Sunday 23 February 2020

Almost Nobody Played A Bad Guy In Mass Effect

One of the key appeals of playing the Mass Effect series at its time of release was the way, like BioWare’s older games, your in-game decisions and actions would propel you towards the ends of a binary good/evil scale, potentially changing the game’s story. Turns out BioWare almost needn’t have bothered, since so few…

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from Kotaku https://ift.tt/3bWbhM5

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