Sunday, 30 September 2018

How to safely charge and store lithium drone batteries

By Signe Brewster This post was done in partnership with Wirecutter. When readers choose to buy Wirecutter's independently chosen editorial picks, Wirecutter and Engadget may earn affiliate commission. Read the full blog here. Although flying a dro...

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This was one twist ending I did not see coming

The internet ruins a lot of thing. People, relationships, children’s’ entertainment shows, governments; all have fallen victim to the scourge that is the world wide web. But worse than all that, the internet has also ruined storytelling, or at the very least, the ability to easily enjoy a story without it being completely spoiled for you. Because there is more entertainment than time available, there’s an entire industry of videos on YouTube where stories and plot twists are spoiled for all within hours of their debut.

That’s why Sakurai cut the story out of Smash 4 and why I can no longer follow GameXplain on YouTube. It’s also why I have about 9,000 muted words on Twitter. Too many crucial story elements have been ruined for me, but it wasn’t always like that. Before the prevalence of the social media, plot twists in games were absolutely still able to take me by surprise. Finding out Samus is a woman or that Super Mario Bros. 2 is all a dream blew my mind back in the day. Even finding out the princess is in another castle captivated a pre-school CJ (you mean this game is longer than 4 levels?!?!?!?!) But there was no more of an earth-shattering revelation than the one found at the end of Double Dragon.

We didn’t own Double Dragon growing up. If we had, I would have more than likely read the manual where all of this is spoiled. But we didn’t own it, we rented it on our NES and played it a few times in co-op on the arcade cabinet. Over the years, while this secret was already out in the open, I was kept out of the loop of the game’s true final boss until we got the Game Genie. Will unlimited lives, I was finally able to make it to the final boss in the NES version, and I couldn’t believe it when I saw the final boss was me. I say it was me because, as the younger brother, I was always the second player in co-op. So I was always Jimmy, and in this game, I was the villain. Mind…blown.

This was one twist ending I did not see coming screenshot

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Black Ops 4's New Ad Campaign Is Actually Pretty Funny

In anticipation of Call of Duty: Black Ops 4's release on October 12, the Call of Duty brand has launched a wave of commercials that lean into what the community has been doing during the various betas this year. They’re funny!

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Red Dead Was Once a Capcom Project That Resembled ‘Really Bad Japanese Action Games’

red dead franchise

Chris Bratt of YouTube channel People Make Games has published an interesting video, which takes a look at the birth of Rockstar’s popular Red Dead franchise that initially began as a Capcom project.

Before being acquired and renamed Rockstar San Diego, developer Angel Studios was tasked with making a game called SWAT in which players controlled a SWAT team. Capcom executive Yoshiki Okamoto decided to change direction after watching a Western movie starring Ringo Starr. As a result, Red Dead was born.

Bratt interviewed Red Dead Revolver developer, Dominic Craig, who described the original game as something in between Sega’s Panzer Dragoon and “really bad Japanese action games.” The project was a bit of a mess, eventually leading Capcom to cancel it in 2003.

Rockstar had a little more faith and decided to rescue the game, however. After acquiring rights, the developer allowed its San Diego team to continue work on the project, which released in 2004 as Red Dead Revolver.

The video above is a little over twelve minutes and worth watching, so make sure to check it out.

Rockstar’s highly-anticipated Red Dead Redemption 2 will release on October 26, 2018 for the PlayStation 4 and Xbox One. For more on the upcoming release, check out our recent coverage.

The post Red Dead Was Once a Capcom Project That Resembled ‘Really Bad Japanese Action Games’ appeared first on PlayStation LifeStyle.



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Review: Life is Strange 2: Episode 1: Roads

Are you a good person? It's a simple question: Are you a good person? It's conditional and it's negotiable. Everyone has their justifications.

This question hangs over the entirety of the introductory chapter to Life is Strange 2. We should expect this from Life is Strange. This is a series where nothing is ever easy. Still, the sequel makes its intent known right from the get-go: Being a good person isn't as simple as it sounds.

Review: Life is Strange 2: Episode 1: Roads screenshot

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Arena's Open Beta Is A Good Way To Play Magic: The Gathering, But It Has Some Pitfalls

Magic: The Gathering Arena is the venerable card game’s new entry into the digital space, and the free-to-play game is finally in open beta after several months of closed beta. I’ve been playing it for those several months. I have some opinions.

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Brain-to-brain network allows three people to share their thoughts

There have been experiments in direct brain-to-brain communication before, but that's now extending to full-fledged networks. Researchers have developed a three-person brain network that lets participants send thoughts to each other -- in this case,...

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