Sunday, 1 April 2018

Learn All About God of War’s Leviathan Axe in New Trailer

Learn About the God of War Leviathan Axe

One of the biggest difference in the new God of War is Kratos’ new weapon. Now aimed with the throwable Leviathan Axe, Kratos’ combat arsenal is much different than it was before. To explain the change, Sony put out a new video showcasing the dangerous weapon. For even more on how the Leviathan Axe comes into play, check out my interview with the God of War combat team.

Check out the God of War Leviathan Axe trailer below:

Read more about the upcoming PS4 exclusive by reading my God of War preview of the action game’s first two hours. Here’s a snippet:

The other big change is that Kratos has a son named Atreus who is central to both gameplay and the story. I didn’t realize it early on, but Atreus is actually the most interesting part of combat encounters. Not only could I command him to shoot arrows at enemies (causing a stun) by pressing the square button, but with careful positioning he could be used to draw the attention of dangerous foes. Since he doesn’t have a life bar to worry about, using your son as a diversion is a hugely beneficial tactic (especially in boss fights).

God of War isn’t just Santa Monica Studio doing something different for the sake of variety (although the series did clearly need a shake up after how dull Ascension seemed). Everything from its gameplay to storytelling has been changed for the better. By doing so, Sony has given one of its biggest franchises new life.

God of War is slated to release on April 20, 2018 exclusively for PlayStation 4.

The post Learn All About God of War’s Leviathan Axe in New Trailer appeared first on PlayStation LifeStyle.



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Star Trek Online goes to the Gamma Quadrant in its new expansion

I can't believe it's been nearly twenty-five years since Star Trek: Deep Space Nine first aired. I didn't watch it when it was new (I was a Voyager kid myself), but despite having joined the party on the Promenade late, I can subscribe to the notion that it's arguably the best Trek series of them all. 

Now Star Trek Online is getting ready to explore its last undiscovered country, in the game's next free content expansion, Victory Is Life. Set to launch on PC in June (with consoles to follow later), the expansion will send players to the Gamma Quadrant itself, which is pretty much the last place in the Trek galaxy that doesn't have all that much content set within it. Sure, it's the home of the Dominion and of the game's current major threat, the Hur'q, but beyond those factoids, little concrete information has been shown in the canonical content. 

Ten Deep Space Nine alumni, including Rene Auberjonois (Constable Odo), Alexander Siddig (Dr. Bashir), Nana Visitor (Major Kira), and Armin Shimmerman (Quark), will return to reprise their roles. The expansion will also debut a playable Jem'hadar subfaction that will start new characters at level 60, kind of like the Hero Classes in World of Warcraft. For everyone, the in-game level cap will be raised from 60 to 65, and all will also be able to partake of new narrative content, progression systems, public events, and playable ships. Check out a trailer for the expansion below.

Star Trek Online goes to the Gamma Quadrant in its new expansion screenshot

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Saturday, 31 March 2018

This new Monster Hunter World armor is too perfect

Despite the recent arrival of Deviljho, I've been hesitant to dive back into Monster Hunter World.

I went from playing it every single day since launch to taking a now much-longer-than-expected break. The other day, I logged on with the full intent to fight the pickled monster. But once I got in, I fumbled with the controls and decided "not tonight." I need to set aside enough time to find my groove and build up my muscle memory -- if not for Deviljho, then for Capcom's new round of event quests.

Not to alarm you, but with the Egg Lovers United quest, you can craft a Kulu-Ya-Ku head piece.

This is everything. And, best of all, the quest pits you against a large-gold-crown Kulu.

This new Monster Hunter World armor is too perfect screenshot



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PUBG's tropical map will be available for testing next week

The recently teased tropical island map for PlayerUnknown's Battlegrounds will be available on the test servers next week. Going by the title of "Codename: Savage," the map will be a generally smaller take on the battle royale subgenre than what players are currently accustomed to. This was all revealed at GDC today along with a bunch of screenshots of the new island.

The testing window for this new map will begin on April 2 (7:00 pm PDT) and run until April 5 (4:00 am PDT). I'm not sure I'm ready to go back to the super janky test servers, but I'm very intrigued to see where PUBG will go in the wake of Fortnite's success.

Codename: Savage Map Testing Is Coming [Steam Community]

PUBG's tropical map will be available for testing next week screenshot



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Review: God's Not Dead: A Light in Darkness

Reviewing faith-based movies can be tricky to say the least. I don't think I'm going to shock anyone by saying that faith-based movies can be very, very, very difficult to pull off correctly. Usually faith-based movies end up one of two ways. One, it is so inept in its message that it becomes hilarious and cannot be taken seriously (see Kirk Cameron's Saving Christmas). Two, the movie becomes hateful and meanspirited to anyone that doesn't follow the movie's chosen faith and will shame you for it (see God's Not Dead). 

But if you're a religious person, who am I to tell you that you can't find spiritual meaning in a movie. Maybe the messages and values being preached in the God's Not Dead franchise hit you in all the right ways. I don't feel it's right for me to invalidate your experience with a movie just because we have differing ideals. So let's just agree right off the bat about something. I am not going to make any religious commentary or discuss the validity of faith here. All I'm going to do is talk about the movie as a movie and not as a piece of Christian filmmaking. Are we good? Can we do that?

If so, then it shouldn't be too much of a surprise for me to tell you that God's Not Dead: A Light in Darkness, it pretty dull and lifeless, but at least I wasn't offended by it. Progress...?

Review: God's Not Dead: A Light in Darkness screenshot

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Telltale is lifting the lid on The Walking Dead: The Final Season next week

Telltale has shared artwork for The Walking Dead: The Final Season and detailed its plans for PAX East. The festivities kick off next Friday, April 6 at 12:30pm Eastern with a first-look panel (viewable here) that will reflect on "Clementine's journey so far and take a sneak peek at how it all ends."

The studio is also hosting a post-show alongside some folks from Skybound. That'll start at 2:00pm Eastern on Twitch and the developers "will answer more questions about the upcoming season."

If the composition looks oddly familiar, this might be why:

I'm interested to hear more and see how Clementine's journey does (or maybe doesn't!) come full circle. And with a sequel to The Wolf Among Us announced, I feel like I can finally rest easy.

Telltale is lifting the lid on The Walking Dead: The Final Season next week screenshot



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Wake the machine and bring water to the desert in Golem

Most people who are interested in Golem probably won't be familiar with its developer. Golem is made by Longbow Games, a Canadian studio that has spent nearly 20 years making historic-set strategy titles. This isn't like those. But Golem seems like a decent first stab at something new.

Golem is a point-and-click puzzle game in which a young girl tries to find water for her desert-bound village. She stumbles across the ruins of an ancient tower and befriends a sentient golem. Together, they traverse 10 seemingly-expansive levels in an effort to hydrate the dehydrated.

Early on, the golem seems to be more of a burden than anything else. It's in constant need of being pushed around, maybe only useful for applying weight on switches. It evolves as the game progresses, though. It has five different stages, most of which have real-world analogs like dog and ape. Eventually, it seems like the golem might be more useful than the girl.

As for the story Golem intends to tell, it's more than just a trek up a tower. Glyphs will illuminate in the background, and these images will shed light on the golems and the dire desert situation. Will it be well-conveyed though? Games often times struggle to tell coherent tales solely through player interpretation of hieroglyphics.

Regardless, Golem looks to have the other aspects figured out. It has that exact aesthetic and feel to it that we've come to expect from indie puzzle games. Longbow's first crack at this type of project seems to be on-track, but we'll find out for certain soon enough. Golem releases on PC sometime in the coming months. If all goes well enough, console ports might be a viable option.

Wake the machine and bring water to the desert in Golem screenshot



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