Saturday, 31 March 2018

Train Jam and GDC Debrief - The TouchArcade Show #348

Ahhhhh it's good to be home, at least for a couple days. On this week's episode, we do a GDC debrief, focusing majorly on what an incredible time Train Jam and the ... super busy and simultaneously scary time we had at GDC in San Francisco. From there, we hit on a few of our favorite games we saw at GDC but this GDC was fairly amazing as there was no clear answer for "What's the best thing you saw at GDC?" Everything was fantastic. If you missed any of our GDC coverage, be sure to check all that out here.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we're talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you're logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

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Direct Link: TouchArcadeShow-348.mp3, 66MB



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TouchArcade Game of the Week: 'Candleman'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

Candleman

After making a splash on consoles and PC last year, developer CMGE have brought their atmospheric 3D platformer Candleman [$2.99] to the App Store. Not being familiar with the game on other platforms, I wasn't quite sure what to expect when I finally put my hands on Candleman on iOS this week. I knew that it looked really cool in its screenshots, but those also led me to believe that this would be some sort of auto-runner game. Not the case! This is in fact a full-movement platforming game, and while it doesn't necessarily break any new ground in the genre, its platforming is solid and built around a really cool mechanic, and the game just oozes charm left and right.

In Candleman you play as a little sentient candle who is struggling to figure out who he is and why he is on fire. After you come to life you're left to explore a very detailed but VERY dark world. The way lighting is used in this game is top-notch, and that cool mechanic I mentioned earlier is your candle man's ability to light his wick on fire, lighting up the area you're in or activating certain items. There's a catch, though. You only have ten seconds total of light up time before your wax melts away, so using your own flame sparingly is part of the challenge in Candleman.

While the game doesn't break any new platforming ground, the level designs here are strong and the simplistic controls help that shine. You run around using a virtual joystick and swipe to jump, and holding down on the screen lights your flame. There's a purity to the entire game being just running and jumping, and before that has a chance to ever get stale the game does throw some interesting curveballs your way by using your flame mechanic. For example, certain platforms will only be activated by you lighting them up, and will slowly fade away until you light them again. This challenges both your platforming skills as well as your resource management skills, and it's a lot of fun.

Candleman feels first and foremost about story, characters, and atmosphere, with the solid platforming and lighting mechanics there to string everything together. The only major drawback to the mobile version is that what's available right now is only 6 of the normally 12 chapters of the full game. I'm not sure why they decided to split it up that way, but the rest of the chapters should be arriving at some point this year.

It's not clear if they'll be added via free update or as paid DLC, but considering the game is already finished and on other platforms I doubt there's a risk of them never releasing the rest of the levels. Plus, right where the iOS version finishes off feels like a self-contained story anyway, so it's not like you'll get the feeling of playing something that's unfinished or unresolved. Still, I can't wait to play the second half of Candleman.

That oddity is easier to swallow given that Candleman on iOS is available for a heavy discount until April 10. Three bucks will get you the first 6 chapters, and it's a good 2 or 3 hours worth of gameplay. It's still cheaper than the full game on other platforms which typically sells for $14.99. So, if you like platformers and tremendous atmosphere, and you're not up in arms about waiting for the final chapters to release at a later date, I really can't recommend Candleman enough as even just half of this game has brought me more joy and entertainment than some full games with dozens of more hours of gameplay.



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'Sword Art Online: Integral Factor' Tips, Cheats and Hacks

Imagine getting trapped inside a video game and the only way to get out is to beat it. Yeah, that would be pretty bad news considering all the stats that indicate people don't generally finish the games they buy. But that conceit made the Sword Art Online light novel and anime series awfully popular, and it's front and center in the latest mobile game based on that franchise, Sword Art Online: Integral Factor [Free].

SAO has had games built around it before, but Bandai Namco has taken an interesting and logical approach with this one. Instead of playing as Kirito, Asuna or other well-known characters, you take on the role of one of the many anonymous players trapped inside the game within the game. Integral Factor then retells the story many fans known from a different point of view, and since it is also an MMORPG in its own right, it's as close to putting yourself inside Sword Art Online as it's possible to get.

Well, until someone invents the NerveGear, that is.

Inside the game, you have access to NPCs and even cross paths with Kirito and the others, but who's going to be your guide to the game? That would be us. Read on through the rest of our Sword Art Online: Integral Factor tips and you just might make it to floor 100 yourself someday.


 

Getting Around Aincrad: Controls and Other Basics

Integral Factor is played from a third-person perspective and the basic controls are pretty simple. In the bottom-left corner of the screen is a virtual thumbstick to move your character. Anywhere else on the screen, you can hold and drag to look around, as well as pinch to zoom in and out.

Sword Art Online: Integral Factor

Buttons in the bottom-right corner of the screen are for combat, which we'll get to in its own section. The upper-right corner features a mimi-map, which marks both your location and the direction you are currently facing. The next location you need to reach to proceed on your current quest, if any, is marked by a crosshairs, and tapping on the mini-map expands it to a full-sized overlay.

Sword Art Online: Integral Factor

The upper-left corner of the screen has a hamburger icon which will produce a menu (and make your character look as if he or she is accessing the in-game menu in true meta fashion). From there you'll find tabs to check your character status, equip items, view quest info, find your friends or party members and access the shop.

The bar at the bottom of the screen is for in-game communication. Along with emotes and stamps, you'll also find a chat bar with three option: 'Say' is public chat to anyone around, 'Party' chats with anyone you are currently grouped with, and 'Tell' is like a whisper in other MMOs that sends a message to a particular player.


 

Fight for Your Right to Party: An Intro to Combat

The combat system in Integral Factor is easy to learn but has surprising depth to it. The largest of the buttons in the bottom-right corner is for basic attacks. Simply walk up to an enemy — you'll know them from the red crystals over their heads — and tap it to start attacking. You can also hold down the button to continuously attack.

Four buttons around the main attack button are for sword skills. You start the game with a single skill but can have up to four of them slotted at a time per weapon you have equipped. These skills do more damage than a normal attack, generally effect an area indicated by a darkened area on the screen and can also have other effects on enemies. Just tap the desired skill button to activate it; you'll have to wait for its cooldown to complete before using it again.

Sword Art Online: Integral Factor

Above the skills is a button marked 'Switch' that can unleash an especially powerful skill. That button also doubles as a meter that fills up with a light blue color as you damage enemies. When it's available, the Switch button will flash, and once used, the meter needs to be refilled for its next use.

Here's where things really get fun. The button with the orange weapon icons next to the Switch allows you to swap between two weapons you have equipped. This is useful because some enemies are vulnerable to different types of weapons — for instance, stabbing instead of slashing — but also because swapping on the fly will allow you to use skills from the other weapon while the skills on the previous one are still cooling down. While you won't need to use this strategy against the enemies you encounter early on, it's a cool and useful tactic for bosses and stronger foes you fight later on.

Last but not least, the button that looks like a faceless Barry Allen in action at the very bottom makes your character dash. However, when engaged in combat, that dash is actually a backstep that can instantly help you avoid incoming attacks.


 

Partners Are People Too

As you progress through the game's story, you will meet and befriend a character who becomes your partner on all your adventures. Her default name is Koharu, though you can rename her as you like. Along with serving a narrative purpose, your partner aids you in combat, attacking whoever you are targeting and joining in when you use the Switch ability.

While you don't have to worry about controlling or issuing commands to your partner, you do want to remember to equip them with a weapon (or weapon and shield), armor and skills of their own. You can find their stats and equipment by going to 'Partner' under the main menu.

Sword Art Online: Integral Factor

One last note about partners: When you are in a party with other players, your partners won't be available since you have other people to watch your back. Where do they go during their downtime? That's an excellent question.


 

Order Up: How to Get More Sword Skills

Integral Factor doesn't make you chase characters to collect, so it needs another gacha-style element. This is a free-to-play game, after all, and Bandai Namco needs to make money from it somehow. In this case, it's through Orders, which you can find in the 'Shop' tab of the menu.

Orders allow you to purchase Skill Records that teach and allow you to equip new sword skills. They are based on different characters from the Sword Art Online and come in different rarities. Some Skill Records also are specific to a certain class of weapon, of which there are six: sword, rapier, shield, club, axe and spear.

Sword Art Online: Integral Factor

To purchase Orders, you'll need the game's premium currency, which is called Arcana Gems. You'll obtain these in a variety of ways, including as login rewards, for completing achievements and for finishing certain quests. You'll also receive Skill Records as rewards from time to time too.

Not to be confused with sword skills, you can also obtain and equip up to four abilities, the slots for which you will find in your character's armor tab. Abilities offer passive stat boosts, damage buffs and the like, including bonuses against certain kinds of enemies.


 

How to Improve Everything

Improving your character's base stats is pretty simple, as things like HP and attack value go up every time you level up. Just keep fighting enemies and completing quests and this simplest form of progression will take care of itself.

Everything else you have, including your weapons, sword skills and abilities, can be improved using materials found on your adventures and the common currency of the game, called col. To enhance your equipment or skills/abilities, you'll want to visit an NPC Blacksmith in any town. Pretty simple menu options will show you what stuff you have that can be enhanced and any materials you have that can be used to that end.

Sword Art Online: Integral Factor

Selecting the materials and item to be enhanced will then show you the exact effect of the enhancement and the cost in col. Then one tap and your stuff is instantly better.

If you have an item that is at its max level, you can also perform a process called transforming to bump it up to the next rarity tier, making it even more powerful still — unless it's maxed out there as well, Skills and abilities will have empty stars if they can be transformed beyond the tier they are currently at. The process is much the same an enhancement but requires different materials and a lot more col.


 

Party Up

Though we'll grant you that Kirito preferred solo play when he first stepped into Sword Art Online, it's not much fun to play alone all the time in an MMO. Integral Factor makes it easy to form parties and tackle quests with other players.

Sword Art Online: Integral Factor

From the main menu, simply tap the fourth icon down, which looks like two people, to open the Party menu. There you'll be able to use 'Party Search' to find parties looking for members, or use 'Party Recruit' to start your own party. When doing the latter, you have the ability to set the level range for prospective party members, the size of the party (up to six players) and set a password if desired so that not just any rando can join.

Assuming you've stayed with us this far, you now have a base of knowledge much better than most of the poor souls in the Sword Art Online series when they first learned they were stuck there. Good luck in reaching the 100th floor and defeating that final boss.



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Now is the Perfect Time to Grab a 'Fortnite' Invite Code From Our Discord Server

It's been a couple weeks since Fortnite [Free] dropped on iOS, and if you don't have an invite yet, now is the perfect time to pick your invite up. Thanks to additional invites, and people spreading the love after getting them, our users have a surplus of invites in the #fortnite_codes channel on our Discord server. Come in, put down your code requests, and pass the time by playing Pokecord in the channel. Is your obscure Pokemon knowledge finally going to become useful? Regardless, this is a great spot for you to finally get that invite for yourself.

Just remember, when you do get your invite, don't play in class. A teacher made a request, and, well, Epic decided to warn his students. Epic is listening!

Once you have your invite, be sure to join #fortnite on our Discord server, where you can share your Victories Royale, and find squads to get those wins. Manage to get some cool moments, or have some handy tips? We might also be looking for squads when we're pulling down those wins on our streams!


Have fun, y'all!



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Telltale's 'The Walking Dead' Final Season First Look Coming Next Week

Telltale is famous for picking up every IP in sight and using its famous (or infamous) recipe to turn it into a serialized game, a tactic that has led to the company running out of steam and letting go a large part of its employees in what was the loudest sign that somewhere along the way, Telltale lost its way. Still, Telltale does have some important games coming out in the near future, and The Walking Dead: The Final Season is definitely the one fans most want to get their hands on. If you are one of the many who want to see how Clementine's story ends, you can get the first peek of the game next Friday, April 6th, at 12:30 PM ET during the developer's PAX East panel. The reveal will also be streamed on Twitch, so everyone can get to enjoy the show.

If you've been following Telltale's games, you probably know that The Walking Dead [Free] is the series that put the developer on the map and, for many, season one of the game was the best the company has produced (though others see Tales from the Borderlands as the best series). Clementine, the female protagonist who was a child in the original season and has become the protagonist of later seasons, is for many the best character in the series and is the focus of the final season. Telltale cleverly showed that passing of the baton from Lee Everett, the main character of the original series, to Clementine in a screenshot revealed today. The Final Season screenshot shows Clementine wielding an axe and defending a young child from incoming walkers in a pose identical to a screenshot from the original series, where Clementine was the child in danger and Lee was wielding the axe. If you had any doubts that the series has come full circle, this screenshot should dispel them.

Speaking of the series as a whole (spoilers following), the journey hasn't been a pleasant one for any of the characters. Clementine, trying to survive in a world infested by walkers just like in the TV show with the same name, lost Lee at the end of the first season after a pretty harrowing journey and some awful choices only to see more people lose their lives defending her in later season. In addition, she has had to deal with other survivors thinking she's been bit, witness all kinds of abuse, and other, similarly "pleasant" experiences. In the previous episode, A New Frontier, Clementine had to deal with a group of survivors who started out with good intentions and ended up twisted in all kinds of ways—which is par for the course in this series and the TV show. The end of the episode finds Clementine heading out of Richmond (where her journey had taken her) to find AJ, the baby of one of Clementine's fellow survivors that Clementine once thought dead.

We don't have too much information on the plot of the final season, but I have a hunch it won't be a happy one. Clementine, as the developers have pointed out, has become a symbol of hope throughout the franchise, so I'm very interested to see what her ultimate fate will be. One of the screenshots Telltale tweeted today shows Clementine's famous cap abandoned in the middle of a field, which I wouldn't describe as a hopeful screenshot. Still, I have a hard time believing Telltale will kill this extremely popular character. No word yet on a release date, but I don't think it's too far into the future. Looking forward to seeing where Clementine's journey ends?



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Lucky Kat's Multiplayer Dogfighting Game 'ThunderDogs' is Looking for Beta Testers

It seems like only last week that we were at GDC 2018 checking out the new game called ThunderDogs from Beat Street [Free] developer Lucky Kat, and in fact it WAS just last week! This new game follows in the footsteps of the .io multiplayer game craze, but has a level of polish that you don't typically see in the genre. It's a dogfighting game that takes influence from games like Starfox and Luftrausers, and it'll have you manning an aircraft and zipping around trying to shoot down other players while collecting different power-ups and hopefully avoiding being shot down yourself. Here's a pretty kick ass animated gif showing the frantic action of ThunderDogs.

At the time we saw it last week, ThunderDogs was pegged to be about a couple of months away, and now Lucky Kat is at the point where they'd like to recruit some beta testers to get some feedback and get the game in shape for release. If you're interested in testing this one, visit the thread in our forums where you'll find a link to sign up for beta testing. In case you missed our hands-on demo from last week, be sure to check that out for a more in-depth look at a work-in-progress version of the game, and hopefully ThunderDogs will be arriving in just the next couple of months.



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Xander Bogaerts Does 'Fortnite' "Take The L" Dance in a Game, Then Team Takes the L

Athletes doing Fortnite [Free] dances in celebration has just one pro, as Xander Bogaerts of the Boston Red Sox did the "Take the L" emote dance after hitting a double on Opening Day. He's perhaps the most prominent athlete to drop a Fortnite dance after the UMBC bench was dropping dance moves during their upset of #1-seeded Virginia.

Bogaerts didn't go all out in his dance, which is sad for us not getting to see a grown man do a ridiculous dance, but good because the Rays would probably hit him with a pitch next time he was up. You know, because baseball is a sport for mature adults, and when somebody does something you don't like, you hit them.

However, whether it was the baseball gods punishing a player having fun, or the Fortnite gods punishing Bogaerts for his half-measure dance, the Rays got their revenge as they beat up on the Sox bullpen to make the Red Sox take the L on Opening Day. This should serve as a lesson to Fortnite players: don't do your dances while the result is still unsettled, because egg might be on your face afterward. Also, go whole hog. Have a boombox play that ridiculous circus music while you do the dance. Just make sure one foot is on the base while the other leg goes up, or do it after a home run, but make sure you wear a literal suit of armor the next time you come up to the plate, because the pitcher will try to hit you. Glory ain't cheap.

Of course, the counterpoint is the story of when NBA player Ben Simmons tried to convince the Minnesota Timberwolves' Karl-Anthony Towns to stay up and play PUBG with him by pointing out that they're playing the garbage Atlanta Hawks the day afterward. Not only did the T'wolves win, but Towns set a team record for points in a single game with 56!

So, I don't know if there's a lesson here, necessarily, other than "sports are fun but will also devastate you emotionally." Also, maybe PUBG needs dances if it's going to take the crown back from Fortnite.



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