Today, we have a very special interview for our loyal Destructoid readers. We’ve reached out to head of Totally Real Indie Studio Bledi Bleino, who happens to look exactly like myself but with a funny mustache, to talk about TRIS’s first project on the day of its public reveal.
Bleino’s magnum opus, Mor’Al Choisses, is a divergent narrative-driven tactical action Japanese RPG featuring Dante from the Devil May Cry series, themed around moral choices. While the preview build I played and all the footage I took is still under embargo, I can say the build reminded me of sensational hits like inFamous: Second Son and Mass Effect Andromeda.
This completely professional discussion revealed a lot about his deep understanding of intertwining game design with narrative design. He demonstrated a masterful demonstration of demonstrating moral choices in video demonstration games. Just talking with him gets me excited for choosing between binary moral compasses!
Disclosure: Bledi Bleino is my third cousin twice removed. I barely even remember he exists, so no bias here. Also disclaimer, he paid me $100,000 in exposure to talk about his game.
Read on for the full interview with Bledi Bleino.
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