The JRPG genre and the Nintendo Switch are a match made in heaven. JRPGs are often incredibly long adventures, so not being tethered to a television can make dedicating time to one a whole lot easier. It helps that you can suspend your Switch at any moment, meaning you don’t even need to save if something comes up. That flexibility is something that works well with the rigid design of the older Final Fantasy games.
I suppose Final Fantasy XII has a lot of modern conveniences (being that it comes from 2006), but Final Fantasy X is a real treat on the Switch. It comes from an era of transition for Square Enix, one caught between developing big budget games for the West while catering to its hardcore fans in Japan. No auto-saving, no checkpoints, lots of grinding. It can be tough to return to if you’re used to modern RPGs. To be clear, this isn’t a radical reinvention of the title for Nintendo's platform, or even a port with new features. This is exactly the same thing you'd find on PS3, Vita, PS4, and PC. The only real change is that the Switch's unique versatility helps alleviate the rough edges of the original.
Read more...from Destructoid https://ift.tt/2FM1ABQ
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