The long-awaited Powerbeats Pro 2 could make their official debut in little more than a week from now. In the Power On newsletter, Mark Gurman reports that sources have told him the $250 earbuds will arrive on February 11 and boast heart-rate monitoring on top of upgrades like an H2 chip and improvements to noise cancellation. We should also see some new colors, like orange, according to Gurman. Beats first teased the upcoming launch of the Powerbeats Pro 2 back in September, revealing only that they’d drop in 2025, and has since been posting photos on Instagram of athletes rocking them.
Apple is also reportedly working on a new event invitation service for iCloud that sounds like it could rival the likes of Partiful and Calendly. The details are scant, but Gurman reports that the iCloud-based service code-named Confetti “offers a new way to invite people to parties, functions and meetings.” It could be introduced as soon as this week, he notes. Apple recently made some updates to its Calendar app with the rollout of iOS 18, like a new month overview and finally tying in Reminders. Confetti integration could add another convenient planning feature.
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On Saturday evening, Trump signed executive orders to impose tariffs on Mexico, Canada and China under the International Emergency Economic Powers Act (IEEPA), with a White House fact sheet claiming the move is meant to hold the US’ largest trading partners “accountable to their promises of halting illegal immigration and stopping poisonous fentanyl and other drugs from flowing into our country.” The orders put 25 percent additional tariffs on imports from Canada and Mexico, the one exception being that energy products from Canada will be subject to a 10 percent tariff. Imports from China will also face a 10 percent tariff.
The broad tariffs are expected to take effect on Tuesday and could have ramifications not only for American businesses, but for consumers too. Mexico, Canada and China are the top suppliers of US goods imports, each accounting for hundreds of billions of dollars’ worth of products coming into the country each year, data from the US Department of Commerce and the US International Trade Commission show. Those products span a wide range of categories, from agriculture to transportation/automotive, fuel, electronics, wood, furniture, alcohol and more.
Mexico and Canada dominate US imports of agricultural goods, with Mexico supplying items like fruits, vegetables and nuts, and the bulk of imported animal products like beef coming from Canada, according to Trading Economics and the US Department of Agriculture. The two countries have also been our top suppliers for transportation equipment, including cars and car parts, and crude oil. Canada is responsible for almost 60 percent of US crude oil imports according to the Congressional Research Service, which noted in a report last month that the new tariffs “might affect the U.S. crude oil market and consumer fuel prices.”
Imports of electronics have largely come from China, and Mexico follows closely behind. Trading Economics data also show machinery, toys and games, furniture and plastics among the top goods imported from China in recent years. The electronics sector could take an additional hit down the line, as Trump has said he also plans to impose tariffs on imported semiconductors, along with pharmaceuticals and steel.
Leaders from Canada and Mexico have both responded to the tariffs, saying they would impose their own on US goods in retaliation. Canadian Prime Minister Justin Trudeau on Saturday announced a 25 percent tariff on roughly $107 billion (155 billion Canadian dollars) worth of US goods, Reuters reports.
In a statement released after the announcement of the tariffs, John Murphy, U.S. Chamber of Commerce Senior Vice President and Head of International, warned that Trump’s new tariffs could negatively affect both consumers and the supply chains. “The President is right to focus on major problems like our broken border and the scourge of fentanyl, but the imposition of tariffs under IEEPA is unprecedented, won’t solve these problems, and will only raise prices for American families and upend supply chains,” Murphy said. “The Chamber will consult with our members, including main street businesses across the country impacted by this move, to determine next steps to prevent economic harm to Americans.”
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This week, we’ll help you hook up your PS VR2 to your PC, start strong in Sniper Elite: Resistance, and snag the best deals in Nintendo’s current Switch sale. Read on for these tips and more.
We're so used to seeing virtual reality depicted nefariously in films like The Matrix, Virtuousity (a forgotten '90s classic) and The Lawnmower Man, it's genuinely surprising to see something that treats VR in a potentially positive way. In Flora Lau's Luz, which premiered at the Sundance Film Festival this week, there’s no major downside to VR, it’s just another way for humans to connect. And in the case of the film's two lonely leads, art gallery worker Ren (Sandrine Pinna) and pseudo-gangster Wei (Xiaodong Guo), VR serves as a life raft of human connection, something that could help them find peace in a world where they both feel adrift.
Set in modern-day Chongqing (a city so neon-filled and futuristic it seems more sci-fi than real) and Paris, the characters in Luz live alongside technology familiar to us. Smartphones and OnlyFans-esque livestreams featuring young girls are commonplace. But the virtual reality hardware in the film — including ski mask-like goggles, pointed finger sensors that resemble a witch's nails — is both a step ahead, and slightly behind, where we are today. Luz, both the name of the film and the VR world people visit, is a fascinating artifact of the immersive reality space from several years ago. That was before we knew finger tracking could be the main input mode in a VR/AR headset like Apple's Vision Pro.
Ren and Wei experience the VR world of Luz as an escape from their real-world troubles, though that ultimately proves futile. Ren tries to connect with her stepmother Sabine (the legendary Isabelle Huppert), an emotionally distant Paris gallery owner who is avoiding any help for a potentially fatal illness. Wei, meanwhile, is trying to reconnect with his estranged daughter Fa, who he can only see anonymously via that aforementioned livestream.
The lead's storylines intersect during an in-game hunting expedition for a mysterious neon deer, which appears to be the closest thing to "winning" Luz. Wei and Ren reluctantly bond, and eventually they start to find ways to heal their emotional wounds. It's an intriguing concept, though we don't spend enough time with both characters hanging out in VR to truly sell their relationship.
Sundance Institute
Luz doesn't attempt to deliver a fully CG VR world like Ready Player One (thank god), instead we see a hyper-stylized version of the real world with an abundance of neon lights, floating particles and characters dressed as if they're about to head to Comic-Con. Obviously, it's an easier way to convey VR, but the film is also portraying a version of the technology that's practically identical to the real world. If VR were truly so immersive, why even bother with real life connections? (Stylistically, it reminds me of Ghost in the Shell director Mamoru Oshii’s forgotten Polish sci-fi film, Avalon, which also explored how people can redefine themselves in a VR simulation.)
While Lau goes to great lengths to craft gorgeous VR imagery, what the film really needs is more time for its two leads to sit down and talk to each other, instead of having us infer emotion as they stare off into the distance. At just an hour and forty two minutes, there’s plenty of room for more character exploration. But at least we get some intriguing conversations between Ren and Sabine, with Huppert being her typically charming self. (Perhaps the most unbelievable aspect of the film is that Sabine, a hip presence in the visual arts scene, hadn’t tried VR until Ren convinced her. We’ve been seeing artists adopt VR for installations since 2016, so it’s far from a new concept.)
Luz is close to being a great film, with its strong performances and confidently composed cinematography. But through either restraint or weak screenwriting, we don’t always have a sense of how the leads relate to the world, or even what they think of each other. The overall approach feels too cold and distant for a film that's ultimately about rediscovering human connection.
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Tonight, CM Punk looks to exorcise his Royal Rumble demons. In last year’s match, he tore his tricep, forcing him to miss a planned WrestleMania bout with Seth Rollins for the World Heavyweight Championship. In 2014, he suffered a concussion and wound up legitimately leaving the company the next day (and stepping away…
Google has given US employees in the Platforms and Devices team the option to exit voluntarily before it starts cutting jobs. The news was first reported by 9to5Google. Google's Platforms and Devices team has 25,000 employees and was formed when the company merged its Android and hardware teams last year. It's in charge of a bunch of Google products, including Android, Chrome, ChromeOS, Pixel, Nest and Fitbit. However, only employees based in the US who are directly reporting to the division's VP, Rick Osterloh, can leave voluntarily with a severance package.
Osterloh reportedly told the team in a memo that the "voluntary exit plan" is for those struggling to meet the demands of their role or those unhappy with the company's hybrid work setup. People have until February 20 to sign up for the exit program, and since the memo says they'll find out if they've been accepted on March 25, some people may not be able to leave the company with the severance package it's offering. Google is scheduled to release its earnings report for the fourth quarter of 2024 in a few days, and it'll be interesting to see if it reveals a decline in revenue or any other weakness that could've led to the buyout and impending layoffs.
"The Platforms & Devices team is offering a voluntary exit program that provides US-based Googlers working on this team the ability to voluntarily leave the company with a severance package," Google said in a statement. "This comes after we brought two large organizations together last year. There's tremendous momentum on this team and with so much important work ahead, we want everyone to be deeply committed to our mission and focused on building great products, with speed and efficiency."
According to CNBC, employees were pleased with Google's decision to offer voluntary exits with severance instead of going straight to job cuts. They were apparently aware of Google's future cost-cutting efforts and asked for voluntary buyouts as an option.
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Forza Horizon 5‘s PS Store page has gone live following yesterday’s announcement of the game’s PS5 port. However, the page doesn’t yet confirm if the racer will come with PS5 Pro enhancements or not. That said, players can wish list Forza Horizon 5, which will launch on the PS5 in Spring 2025.
Forza Horizon 5 PS5 announcement took some by surprise despite being rumored
“Your Ultimate Horizon Adventure awaits!” reads Forza Horizon 5’s PS Store page, which still feels a bit surreal. “Explore the vibrant and ever-evolving open world landscapes of Mexico with limitless, fun driving action in hundreds of the world’s greatest cars.”
Forza Horizon 5’s PS5 launch has been rumored for months, but many still saw it as a tentpole Xbox franchise that’s unlikely to make the jump to a rival platform. That all changed yesterday when Playground Games announced the upcoming port on the franchise’s website.
Over on the Xbox subreddit, the news hasn’t gone down well with some. “What’s the point of a next generation if all Xbox games are now going to other platforms?” quizzed one user. “Xbox is giving up just when they got good cards,” another opined.