Does Duke Nukem Forever really need an introduction? It was announced before I hit puberty. It spent 15 years in development hell, becoming legendary for its protracted development time. Every few years, another tease would come out, saying, “no really, prepare your uterus, he’s coming for real this time,” only for 3D Realms to roll over and fall asleep again. When it finally hit, reactions ranged from negative to “I guess it could have been worse.” James Stephanie Sterling ripped the game a new one on release, right here on Destructoid.
There were only two reasons people cared to begin with: They either liked Duke Nukem 3D because it was an amazing title and you should love it, or they just like gawking at the carnival freak show. I was a part of the former group. Since playing Duke Nukem 3D at far too young an age, I’ve been in love with it. Every few years, I replay it and am reminded of how it sizzles, and just thinking about it gives me goosebumps. But somewhere down the line, perhaps even from its inception, developers made a severe mistake: They bet on Duke.
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