Wednesday, 8 November 2023

PlayStation Store Update Worldwide – November , 2023

Each week Sony brings PlayStation 4, PlayStation 5, PlayStation VR, and PlayStation Plus owners new content, add-ons, games, and more. Here is the complete global PlayStation Store update. PlayStation LifeStyle catalogs the PlayStation Store updates for the major regions across the globe. Check back every Tuesday to keep up to date with each week’s PlayStation Store Update.

North American Update

November’s PlayStation Plus Esential Lineup


PS4 & PS5 Games

  • Achilles: Legends Untold
  • Agatha Christie – Murder on the Orient Express
  • CRYMACHINA
  • DreamWorks All-Star Kart Racing
  • DUSK
  • ENDLESS™ Dungeon
  • The Foglands
  • Football Manager 2024 Console
  • The Grinch: Christmas Adventures
  • Hellboy Web of Wyrd
  • Honkai: Star Rail
  • HOT WHEELS UNLEASHED™ 2 – Turbocharged
  • The Invincible
  • The Jackbox Party Pack 10
  • My Time at Sandrock
  • Peaky Blinders: The King’s Ransom Complete Edition
  • Roblox
  • RollerCoaster Tycoon Adventures Deluxe
  • Slender – The Arrival
  • Sonic Superstars
  • SpongeBob SquarePants: The Cosmic Shake
  • STAR OCEAN THE SECOND STORY R
  • Star Trek: Resurgence
  • The Talos Principle 2
  • Thirsty Suitors
  • This Bed We Made
  • Vampire: The Masquerade – Justice
  • Wild Card Football PS4 & PS5
  • Wizard with a Gun
  • WRC

Next Page: European Update »

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Meta will mark political and social ads altered by AI starting next year

Meta will require advertisers to disclose whether the ads they submit for its websites have been digitally altered, including through the use of AI tools, if they're political or social in nature. Ads that have been digitally altered will be marked as such on Meta's platforms, in the same way some advertisements come with a "Paid for" disclaimer. The company will start implementing the rule in the new year, just as the campaign period for what's expected to be a brutal and divisive 2024 US presidential elections heats up. 

In a blog post, Meta explained that advertisers have to disclose in the advertising flow if they submit a social issue, electoral or political ad with photorealistic images or videos — or one with realistic sounding audio — that was altered to make a real person say or do something they didn't actually say or do. They're also required to tell Meta whether they're submitting an ad with a realistic-looking person that doesn't exist, a realistic-looking event that didn't happen or an altered footage of a real event that truly occurred. If they submit a fake image, video or audio recording of an event that allegedly took place — say, something they created with the help of AI image generators — they have to notify Meta, as well. Advertisers don't need to disclose if they'd only size adjusted, cropped, color corrected and sharpened their ads. 

Meta, which already expects some advertisers to run afoul of the new rule, warned that it will reject ads if it determines that they failed to or deliberately didn't disclose that they'd digitally altered their submissions. Further, it said that repeated strikes against the rule "may result in penalties." It has yet to elaborate on the authorization process advertisers have to go through and the safeguards in place to prevent them from gaming the system, but it promised to share more details in the future. 

Politicians and supporters from both sides of the aisle have already raised concerns about the possibility of AI being used to propel election misinformation to new heights this campaign season. There's already an altered video of President Joe Biden that was edited to make him appear as if he was inappropriately touching his granddaughter circulating on Facebook. Meta's Oversight Board opened a case after users appealed to have the video removed, and it's expected to release a decision in the near future. 

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Google is rolling out tools that let advertisers create AI-generated content

Google is rolling out a new feature that allow advertisers to create AI generated content using the same technology as the Bard chatbot, confirming a report from earlier this year. The feature is now available in beta on Google's Performance Max advertising product, allowing US advertisers to create and scale text and image assets for campaigns using AI, the company announced in a blog post. 

Performance Max is already an AI-powered product that works across multiple Google products including Youtube, search, display and others. It optimizes ads by analyzing performance data, and the new feature supplements that by using AI to assist in asset creation as well. As Google puts it, the features will allow advertisers to quickly create high-quality, personalized assets on various Google platforms.

"Asset variety is a key ingredient for a successful Performance Max campaign," wrote Google's Pallavi Naresh. "You’ve told us that creating and scaling assets can be one of the hardest parts of building and optimizing a cross-channel campaign. Now, you’ll be able to generate new text and image assets for your campaign in just a few clicks."

Google is rolling out tools that let advertisers create AI generated content
Google

Much like Bard or ChatGPT, users feed prompts to the AI, and it creates unique images and text for each business. Marketers can review and edit any assets created by the system prior to publication. It can be used to create versions of the same ad, or build new ads from scratch. All AI-generated imagery contains a visible watermark and is tagged as such. "We also have guardrails in place to prevent our systems from engaging with inappropriate or sensitive prompts or suggesting policy-violating creatives," Naresh wrote.

The feature should help marketers create advertising materials more quickly, while of course helping Google post those ads and make money more quickly. In that sense, it's pretty much a perfect AI use case for Google, which makes the vast majority of its revenue from advertising. The new system is currently in beta and only available in the US, but is expected to roll out more widely by the end of 2023. 

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Tuesday, 7 November 2023

'Stranger Things' is coming back to 'Dead by Daylight'

Dead By Daylight has brought a fan-favorite collaboration back into its universe: Gamers can once again access the Stranger Things chapter, entering The Upside Down and choosing to play as Survivors Nancy Wheeler or Steve Harrington against the Killer, The Demogorgon.

Behaviour Interactive first released a Dead By Daylight and Stranger Things crossover in 2019 on the heels of other horror collaborations like A Nightmare on Elm Street and The Texas Chainsaw Massacre. However, the license ended in 2021, and — despite pleas from fans for Netflix to renew the contract — the TV show-inspired board and characters left. To be fair, anyone who already owned the game could still play as Nancy or Steve, but no updates or additional purchases were available.

Now, the Stranger Things chapter is once again available to all "including the Underground Complex Map from the Hawkins National Laboratory, and the iconic Survivor duo composed of Nancy Wheeler, a tough aspiring journalist, and Steve Harrington, a former high school jock with a knack for finding trouble," Mathieu Côté, head of partnerships for Behaviour Interactive, said in a statement. Players can also grab new outfits from the in-game store, including items for the Demogorgon.

Speaking of the ever-frightening Demogorgon, the creature can navigate the map through a series of portals. Then, when it finds its prey, the Demogorgon uses one lunging strike to end things. While much of the Stranger Things chapter mirrors its initial iteration, as of now, related achievements and trophies won't be available. 

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Things are going from bad to worse for Cruise's robotaxis

GM's autonomous vehicle Cruise division is already going through a rough patch, with the California Department of Motor Vehicles (DMV) recently suspending its driverless permits over safety issues. Now, several new reports have highlighted other issues with the company, including problems with its autonomous vehicles (AVs) recognizing children and the frequency with which human operators must remotely take control. The company also just announced that it's temporarily suspending production of its fully autonomous Origin transport.

The most concerning issue is that Cruise reportedly kept its vehicles on the streets even though it knew they had problems recognizing children, The Intercept reported. According to internal, previously unreported safety assessment materials, Cruises autonomous vehicles may have been unable to effectively detect children in order to take extra precautions. 

"Cruise AVs may not exercise additional care around children," the document states. Because of that, the company was concerned that its robotaxis might drive too fast near children who could move unexpectedly into the street. Cruise also lacks data around child-specific situations, like kids separating from adults, falling, riding bicycles or wearing costumes. 

In one simulation, the company couldn't rule out a scenario where a vehicle strikes a child. In another specific test drive, a vehicle detected a child-sized dummy but still struck it with a mirror at 28 MPH. The company chalked up the problems to a inadequate software and testing — specifically, it lacks AI software that could automatically detect child-shaped objects around the car and maneuver accordingly.

In a statement to The Intercept, Cruise admitted that its vehicles sometimes temporarily lost track of children by the side of the road during simulation testing. It added that the problem was fixed and only seen in testing and not on public streets, though it didn't say what specific actions it took to resolve the issue. A spokesperson also said that the system hadn't failed to detect the children, but did fail to classify them as such. 

It further stated that the odds of an accident involving children were relatively low. "We determined from observed performance on-road, the risk of the potential collision with a child could occur once every 300 million miles at fleet driving, which we have since improved upon. There have been no on-road collisions with children."

The report also notes that Cruise AVs have trouble detecting large holes in the road, such as construction site pits with crews inside, something the company itself called a "major risk." GM's own documents indicated that even with its small AV fleet, a vehicle was likely to drive into such a hole at least once a year — and into a pit with people inside once every four years. 

That scenario almost happened, according to video reviewed by The Intercept. Onboard cameras show an AV driving right to the edge of a pit, inches away from workers, despite the presence of construction cones. It only stopped because someone waved a "slow" sign in front of the windshield. 

"Enhancing our AV’s ability to detect potential hazards around construction zones has been an area of focus, and over the last several years we have conducted extensive human-supervised testing and simulations resulting in continued improvements," the company said in a statement. "These include enhanced cone detection, full avoidance of construction zones with digging or other complex operations, and immediate enablement of the AV’s Remote Assistance support/supervision by human observers."

All of that raises the question of whether Cruise should be operating its vehicles on public roads. "If you can’t see kids, it’s very hard for you to accept that not being high risk — no matter how infrequent you think it’s going to happen," Carnegie Mellon engineering professor Phil Koopman told The Intercept. 

The child detection issue isn't the only recent exposé on Cruise, as it turns out that the robotaxis aren't really autonomous at all. In fact, they require human assistance every four to five miles, according to a report in The New York Times confirmed in large part by Cruise CEO Kyle Vogt in Hacker News. 

"Cruise AVs are being remotely assisted (RA) 2-4 percent of the time on average, in complex urban environments." wrote Vogt. That equates to someone intervening every four to five miles, which could be multiple times on many trips. There is typically one remote assistant "for every 15-20 driverless AVs," Cruise stated later.

In a statement to CNBC, the company provided additional details: "Often times the AV proactively initiates these [remote assistance actions] before it is certain it will need help such as when the AV’s intended path is obstructed (e.g construction blockages or detours) or if it needs help identifying an object," a spokesperson wrote. "Remote assistance is in session about 2-4 percent of the time the AV is on the road, which is minimal, and in those cases the RA advisor is providing wayfinding intel to the AV, not controlling it remotely."

Finally, it appears that Cruise has halted production of its Origin autonomous vehicle after the California DMV pulled its license, Forbes reported. In an all-hands meeting with employees, Vogt, referring to the DMV license withdrawal, stated that "because a lot of this is in flux, we did make the decision with GM to pause production of the Origin," according to audio from the meeting. 

Cruise is still operating its AVs in California, but now must have a human backup driver at the wheel. Meanwhile, California says it has given Cruise a path back to driverless operation “The DMV has provided Cruise with the steps needed to apply to reinstate its suspended permits, which the DMV will not approve until the company has fulfilled the requirements to the department’s satisfaction,” it said in a statement. 

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TikTok is discontinuing its Creator Fund and steering users to the Creativity Program

TikTok only launched its Creator Fund a few years ago, but is already killing it off in favor of a new monetization scheme that arrived earlier this year. "Starting December 16, 2023, the Creator Fund will be discontinued in the United States, United Kingdom, France, and Germany," a spokesperson told Engadget in a statement. "All creators currently enrolled in the Creator Fund can upgrade to the Creativity Program." 

The Creativity Program emphasizes longer content, with a required minimum video length of at least one minute (TikTok now allows videos up to 30 minutes long). The company said it wants to create "the best possible experience" on the platform with the new system, but longer videos also help TikTok sell more ads. The main benefit for streamers is that it pays up to 20 times the amount offered by the Creator Fund, according to the company. 

"We developed the Creativity Program based on the learnings and feedback from the Creator Fund, and we'll continue listening and learning from our community as we explore new features and enhance existing ones to further enrich the TikTok experience," TikTok said. The Creator Fund will continue to be available for users in Spain and Italy, at least for now.

The Creator Fund was unveiled in 2020 with an initial commitment of $200 million to be paid out to top streamers. Soon after, the company said it would support hundreds of thousands of creators with over $2 billion in funding over the next three years. 

However, it got off to a rough start after top users complained that they weren't receiving very much money. Last year, streamer Hank Green shared that he made about 2.5 cents per 1,000 views on the platform — a fraction of his YouTube earnings and about half of what he earned on TikTok prior to the fund.

We designed the Creativity Program based on [creator] feedback, to encourage creators to create high-quality, original content, generate higher revenue potential, and open doors to more real-world opportunities. The program offers higher cash incentives, giving creators the potential to earn up to 20 times the amount previously offered by the Creator Fund.

The Creativity Program, by contrast, arrived in February this year as an invite-only system before opening up to all eligible creators. It's still in beta, but any Creator Fund users can join, provided they're at least 18 years old and have at least 10,000 followers and 100,000 video views in the last 30 days, along with a US-based account (or account in one of the other eligible countries). After switching to the Creativity Program, users are removed automatically from the Creator Fund.

Some creators have embraced the Creativity Program, according to a report from Insider. Streamers with subscriber numbers varying from a half million to several million have seen payouts ranging in the low thousands to nearly $100,000 per month, "a complete 180" from what they were seeing before, according to one creator. 

Streamers may like the longer format and extra revenue, but users may need to some to adjust. In a recent TikTok internal survey, nearly 50 percent of users said videos over a minute in length were "stressful," and a third of users watched videos online at double speed, according to a Wired report from earlier this year.

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Microsoft will let Xbox game makers use AI tools for story design and NPCs

Xbox has teamed up with a startup called Inworld AI to create a generative AI toolset that developers can use to create games. It's a multi-year collaboration, which the Microsoft-owned brand says can "assist and empower creators in dialogue, story and quest design." Specifically, the partners are looking to develop an "AI design copilot" that can turn prompts into detailed scripts, dialogue trees, quests and other game elements in the same way people can type ideas into generative AI chatbots and get detailed scripts in return. They're also going to work on an "AI character runtime engine" that developers can plug into their actual games, allowing players to generate new stories, quests and dialogues as they go. 

On Inworld's website, it says its technology can "craft characters with distinct personalities and contextual awareness that stay in-world." Apparently, it can provide developers with a "fully integrated character engine for AI NPCs that goes beyond large language models (LLMs)." The image above was from the Droid Maker tool it developed in collaboration with Lucasfilm's storytelling studio ILM Immersive when it was accepted into the Disney Accelerator program. As Kotaku notes, though, the company's tech has yet to ship with a major game release, and it has mostly been used for mods. 

Developers are understandably wary about these upcoming tools. There are growing concerns among creatives about companies using their work to train generative AI without permission — a group of authors, including John Grisham and George R.R. Martin, even sued OpenAI, accusing the company of infringing on their copyright. And then, of course, there's the ever-present worry that developers could decide to lay off writers and designers to cut costs. 

Xbox believes, however, that these tools can "help make it easier for developers to realize their visions, try new things, push the boundaries of gaming today and experiment to improve gameplay, player connection and more." In the brand's announcement, Haiyan Zhang, General Manager of Gaming AI, said: "We will collaborate and innovate with game creators inside Xbox studios as well as third-party studios as we develop the tools that meet their needs and inspire new possibilities for future games."

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