Wednesday 31 January 2018

We chatted with the World of Warcraft team about the massive level scaling rollout and what it means for the game's future

Odds are if you started World of Warcraft in the last few years, you may not have even seen several of the zones -- or entire expansions for that matter. Old content has long been a burden or a boon for MMOs, and when you're knee deep in six expansions, the prospect of starting one up can seem insurmountable.

Patch 7.3.5, which dropped earlier this month, changes that with a complete world overhaul, introducing level scaling into the mix. I talked to Paul Kubit (senior designer) and Shani Edwards (producer) about how the community has been taking to this shakeup.

We chatted with the World of Warcraft team about the massive level scaling rollout and what it means for the game's future screenshot

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from destructoid http://ift.tt/2DQxVYU

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