Wednesday 24 April 2019

Mortal Kombat 11 grinding and difficulty woes being worked on, say Warner Bros. and NetherRealm

Mortal Kombat 11 is out and it's pretty damn good. With an overhauled movement system, great character models, another fun - if dopey - story mode and of course, lashings of parent-concerning gore, NetherRealm and Warner Bros. have delivered an exciting, solid fighting title.

However, it's not all roses and intestines, due to MK 11's adherence a miserly and convoluted grind/unlock system. This mechanic, summarised, involves multiple forms of in-game currency, a randomised Krypt, unbelievably unfair Towers of Time battles, a rotational in-game store, countless filler items and, of course, microtransactions.

These concerns, noted in multiple reviews and fan forums, have resulted in the manifestation of that popular internet protest: The Review Bomb, with fans taking to Metacritic and Steam to voice their displeasure. (Although the Steam complaints also pertain to a late launch on the PC platform).

Mortal Kombat 11 grinding and difficulty woes being worked on, say Warner Bros. and NetherRealm screenshot

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from Destructoid http://bit.ly/2DAdaP0

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