Sunday, 31 January 2021

Amazon Luna is a stunning example of why data caps suck

A few years ago, Amazon seemed like it was taking the correct steps to establish itself as a player in the video game industry. In 2014, it purchased Double Helix Studios, which was then riding high on the successful rebirth of the Killer Instinct franchise. In 2016, it announced a trio of ambitious multiplayer titles: Breakaway, Crucible, and New World. It was Amazon getting its foot in the door in a big way.

But things just haven't panned out. Breakaway never made it out of alpha, and Crucible crashed and burned in less than six months. New World is still on its way and is slated to launch later this year. But if that goes the way the dodo as the other Amazon Game Studios titles have, the world's biggest retailer may already have its back-up plan ready to go: Amazon Luna.

The streaming service launched in Early Access last October by invitation only. Last week, I received my invitation and spent several days seeing what the service is all about during my week-long free trial.

Amazon Luna is a stunning example of why data caps suck screenshot

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from Destructoid https://ift.tt/2Mf1NDb

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