fun. If it actually releases, than all that fun will have to end.

But what do you think? Will we be seeing Half-Life 3 in this lifetime? Let us know!

[Source: PCGamesN]

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Watch Dogs Legion’s ‘Relational Database,’ Called Census, Powers the Ambitious NPC System

At E3 2019, Ubisoft unveiled its ambitious plan to allow players a chance at experiencing Watch Dogs Legion from the perspective of any NPC in the game. It’s clear that whatever system powers such a possibility is beyond complex. After all, there are supposedly about 20 versions of the script. What keeps everything moving seamlessly, though, how are an incredible number of characters generated at once and then instantly made playable? The answer is Census, the name for Ubisoft’s “massive relational database.”

Though the database itself may be overwhelmingly complex, the way Creative Director Clint Hocking explains it makes the system seem rather simple. In an interview with Gamasutra, Hocking noted that everyone on the development team had to take part in Census’ creation. Sound teams, art directors, engine architects, writers, and so on were all hands on deck. If “all of the pieces” were going to be covered, everyone had to lend a helping hand in some way. According to Hocking,

The most important thing about census is that it allows us to spawn NPCs in the world just like you do in many other games, but then when you profile those NPCs the relational database is able to fill in the blanks on who they are and sort of generate them in real time and then make them persistent and keep them in the world.

Hocking used an NPC that’s a groundskeeper as an example of how the relational database functions. When players spot a groundskeeper working in the park, he’ll have a preset ethnicity. Profiling him will result in players seeing a name that matches his ethnicity. Because he’s obviously a groundskeeper, he’ll be profiled as such and will have an income befitting that of a groundskeeper. Thus, he’ll reside in a certain neighborhood. Based on his ethnicity, he’ll live in a specific area of said neighborhood. “Then he’s going to have certain friends and activities maybe he’s an outdoorsy guy,” Hocking added. “He has an outdoor job so he may be more fit and have a gameplay trait that reflects higher health or higher agility or something like that.”

“All of these things are internally in sync and coherent so that every NPC feels real and credible,” the Creative Director continued. Of course, it goes deeper than the profile, though. Upon being recruited by the player, each NPC will get their own voice, personality, animations, narrative, etc. If the Census system works as advertised, everything listed above should perfectly correlate to the aforementioned NPC’s role as a groundskeeper.

Watch Dogs Legion is set to launch early next year for the PlayStation 4, PC, and Xbox One on March 6, 2020.

[Source: Gamasutra via GamingBolt]

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The Elizabeth Holmes Theranos trial will start next summer

After the scandal, the book, the podcasts and the documentary, the Theranos debacle is finally going to court -- in 2020. U.S. District Court Judge Edward Davila set the start date of co-founder Elizabeth Holmes' criminal trial for August 4th of next...

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Celebrating a Series – No Seriously, Let’s Try PlayStation All-Stars 2

Yeah, I know what you’re thinking, dear reader. What is this guy smoking? Wasn’t that game awful? Didn’t Sony drop the brand like a sack of dead Toros? Well, you may be right on that last account. Poor Toro. Look, I acknowledge the issues PlayStation All-Stars Battle Royale had. There were plenty of them, most of which ultimately sank the game outright. But there was also a lot of cool stuff happening in Sony’s would-be Super Smash Bros. competitor. I really latched onto All-Stars despite its issues, and today it’s one of the few platinum trophies I have. So that’s why I think I’m qualified to talk about a sequel. Let’s get our hands dirty. My hands, I guess.

The Elephant in the Room

playstation all-stars 2 2

Naturally, the most obvious talking point comes first. The point system in PlayStation All-Stars was a big problem. In Super Smash Bros., the default point system is based on dealing cumulative damage, and knocking opponents off the stage. In All-Stars, you spend the fight building meter, then popping off a special move with insta-kill properties. This ruined the game for two reasons. One, it made the moment to moment gameplay feel like it didn’t matter. If you’re landing hits and all you’re doing is building a meter, there’s no drama. You’re just killing time.

The second issue, is that sort of mechanic is a balancing minefield. When a character gets a full meter, they get to use one special move, then the chamber is empty again. There are multiple tiers of said moves, and the higher you go, generally the more destructive it gets. But generally speaking, all you need to do is catch someone in an animation and they’re done. This presents a challenge, in the context of a fighting game. You need to make each character feel distinct, with animations and flourishes that match their character, game they’re from, so on and so forth. But a mechanic as universal as instant kills makes variety a problem. In PlayStation All-Stars’ case, that resulted in a lot of efficiency problems. Certain characters were way better at maximizing points during specials, sometimes even the lowest tier ones. On the other end, characters like Sir Daniel had to work exponentially harder to get points.

I understand that the developers wanted to separate their game from Smash, and this system was the result they came up with. And I’m not proposing going back to the Smash thing, especially since there are now other games doing exactly that. The PlayStation All-Stars sequel I’m seeing my head takes a page from Power Stone’s book, blending the party-friendly style with a traditional health meter. That seems like an easy answer, but it’s the best way to make the moment to moment scrapping matter. That’s especially important due to what really made All-Stars fun to play.

Make it the Hardcore Smash

playstation all-stars 2 5

Ultimately part of All-Stars’ downfall was how the developers tried to do Smash and speak the FGC language at the same time. You had Seth Killian, the face of Street Fighter IV in the west, fresh out of Capcom and fronting like All-Stars was a competition-level fighter. But it wasn’t, because of the massive block of text above this one. However, one of the best parts about the game was the built-in combo potential. You had characters like Heihachi, Dante (Donte), and Raiden (read my piece on Raiden, it’s really good, thanks) able to naturally create strings of offense that almost played out like their home games, and it felt great. Other characters were also able to create opportunities for combo damage in a way that Smash Bros. really isn’t built. It was inconsistent due to some characters having wildly different playstyles, but generally speaking, there was a lot of effort put into depth within each character’s moveset.

A sequel should double down on that aspect, in tandem with more traditional-looking health mechanics, and make All-Stars 2 a fun game to play with friends who don’t know what they’re doing, but also leave the door wide open for the hardcore hopefuls. While Smash was arguably forced into hardcore, professional play, All-Stars 2 has the foundation to have its cake and eat it too in this respect.

The PS4 Era Makes for a Better Roster

playstation all-stars 2 1

There’s no denying how disappointing PlayStation All-Stars’ roster ultimately was. The PlayStation brand just didn’t have that many capital-C Characters at the time, and we saw the ugly results of that. Characters the PlayStation brand was really known for were not actually PlayStation or Sony-exclusive IP, such as Final Fantasy or Crash Bandicoot. Sure there were plenty of names like Sly Cooper or Infamous in the roster, but many characters were from much older or neglected IP like Twisted Metal or Ape Escape, or properties with very little actual PlayStation connection like BioShock or Devil May Cry.

But now, the PlayStation brand has spent the years since developing huge, single player experiences with a huge focus on character and narrative. There are household names now associated with the PlayStation brand, that can really give a sequel a boost in relevance. Horizon and The Last of Us are prime examples, along with Bloodborne, and even stuff like Knack and Astro Bot. Hell, Sony could probably get Spider-Man in there too.

Presentation Matters Too

playstation all-stars 2 menu

Another big problem with PlayStation All-Stars was a real lack of presence. The menus felt rote, with plain-looking UI design and generic-sounding techno music powering most of the experience. Smash Bros. partially earned the renown it did based on the reverence it treats the Nintendo canon with. Lavish music arrangements from classic games, loud, high quality buttons and UI loaded with personality, and plenty of pizzazz in things like cutscenes, results screens, and more. All-Stars felt like a budget title in a lot of ways, and that’s not how you do a masturbatory mascot fighter. You have to go all out and make the experience feel like an event. Crossovers are inherently a big deal, but there’s also legwork that has to be done to reinforce that natural appeal.

At the end of the day, I think there is still a demand for a PlayStation All-Stars 2. Or something new to take its place, if that particular branding is a bit poisonous. We live in a time in which crossovers are at a fever pitch in popularity, thanks to things like the Marvel Cinematic Universe. Fighting games are also experiencing a bit of a renewed boom, despite a few bumps in the road along the way. And the PlayStation community is also at an all-time high in terms of fan engagement and business. All of these factors should, in theory, support a new crossover fighter. But before that can happen, there are lessons that need to be learned from the first go. With a renewed focus on competition, a more robust and PlayStation-focused roster, and actual resources spent on presentation, a PlayStation All-Stars sequel could be a big hit.

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Make the Switch To a Corsair Mechanical Keyboard For Just $60

There’s a pretty big gulf in quality between cheap mechanical keyboards and expensive ones, but every once in awhile, you can get an expensive board for a cheap price.

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Graphic Novel BTTM FDRS Digs Into the Horrors of Gentrification

Because they play host to millions of living, breathing things, cities become living, breathing things themselves. Some parts of a city can wither away to almost nothing, only to get revived when new blood pumps into it. The uncomfortable truth of where that blood comes from, and what it sustains, lies at the heart of…

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