Today, the Rocket League progression update is out in the wild, having rolled out to all platforms. There’s a lot to take in with this update, especially since it changes the game’s entire leveling system ahead of next week’s launch of the Rocket Pass. Clubs are also in the game now, which lets a band of up to 20 players connect together as a group. Also added are some new trophies, and a big list of other tweaks and updates.
Here’s the full patch notes, from the official Rocket League website:
THE HEADLINES
Progression: Gaining Experience and Leveling Up has been rebuilt from the ground-up
Clubs: You can now form a ‘Club’ with other players and participate in Club Matches
Rocket Pass 1 will go live one week after this update’s release
Match Forfeit adjustments
Real-time text filtering has been added for Player Names, Clubs, and Tournaments
NEW CONTENT
Rocket Pass
Rocket Pass 1 will go live the week after this update is released
Read more about Rocket Pass here
Achievements and Trophies
‘Join the Club!’
‘Together is Better’
‘New Challenger’
‘People Person’
‘Squad Goals’
‘Best of the Bunch’
CHANGES AND UPDATES
General
The Garage Tabs have been reordered to make Goal Explosions easier to access
Increased Maximum Keys allowed in a single trade to 200
[Steam] Added “Particle Detail” to Video Options
[Nintendo Switch] Text Size of UI is now adjusted between Docked and Undocked states
Spectator Camera: Player hotkeys are now synchronized across all spectators
Updated visuals on some Arenas to better handle alternate team colors
Added controller vibration when you matchmake into a game
Progression
Gaining Experience and Leveling Up have been rebuilt from the ground-up
Experience (XP)
You can now only earn XP in Online Casual & Competitive Matches
XP is now primarily based on Match Length, not your score
You earn a scaling amount of XP for each second of a match, including Overtime, up to a maximum of 20 minutes
A match must be at least 60 seconds long to reward any XP
New match XP bonuses have been added, including:
Score
MVP
Consecutive Games (when you stay in the same Casual server)
Backfill (when you replace a bot in a Casual match)
Weekly Wins
Each day, you accumulate 2 Weekly Win bonuses, up to a maximum of 14 (one week’s worth)
Each win earns +200% XP and consumes one of your bonus wins
XP is only rewarded if a match is completed
Forfeiting a match counts as match completion
Match Stats that grant Score have been revised to focus on important events
Goals, Assists, Saves, Clears, etc. all still give Score and a notification
First Touch, Aerial Hit, Bicycle Hit, and Juggle Hit no longer award Score
These stats are still tracked and updated for your Career Stats page
Leveling
From Level 20 upward, Levels now require a flat amount of XP instead of taking progressively longer to earn
The Level 75 cap has been removed; there is no longer a Level cap
Conversion
All players have been converted to a new Level based on multiple factors, including total Online Matches played and total XP earned
Players Level 40 and below convert to roughly the same level as before
Players above Level 40 convert to a higher level than before
Players who have been capped at Level 75 for some time will gain extra Levels based on total Online Matches played
Rewards
Avatar Borders
Added a new Customization Item: Avatar Borders
You unlock new Avatar Borders by leveling up in addition to Titles
You can select a Border and customize its coloration from the Garage submenu
Borders are unlocked every 25 Levels up to Level 300, after which they are unlocked every 50 Levels
Uncommon / “Online” Drops
You will now receive a random Uncommon or higher item every time you Level up
Uncommon items and higher will no longer drop randomly after matches
Common / “Offline” Drops
You will now unlock all Common items for a specific Customization Item slot simultaneously, rather than one at a time
Each slot’s Common items are unlocked after a set number of total matches played (Online or Offline)
You will not lose access to any Common items you have already unlocked
Titles
Titles are now awarded to your account for reaching specific Levels
You will retain any Titles you have previously earned
You can equip any Title you have acquired via the “Titles” option in the Garage submenu, not just the highest-level one you possess
The ‘Rookie’ and ‘Semi-Pro’ Titles have been removed as part of this change to prevent players from equipping misleading titles for their skill level
Legacy XP Titles have had their level requirements adjusted for the new XP system.
‘Veteran’: Level 20
‘Expert’: Level 40
‘Master’: Level 60
‘Legend’: Level 80
‘Rocketeer’: Level 100
Additional new titles are available every one hundred Levels after Level 100
Titles will also be available elsewhere, including Rocket Pass and Events
Match Forfeit
Forfeit Votes can no longer be triggered until 90 seconds have elapsed in a given Competitive Match
1v1 Competitive Matches do not have the 90-second restriction
You can still Vote to Forfeit even after another player has left your team
Forfeiting allows you to still earn XP and rewards for a match
If you “Leave” early you will not earn XP
Players can now only trigger one Forfeit vote each unless everyone on their team has also initiated a Forfeit vote
Clubs
You can now form a ‘Club’ with other players
A Club consists of:
A roster of up to 20 members
A Club Name
Between 3-32 characters
Club Names are not unique
A Club Tag
Between 2-4 characters
Shows before your username on banners, scoreboards, etc.
e.g. [PSY] Devone
Club Tags are not unique
Club Colors
Primary & Secondary
Club Owner
The player who created the Club by default
Can add/remove members
Ownership can be transferred to another Club member by the owner
Club Owners must transfer ownership before they leave a Club
Editing Your Club
The Club owner can rename a Club (name & tag) once per week
The Club owner can change the Club’s colors with no restrictions
Club Matches
When a Casual or Competitive Match is created and if each team is composed entirely of members of a single Club (one per team), a “Club Match” will be activated
Club Matches change the team colors and stadium colors to Club colors
If the colors are too similar, we find a suitable color for one team by first attempting to use their Secondary color, then a neutral option
Club Members who wish to opt out of this functionality can enable “Force Default Team Colors” under Interface Options
Club Names will replace “Blue Team” and “Orange Team” on the scoreboard, and when goals are scored
Club Matches do not occur in 1v1 matches, Private Matches, or Tournaments
Club Utilities
Clubs can set a Message of the Day (MOTD) to easily communicate to all members
The Private Match button in the Club Menu lets you quickly and easily create or join a lobby just for your Club
Verification
Clubs may be “Verified” which adds an exclusive checkmark by their name on the in-game scoreboard
This verification flag guarantees a particular club / player is the “real” one verified by Psyonix
Club Tags and Names are unique among Verified Clubs, but are not globally unique
Changing a Verified Club’s name or tag will cause it to lose verified status
Verification will only be made available to select partners and esports organizations
Cross-Platform
Clubs support cross-platform membership, but you will not be able to invite cross-platform players until the RocketID system is released later this year
Text Filtering
Implemented a new real-time text filtering system that applies to the following cases on all platforms:
Player Names
Club Names & Tags
Tournament Names and Team Names
[Steam] You may need to choose a new player name if your current player name is filtered out
Chat will be added to this filter system in a future update
BUG FIXES
General
Fixed Postgame Spotlight camera breaking if players left the match
When the “Match Notifications” option is set to Time Updates or Kickoffs Only, you will once again hear the audio cues for hidden notifications like “1 Minute Remaining”
Fixed an issue that could cause reconnecting to a Ranked Match to fail
Fixed appearance of Painted ‘Mainframe’ Decals
Fixed chat input being lost when an item popup occurs
Fixed an issue causing ball trail effects to shorten at high framerates
Fixed removing items from a trade by selecting them in the trade window
Fixed paint finish on ‘‘89 Batmobile’
Trails are now properly aligned with Wheels on ‘‘99 Nissan Skyline GT-R R34’
Thumbnail of Painted ‘K2’ Wheels now display the correct color
Battle-Cars no longer spawn in as invisible to some players
Titanium White ‘MDGA’ Decal no longer appears as grey
Event Currency notification now properly displays after a match ends
KNOWN ISSUES
New item notification shows for some players in Garage despite having no new items
[PS4, Xbox One] Details window not showing in trades when only one item per player is in the trade window
[macOS. SteamOS] Textures on some buildings in the background may be missing
On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
[Steam] Some Rocket Boosts may appear shorter than normal when playing Rocket League at higher frame rates
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