Editor’s Note: To support the developers and employees at Activision Blizzard pushing for change, we are covering the games that they are working hard on making. However, we need to acknowledge that the push for change amid the lawsuit alleging a discriminatory “frat boy” culture is still ongoing. As those employees seek a shift in the company’s culture, they are still passionately developing games, and we’re highlighting the work they are doing. We will also continue to report on the issues at Activision Blizzard as the employees seek to reform the culture and make it a safer, equal, and more inclusive workplace.
Now that Call of Duty: Vanguard‘s PlayStation-exclusive Champion Hill alpha has concluded, Sledgehammer Games has promised to fix the game’s numerous visibility issues.
The developer will provide more details about player feedback and the steps it’s taking to address concerns sometime later this week. In the meantime, here’s a small list of issues it plans to fix:
- Visibility when damaged
- Spawn tuning
- Map visibility
- Audio mix tuning
- Name plate visibility issues
- Aim assist through destructible walls
Absent from this list is enemy/player visibility, which many complained about over the weekend. However, a definitive list of fixes will be shared in due course so here’s hoping.
We appreciate all of the feedback that came through this weekend as we continue to refine the experience heading into the Beta. If you haven’t done so yet, please take a moment to respond to our player feedback survey. https://t.co/VIQgzDKfoh
— Sledgehammer Games (@SHGames) August 29, 2021
Call of Duty: Vanguard will release on November 5th. A beta will take place in September.
The post Sledgehammer Will Fix Call of Duty: Vanguard’s Visibility Issues in Light of Alpha Feedback appeared first on PlayStation LifeStyle.
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