Monday 27 February 2023

Honor’s Magic 5 Pro offers a polished alternative for Android connoisseurs

After breaking from Huawei, Honor has made the case that, in Europe at least, it is Samsung’s true rival in the Android space. In the last three years, it has offered flagship phones that are spec-for-spec the equal of whatever that year’s S-series is packing. Sadly, it’s also doing this at a time when the spec arms race is all but done, and it’s harder than ever to actually stand out amongst the crowd. The Magic 5 Pro doesn’t deviate from the template laid down by its two predecessors, so Honor can’t play on your neophilia as a reason to buy it. But there might be something in the sheer muscularity of its offering that could tempt you into making the switch.

The Magic 5 Pro is making its debut at MWC in Barcelona, and will be sold in both Europe and China. Design-wise, it’s close to its predecessor, but Honor says the new handset apes the sweeping, organic curves favored by Catalan architect Antoni Gaudí. Where the Magic 4 Pro had a fairly hard line around its camera hump – sorry, Eye of Muse – here the back cover pours itself into the bump quite seamlessly. It’s comfortable enough in your hand and light enough to hold, but you’ll need the case to keep things pristine. It’s available in fingerprint-magnet piano Black and Meadow Green, which looks nicer in person than it does in photos.

Render of Honor's Magic 5 Pro in Meadow Green, stood monolithically in a pastoral scene.
Honor

A sense of evolution, rather than revolution, continues along the rest of the spec list, with little major difference between the Magic 4 and its replacement. The “Quad Curved Floating Screen” is, like the Magic 4, a 6.81-inch, 120Hz, LTPO OLED display with a 2,848 x 1,312 resolution that curves into the frame. Honor says that the enhancements are mostly behind the scenes, with a new discrete display chipset for better video quality and better brightness. Whereas the Magic 4 could muster up 1,000 nits, its successor can crank out 1,300 nits, or 1,800 nits at peak.

Nestled inside is a Snapdragon 8 Gen 2, up from the Gen 1 found on the Magic 4, matching the silicon inside the S23, which is paired with 12GB RAM and 512GB storage. Although Honor can’t call upon the same overclocking magic found in Samsung’s handset, it does say its AI-infused performance software will do a similar job. Sadly, I had all of ten minutes to spend with the handset and so there wasn’t the chance to do any serious stress testing. But history tells us that a handset this chock-full of gear is hardly going to be a slouch.

A 5,100mAh battery is powering the show here, a significantly bigger battery than the 4,500 found on the 4. This, I suspect, is the reason this handset is four grams heavier than the last one, but what’s a couple of grams between friends, eh? That cell will accept 66W wired or 50W wireless charging, if you have the necessary Honor SuperCharge stand in your home. As I said above, this is more or less what you’d expect with any Android flagship these days.

The major selling point for a handset like this is the camera, and Honor is doing its usual job here. Magic 5 Pro comes with a “Star Wheel” version of its “Eye of Muse” camera ring, packed with three beefy lenses jutting out from the back. First is a 50-megapixel, f/1.6 lens with a custom 1/1.12-inch sensor, the manufacturer of which I don’t yet know. That’s paired with a 50-megapixel, f/2.0 ultra-wide camera with a 122-degree field of view and a 50-megapixel, f/3.0 periscope telephoto with a 3.5x optical zoom and 100x digital zoom connected to Sony’s IMX858 image sensor. Less attention is given to the forward facing camera, which is probably the same 12-megapixel, f/2.4 unit paired with a 3D depth camera as found in the Magic 4 Pro.

(Those with long memories, or access to Google, will recall that the Magic 4 Pro’s telephoto lens had a quoted resolution of 64-megapixels. An Honor spokesperson said that the switch is down to an improvement in sensor size, and the new image engine will offer “far better light sensing.”)

Image of both colorways of Honor's Magic 5 Pro side-by side, including the fingerprint-smeared piano gloss black (which I'd wiped seconds before) and the green version, which looks more petrol in the images.
Daniel Cooper

Supporting the headline trio is, again, an 8x8 Direct Time of Flight Sensor for laser focusing, a multi-spectrum color temperature and flicker sensor. Those will all add muscle to the handset’s upgraded image engine, promising faster capture, better HDR and higher quality computational photography. The company hinted about further improvements to the stills shooting, and while the video-shooting abilities garnered nary a mention, it’ll still output (compressed) “Log” footage using Honor’s proprietary Magic-Log format.

As for what you can do with those lenses, Honor is making the same noises it’s always made about its class-leading imaging. As well as a Dxomark score of 152, the company — before the handset was even announced – bragged that the Magic 5 Pro’s camera was good enough to capture a Guinness World Record in the making. And that its AI smarts were capable of plucking a single, perfect frame of a basketballer mid-dunk that was worthy of sharing.

Now, we must always treat these pledges as they’re intended, knowing that they mean nothing until we’ve tried to replicate those results ourselves. As we learned last year when we really tested the Magic 4 Pro’s promise of 4K video shooting, promises are cheaper than delivering.

One thing that’s clear about so many handsets these days is that companies are looking for marginal gains all over the package. For instance, Honor says the Magic 5 Pro has discrete Bluetooth and WiFi antennas which should boost download speeds and improve the reliability of your Bluetooth connection. It’s hard to see if those are current gripes with a wide number of users, but it’s good to see some thought put to improving matters.

And Honor has also revived a much-ballyhooed, rarely-loved gimmick feature in the form of air gestures. Now, you can control elements of your phone’s UI from a foot over the top of the front facing camera, when you’re trying to browse recipes with messy hands. Honor says that their return is thanks to the Snapdragon 8 Gen 2’s additional power, which is capable of watching your hand movements without putting too much pressure on the system-on-chip.

Now, I only had about ten minutes of time with the handset, and there wasn’t a whole lot of stuff I could do to put it through its paces. I will say that I’m expecting the imaging performance to be a lot snappier than what was available on the demo unit, which felt a little sluggish. And that while nobody’s expecting any smartphone maker to reinvent the wheel, there’s fewer marks on offer for polish. As I said at the top, my initial impression of Honor’s Magic 5 Pro is of a handset that doesn’t deviate from the template laid down by its two immediate predecessors, but one that’s been polished to a very high shine.

As well as the Magic 5 Pro, the company also announced the European arrival of the Magic 5, a less expansive version of the same handset. Both will be available at some point in the second quarter of the year, with the Magic 5 — with 8GB RAM and 256GB storage, priced at €899 ($950), while the Magic 5 Pro with 12GB RAM and 512GB storage will set you back €1,199 ($1,267). But I suspect that Honor might need to trim that asking price down a little if it really wants to tempt away folks who, right now, have sworn their brand allegiance to Samsung.



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Pokémon Scarlet And Violet's First DLC Leaves Paldea, Includes New Monsters

Pokémon Scarlet and Violet are getting paid DLC and the first wave of the upcoming expansion is coming in fall 2023. Called The Hidden Treasure of Area Zero, the new adventure is separated into two parts and will take players beyond the existing Paldea Region as well as let them encounter new Pokémon.

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Netflix Is Making A New Pokémon Show

Netflix and The Pokémon Company have announced a new original series set in the Pokémon universe called Pokémon Concierge, though it doesn’t seem to be the previously reported live-action series that was said to be in the works back in 2021.

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Xiaomi shows off its new wireless AR glasses

AR is an exciting idea, but it’s not clear if there’s enough computational power in the world to make such a fantastic concept real. Undeterred, Xiaomi has unveiled its Wireless AR Glass Discovery Edition, a compact AR headset using the same Snapdragon XR2 Gen 1 found in the Quest Pro. The company says these oversized sunglasses offer an elegant way to blend the digital and real worlds while, most crucially, not requiring a physical tether to a smartphone.

Weighing 126g (4.4 ounces), Xiaomi crafted the hardware from magnesium-titanium alloy and carbon fiber parts to lighten the load. It’s also rocking a custom-made silicon-oxygen anode battery which, all in, Xiaomi says will reduce the physical burden on the user. (This user would like to disagree, speaking from experience that anything over 100g pressing on your nose is still too much to take for extended periods of time.)

As for the displays, the headset is packing a pair of microOLED displays hooked up to a pair of “free-form, light-guiding” prisms so pixel-dense, your eyes won’t spot the squares. The company says, too, that you’ll experience less brightness loss than with other close-up displays, and can crank out a peak brightness of 1,200nits. And, for immersion’s sake, the front of the lenses are electrochromic, automatically dimming when you need to focus on the virtual world.

The advanced hand-tracking is said to enable a new form of user interaction, whereby our hands can be used to manipulate the digital world. In a concept video, a wearer looks at a smart light and deactivates it by flicking a virtual switch hovering over the device itself. Users will also be able to, Minority Report-style, flick and tap around the internet (or video), and potentially use these for productivity purposes as well.

The advent of these glasses is also part of Qualcomm’s own plans to leverage its Snapdragon Spaces platform to boost XR devices. Xiaomi’s hardware, when paired with a compatible device like the new Xiaomi 13, and promises latency low enough that you won’t notice the lack of a wire. And the company says that it will “work closely with developers to expedite the arrival of AR,” so vital in the still-nascent space.

Unfortunately there’s no word on price or availability since this is very much a concept device as yet. Consequently we wouldn’t recommend setting up a separate savings account to put aside cash to buy one of these unless you’re really, really, really patient.



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Sunday 26 February 2023

Russia's replacement Soyuz spacecraft arrives at ISS to bring back MS-22 crew

MS-23, the Soyuz spacecraft Russia sent to bring cosmonauts Sergey Prokopyev and Dmitry Petelin and NASA astronaut Frank Rubio back to Earth, has arrived at the International Space Station. Per Space.com, Russia’s Roscosmos Space Agency announced early Sunday morning that the unmanned vessel docked with the ISS at 7:58PM ET on Saturday evening. As expected, the flight launched from the Baikonur Cosmodrome in Kazakhstan on February 24th.

MS-23 was originally scheduled to launch later this year, but Roscosmos was forced to push up the flight after MS-22 – Prokopyev, Petelin and Rubio’s original return craft – sprung a coolant leak in December following a micrometeoroid strike. The incident put Roscosmos and NASA in a tricky spot. If an emergency broke out on the ISS and the entire crew had to evacuate, it wasn’t clear whether MS-22 could carry its crew safely back to Earth. Roscosmos and NASA eventually settled on a contingency plan that would have seen MS-22 transport Prokopyev and Petelin, while Rubio would have hitched a ride on the SpaceX Crew-5 Dragon. Thankfully, the two agencies weren’t forced to put that plan to the test.

With MS-23 safely docked with the ISS, Prokopyev, Petelin and Rubio will remain at the space station until at least September. The three were originally due to complete their mission in March. In the meantime, Roscomos plans to bring MS-22 back to Earth sometime next month.



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The Xiaomi 13 Pro with Leica cameras is coming to Europe

It's been a long time coming, but Xiaomi is finally bringing its Leica-endorsed smartphones to the international market. Following their China launch back in December, the Xiaomi 13 and 13 Pro are going global at MWC, with Germany, France, Spain and Italy being some of their first markets in the west. As you'd expect, both Snapdragon 8 Gen 2 flagships now come with Google services pre-installed, but they are otherwise identical to their China counterparts.

The Xiaomi 13 and 13 Pro share similar-looking Leica camera islands on the back, but only the 13 Pro offers the much-hyped Type 1-inch sensor (Sony's IMX989; 1.6um pixel size) — arguably the industry's most powerful camera sensor at the moment — for its 50-megapixel f/1.9 OIS (optical image stabilization) main shooter. You also get a 50-megapixel 3.2x telephoto camera (75mm equivalent) with OIS and a 50-megapixel f/2.2 ultra-wide camera (14mm equivalent).

As for the lesser Xiaomi 13, it comes with a 50-megapixel f/1.8 OIS main camera with a smaller sensor (IMX800; 1um pixel size), a 10-megapixel 3.2x zoom OIS zoom camera and a 12-megapixel ultra-wide (15mm equivalent) camera.

Both models share the same 32-megapixel f/2.0 punch-hole selfie cam on the other side. On a similar note, both phones offer two modes of capture — Leica Authentic and Leica Vibrant — along with Google's Magic Eraser tool.

Xiaomi 13 Pro and 13
Xiaomi 13 Pro and 13
Xiaomi

The Xiaomi 13 series also comes in two designs. The 13 Pro comes with a curved 6.73-inch 3,200 x 1,400 AMOLED screen with vegan leather or ceramic back versions. On the other hand, the 13 packs a flat 6.36-inch 2,400 x 1,080 AMOLED display, which is surrounded by iPhone-like aluminum sides and complemented by either glass or leather back options. Both screens support a refresh rate of up to 120Hz for a slick scrolling experience.

Other noteworthy features include the 13 Pro's 120W charging (from zero to 100 percent in just 19 minutes for its 4,820mAh battery), the 13's 67W charging (38 minutes to fully charge its 4,500mAh cell), and 50W wireless charging, Dolby Atmos dual speakers and IP68 ruggedness for both Android devices. The 13 Pro starts from 1,299 euros (around $1,370), whereas the 13 starts from 999 euros (around $1,060).

Xiaomi 13 Lite
Xiaomi

As a surprise for MWC, Xiaomi also announced the 13 Lite, which appears to be a variant of the selfie-centric Civi 2 sold in China. And no, there's no Leica involvement here. This model starts from 499 euros (around $530) and boasts dual front cameras (32-megapixel + 8-megapixel depth sensor) plus dual "Selfie Glow" LEDs for supposedly better selfies. It's powered by a Snapdragon 7 Gen 1 processor, and it also packs a 50-megapixel main camera (IMX766), a 20-megapixel ultra-wide camera, a 2-megapixel macro camera, a 4,500mAh battery with 67W charging, and a 6.55-inch Full HD+ 120Hz display. This is all tucked into a 171g-heavy, 7.23mm-thick body, which obviously goes well with its "Lite" branding.



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Hitting the Books: Why America once leaded its gasoline

Engine knock, wherein fuel ignites unevenly along the cylinder wall resulting in damaging percussive shockwaves, is an issue that automakers have struggled to mitigate since the days of the Model T. The industry's initial attempts to solve the problem — namely tetraethyl lead — were, in hindsight, a huge mistake, having endumbened and stupefied an entire generation of Americans with their neurotoxic byproducts.

Dr. Vaclav Smil, Professor Emeritus at the University of Manitoba in Winnipeg, examines the short-sighted economic reasoning that lead to leaded gas rather than a nationwide network of ethanol stations in his new book Invention and Innovation: A Brief History of Hype and Failure. Lead gas is far from the only presumed advance to go over like a lead balloon. Invention and Innovation is packed with tales of humanity's best-intentioned, most ill-conceived and generally half-cocked ideas — from airships and hyperloops to DDT and CFCs. 

Oh man there is a lot going on here. Basically, imagine if they invented LSD in the Victorian Era and then cross that with a Where's Waldo puzzle.
MIT Press

Excerpted from Invention and Innovation: A Brief History of Hype and Failure by Professor Vaclav Smil. Reprinted with permission from The MIT Press. Copyright 2023.


Just seven years later Henry Ford began to sell his Model T, the first mass-produced affordable and durable passenger car, and in 1911 Charles Kettering, who later played a key role in developing leaded gasoline, designed the first practical electric starter, which obviated dangerous hand cranking. And although hard-topped roads were still in short supply even in the eastern part of the US, their construction began to accelerate, with the country’s paved highway length more than doubling between 1905 and 1920. No less important, decades of crude oil discoveries accompanied by advances in refining provided the liquid fuels needed for the expansion of the new transportation, and in 1913 Standard Oil of Indiana introduced William Burton’s thermal cracking of crude oil, the process that increased gasoline yield while reducing the share of volatile compounds that make up the bulk of natural gasolines.

But having more affordable and more reliable cars, more paved roads, and a dependable supply of appropriate fuel still left a problem inherent in the combustion cycle used by car engines: the propensity to violent knocking (pinging). In a perfectly operating gasoline engine, gas combustion is initiated solely by a timed spark at the top of the combustion chamber and the resulting flame front moves uniformly across the cylinder volume. Knocking is caused by spontaneous ignitions (small explosions, mini-detonations) taking place in the remaining gases before they are reached by the flame front initiated by sparking. Knocking creates high pressures (up to 18 MPa, or nearly up to 180 times the normal atmospheric level), and the resulting shock waves, traveling at speeds greater than sound, vibrate the combustion chamber walls and produce the telling sounds of a knocking, malfunctioning engine.

Knocking sounds alarming at any speed, but when an engine operates at a high load it can be very destructive. Severe knocking can cause brutal irreparable engine damage, including cylinder head erosion, broken piston rings, and melted pistons; and any knocking reduces an engine’s efficiency and releases more pollutants; in particular, it results in higher nitrogen oxide emissions. The capacity to resist knocking— that is, fuel’s stability— is based on the pressure at which fuel will spontaneously ignite and has been universally measured in octane numbers, which are usually displayed by filling stations in bold black numbers on a yellow background.

Octane (C8H18) is one of the alkanes (hydrocarbons with the general formula CnH2n + 2) that form anywhere between 10 to 40 percent of light crude oils, and one of its isomers (compounds with the same number of carbon and hydrogen atoms but with a different molecular structure), 2,2,4-trimethypentane (iso-octane), was taken as the maximum (100 percent) on the octane rating scale because the compound completely prevents any knocking. The higher the octane rating of gasoline, the more resistant the fuel is to knocking, and engines can operate more efficiently with higher compression ratios. North American refiners now offer three octane grades, regular gasoline (87), midgrade fuel (89), and premium fuel mixes (91– 93).

During the first two decades of the twentieth century, the earliest phase of automotive expansion, there were three options to minimize or eliminate destructive knocking. The first one was to keep the compression ratios of internal combustion engines relatively low, below 4.3:1: Ford’s best-selling Model T, rolled out in 1908, had a compression ratio of 3.98:1. The second one was to develop smaller but more efficient engines running on better fuel, and the third one was to use additives that would prevent the uncontrolled ignition. Keeping compression ratios low meant wasting fuel, and the reduced engine efficiency was of a particular concern during the years of rapid post–World War I economic expansion as rising car ownership of more powerful and more spacious cars led to concerns about the long-term adequacy of domestic crude oil supplies and the growing dependence on imports. Consequently, additives offered the easiest way out: they would allow using lower-quality fuel in more powerful engines operating more efficiently with higher compression ratios.

During the first two decades of the twentieth century there was considerable interest in ethanol (ethyl alcohol, C2H6O or CH3CH2OH), both as a car fuel and as a gasoline additive. Numerous tests proved that engines using pure ethanol would never knock, and ethanol blends with kerosene and gasoline were tried in Europe and in the US. Ethanol’s well-known proponents included Alexander Graham Bell, Elihu Thomson, and Henry Ford (although Ford did not, as many sources erroneously claim, design the Model T to run on ethanol or to be a dual-fuel vehicle; it was to be fueled by gasoline); Charles Kettering considered it to be the fuel of the future.

But three disadvantages complicated ethanol’s large-scale adoption: it was more expensive than gasoline, it was not available in volumes sufficient to meet the rising demand for automotive fuel, and increasing its supply, even only if it were used as the dominant additive, would have claimed significant shares of crop production. At that time there were no affordable, direct ways to produce the fuel on a large scale from abundant cellulosic waste such as wood or straw: cellulose had first to be hydrolyzed by sulfuric acid and the resulting sugars were then fermented. That is why the fuel ethanol was made mostly from the same food crops that were used to make (in much smaller volumes) alcohol for drinking and medicinal and industrial uses.

The search for a new, effective additive began in 1916 in Charles Kettering’s Dayton Research Laboratories with Thomas Midgley, a young (born in 1889) mechanical engineer, in charge of this effort. In July 1918 a report prepared in collaboration with the US Army and the US Bureau of Mines listed ethyl alcohol, benzene, and a cyclohexane as the compounds that did not produce any knocking in high-compression engines. In 1919, when Kettering was hired by GM to head its new research division, he defined the challenge as one of averting a looming fuel shortage: the US domestic crude oil supply was expected to be gone in fifteen years, and “if we could successfully raise the compression of our motors . . . we could double the mileage and thereby lengthen this period to 30 years.” Kettering saw two routes toward that goal, by using a high-volume additive (ethanol or, as tests showed, fuel with 40 percent benzene that eliminated any knocking) or a low-percentage alternative, akin to but better than the 1 percent iodine solution that was accidentally discovered in 1919 to have the same effect.

In early 1921 Kettering learned about Victor Lehner’s synthesis of selenium oxychloride at the University of Wisconsin. Tests showed it to be a highly effective but, as expected, also a highly corrosive anti-knocking compound, but they led directly to considering compounds of other elements in group 16 of the periodic table: both diethyl selenide and diethyl telluride showed even better anti-knocking properties, but the latter compound was poisonous when inhaled or absorbed through skin and had a powerful garlicky smell. Tetraethyl tin was the next compound found to be modestly effective, and on December 9, 1921, a solution of 1 percent tetraethyl lead (TEL) — (C2H5)4 Pb — produced no knock in the test engine, and soon was found to be effective even when added in concentrations as low as 0.04 percent by volume.

TEL was originally synthesized in Germany by Karl Jacob Löwig in 1853 and had no previous commercial use. In January 1922, DuPont and Standard Oil of New Jersey were contracted to produce TEL, and by February 1923 the new fuel (with the additive mixed into the gasoline at pumps by means of simple devices called ethylizers) became available to the public in a small number of filling stations. Even as the commitment to TEL was going ahead, Midgley and Kettering conceded that “unquestionably alcohol is the fuel of the future,” and estimates showed that a 20 percent blend of ethanol and gasoline needed in 1920 could be supplied by using only about 9 percent of the country’s grain and sugar crops while providing an additional market for US farmers. And during the interwar period many European and some tropical countries used blends of 10– 25 percent ethanol (made from surplus food crops and paper mill wastes) and gasoline, admittedly for relatively small markets as the pre–World War II ownership of family cars in Europe was only a fraction of the US mean.

Other known alternatives included vapor-phase cracked refinery liquids, benzene blends, and gasoline from naphthenic crudes (containing little or no wax). Why did GM, well aware of these realities, decide not only to pursue just the TEL route but also to claim (despite its own correct understanding) that there were no available alternatives: “So far as we know at the present time, tetraethyl lead is the only material available which can bring about these results”? Several factors help to explain the choice. The ethanol route would have required a mass-scale development of a new industry dedicated to an automotive fuel additive that could not be controlled by GM. Moreover, as already noted, the preferable option, producing ethanol from cellulosic waste (crop residues, wood), rather than from food crops, was too expensive to be practical. In fact, the large-scale production of cellulosic ethanol by new enzymatic conversions, promised to be of epoch-making importance in the twenty-first century, has failed its expectations, and by 2020 high-volume US production of ethanol (used as an anti-knocking additive) continued to be based on fermenting corn: in 2020 it claimed almost exactly one-third of the country’s corn harvest.



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Saturday 25 February 2023

Dish Network suffers widespread multi-day customer service and website outage

For the last few days, an “internal systems issue” has left many of the services and websites operated by satellite television provider and Sling TV owner Dish Network inaccessible. The outage started on Thursday morning when Dish customers began reporting a host of issues. On Downdetector and Twitter, there are complaints of people being unable to access IPTV services like Watch ESPN with their Dish credentials. Other customers say they can’t log in to their online accounts to pay monthly TV and cellular bills. The outage appears to be affecting nearly every part of the company’s footprint – including Boost Mobile, the prepaid wireless carrier Dish purchased in 2020 – and its call centers, which have been unreachable since the outage began.

“Thank you for your patience,” a banner on top of the Dish website says. “We are experiencing a system issue that our teams are working hard to resolve.” The Boost Mobile website provides a more helpful explanation. “Due to internal system issues some users may experience difficulty with their Boost Mobile accounts, paying their bill, or reaching Boost Care,” the landing page states. “Please be assured that if your account is affected, your wireless service is not affected by these issues and your service will not end due to non-payment.”

There have been conflicting reports about the cause of the outage. When the company’s problems began on Thursday, The Desk reported they were not the result of a cybersecurity incident. However, on early Saturday morning, Bleeping Computer said the outage was due to a likely ransomware attack. A source told the outlet employee computers are showing “blank icons,” suggesting they’re infected with malware. A separate source said their manager told them the outage “was caused by an outside bad actor, a known threat agent,” and that Dish had yet to determine how they had gained access to its internal systems.

“We experienced a systems issue with our corporate network on Thursday that is continuing to affect internal servers and telephone systems, and we are actively investigating it. Our DISH TV, Sling TV, Wireless services, and data networks continue to operate and are up and running,” a Dish spokesperson told Engadget. “However, some of our corporate communications systems, customer care functions, and websites were affected. Our teams are working hard to restore affected systems as quickly as possible.”

Dish would not confirm if the outage was due to a ransomware attack, but said it hoped to share more information soon. According to The Verge, as of Friday afternoon, the company had not been forthcoming with employees about what was going on with its internal systems. Many remote workers are reportedly unable to do any work due to issues with Dish’s internal VPN service. Engadget will update this article as more information becomes available. 



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The first episode of Star Trek: Picard’s final season is free to watch on YouTube

If you read Engadget regularly, you probably know how we feel about the final season of Star Trek: Picard. In short, it’s not worth your time. But if you must see the show for yourself, or can’t resist the chance to see the Enterprise-D crew one last time, Paramount is offering a free way to watch the first episode of season three. Provided you live in the US, you can catch “The Next Generation” (no, not that Next Generation) on YouTube for a limited time (via Gizmodo). And if you don't live in the US, you can probably find a way to transport yourself for an hour, can't you?  

The debut episode sees Jean-Luc Picard return from retirement (yet again) after his friend and former first officer Will Riker receives a warning from Dr. Beverly Crusher. Engadget Senior Editor Daniel Cooper had the chance to watch the first six episodes of season three before it began streaming earlier this month on Paramount+. In his view, the final season is dull and joyless, with a plot that is far too obvious. But don't let that stop you from making your own decision.



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The Internet Reacts To Street Fighter 6's New Cammy

Yesterday during Sony’s State of Play showcase, the fighting game community witnessed three character reveal trailers for Street Fighter 6. I say three, but if we’re being honest with ourselves, the only street fighter who’s on anyone’s mind is one Cammy White. So let’s count the many ways that Cammy’s reveal left…

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The Nokia G22 is HMD's first phone built with repairability in mind

Just ahead of Mobile World Congress, HMD Global has announced a trio of Nokia phones, including the first one it built specifically with repairability in mind. The company has teamed up with iFixit to offer official repair guides and parts to help people fix issues such as a busted display, kaput battery or wonky charging port on the G22.

The device has a plastic rear casing made entirely of recycled materials, and comes with the promise of two years of Android updates, three years of security patches and a three-year warranty. The G22 is very much an entry-level phone — it has a Unisoc T606 CPU and tops out at 128GB of internal storage (though that's expandable via microSD). It has a 6.5-inch HD display with a 90Hz refresh rate. There's a 50MP camera, 2MP depth camera and 2MP macro sensor. The device supports 20W fast charging, though it runs on Android 12 rather than the latest OS.

Nokia G22 and a variety of repair tools
HMD Global

The G22 embodies the drive HMD has been making to become more environmentally friendly. With other manufacturers such as Apple, Google and Samsung offering official repair guides and parts so consumers can resolve issues by themselves, it makes sense that smaller brands would do the same.

You'll be able to pick up a G22 in gray or blue starting on March 8th. It starts at £150 ($179) or you can snag one through HMD's Circular subscription service. To fix certain issues, you can snap up a Fit Kit (i.e., the tools) from iFixit for £5. A replacement battery will cost £23, a display £45 and a charging port £19.

HMD also announced the Nokia C32, an Android 13 phone with "stellar imaging algorithms" and a 50MP main camera. The company says it offers the best image quality of any C-series device to date. The C32 has an octa-core, 1.6Ghz CPU, up to 4GB of RAM and up to 128GB of internal storage. There's a 6.5-inch HD+ display with a notch for the 8MP selfie camera. The £130 ($155) device will be available in charcoal, green and pink, and it will land in the UK this spring.

Nokia C32 in green
HMD Global

In addition, there's the Nokia C22. Like the other new models, it has IP52 splash and dust protection, a microSD slot and (HMD claims) a battery that can run for up to three days on a single charge. The C22 has a dual 13MP camera and a rugged metal chassis, along with Android 13, a 6.5-inch display and an octa-core, 1.6Ghz CPU. Internal storage tops out at 64GB. Again, this is a budget-friendly phone — it starts at £110 ($131). It comes in black and sand colorways and it will be available in the spring.

On top of all that, HMD wants to bring manufacturing to Europe. "In the first stage of this journey, the company is developing capabilities and processes to bring 5G Nokia device production to Europe in 2023," it said in a press release. The fact that the European Union is aiming to manufacture more chips in the region rather than relying on parts from Asia could make HMD's plan more viable. Making phones in Europe primarily for a European market falls in with HMD's environmentally friendly mission too.



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The Yakuza Devs Are Stunting On The Entire Gaming Industry

We here at Kotaku get plenty of tips via email. Some are spam, others are error-filled hate messages, and a few are serious allegations that require serious investigation. So it’s refreshing when something comes in that just points us toward something breezy and cool, as was the case with a recent tip regarding the…

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This Shiny Pokémon May Have A Competitive Advantage In Scarlet And Violet

Shiny Pokémon are typically just a rare aesthetic anomaly, but one new addition in Pokémon Scarlet and Violet may have some competitive edge if you’re using a shiny variation: Tatsugiri.

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Apple's third-gen AirPods are back on sale for $150

Friday 24 February 2023

Here's The New Call Of Duty Gun That Should Have Your Attention

The ISO Hemlock assault rifle, one of the newest additions to Call of Duty: Modern Warfare II and Warzone 2.0, is quickly becoming a go-to weapon. Though you’ll have to make some progress in the battle pass to unlock it, it’s free for all players, making it a must on your list of can’t-miss items for season two.

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The best wireless earbuds for 2023

Thursday 23 February 2023

Half-Life With Ray Tracing Looks Amazing, Mod Out Now

1998’s Half-Life is one the best games ever made. And now, thanks to a new mod out today, you can play this classic PC shooter with modern ray tracing. It’s yet another classic PC game that has received a sweet-looking upgrade thanks to community modders.

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Shinji Mikami, Resident Evil Mastermind, Leaving Studio He Founded

Shinji Mikami, famed Japanese game designer best known for his work on the Resident Evil series, has decided to leave Tango Gameworks after founding the studio over 10 years ago, according to a TrueAchievements report that was corroborated by Bethesda on Twitter.

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How To Fix PSVR 2 Controller Not Working or Connecting

With the hardware having just launched, nobody wants to search for a PSVR 2 “controller not working” or “not connecting” fix. Sadly, some users are having problems with their new PlayStation VR 2. Thankfully, there are some ways to solve the issues. Here’s how to fix the PSVR 2 Sense controller not working.

PSVR 2 controller not working fix

To fix the PSVR 2 controller not working, users should:

  • Fully charge the controller.
    • Charging the controllers to 100% before using them for the first time is recommended.
  • Disable and enable Trigger Effects.
    1. Go to Settings > Accessories > Controller (General) > Trigger Effect Intensity.
    2. Turn the option off and then back on again.
  • Try resetting the controller.
    1. Reset the controller by first turning off the PS5.
    2. Next, find the reset button on the back of the PSVR 2 controller.
    3. Use a small tool like a pin to press the reset button.
    4. Connect the PSVR 2 controller to the PS5 using a USB-C cable.
  • If a button or stick is stuck, clean it using a cloth.
    • Sticking buttons or analog sticks are often caused by foreign substances getting inside the mechanism. Use a dry, soft cloth to try and remove any dirt.

If the above steps don’t help to fix the problem, contacting PlayStation Support is the next best step.

For more helpful PS How guides, here’s how to restore licenses on PS5 and why you would want to. And here’s how to fix echo on the PS5 microphone.

The post How To Fix PSVR 2 Controller Not Working or Connecting appeared first on PlayStation LifeStyle.



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Valve Traps And Bans 40,000 Cheaters In Ingenious Way

Competitive action RPG Dota 2 remains the second most-played game of all-time on Steam. Naturally, some of those players are cheaters. But this week Valve purged thousands of them from the platform thanks to an extremely clever little rouse: a bit of bogus game code that would only be activated by particular…

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Hogwarts Legacy TV Show in the Works at HBO — Report

Following the success of the Hogwarts Legacy game, it’s unsurprising to hear reports of a TV show being in the works at HBO. The new Harry Potter TV series would presumably focus on the game events that take place during the 1800s.

Hogwarts Legacy TV series reportedly in development

According to Giant Freakin Robot‘s “trusted and proven sources,” a Hogwarts Legacy TV series is in development at HBO Max.

As for more details, sadly there aren’t any. There’s no word on whether or not the show will focus on the events of the game, or whether it will explore a different path. It’s also unclear what the cast of characters will look like and who the protagonist will be.

These reports inspire many questions that will hopefully be answered by an official announcement sooner rather than later.

With The Last of Us HBO TV show making waves, even when pitched against the NFL AFC championship, it’s easy to see what has allegedly attracted the streaming platform to invest in more video game adaptations.

If you’re a big Hogwarts Legacy fan but would prefer a sequel to a TV show, well you might still be in luck. Hogwarts Legacy 2 has possibly been teased.

The post Hogwarts Legacy TV Show in the Works at HBO — Report appeared first on PlayStation LifeStyle.



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Hogwarts Legacy 2 Possibly Teased

Warner Bros. Interactive Entertainment appears to be teasing Hogwarts Legacy 2, a sequel to this month’s hit Harry Potter video game. In a post-launch interview, WB Games president David Haddad revealed that Hogwarts Legacy has been played for more than 267 million hours since February 10th.

Hogwarts Legacy 2 seems all but confirmed

Speaking to Variety, Haddad teased that WB Games sees Hogwarts Legacy as a long-term franchise. “We are very pleased with the initial launch and see a bright future for our other platform launches,” he said.

Haddad went on to say that Hogwarts Legacy’s fan reception has reaffirmed WB Games’ commitment to utilizing its popular franchises when developing AAA games going forward.

Hogwarts Legacy’s player engagement is “spectacular,” according to Haddad. Players have grown 393 million plants since the game’s release, brewed 242 million potions, and defeated 1.25 billion Dark Wizards.

Fandom, a company that hosts entertainment wikis, told Variety that Hogwarts Legacy has generated more fan interest than Fantastic Beasts. Page views driven by the game saw a 39 percent spike in only five days.

Fandom CEO Perkins Miller recons that 70 percent of fans will play a game simply because they like a franchise, and likened Hogwarts Legacy’s cross-media success to that of The Last of Us, Star Wars, and Marvel.

The post Hogwarts Legacy 2 Possibly Teased appeared first on PlayStation LifeStyle.



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Wednesday 22 February 2023

The Morning After: Race against Sony's champion-beating driver AI in 'Gran Turismo 7'

You can now test your racing skills against Sony AI’s GT Sophy – the one already wiping the floor with folks who get paid to play this professionally – when it arrives in today’s update for Gran Turismo 7 on the PlayStation 5 today. Players will face off against four GT Sophy AI opponents, all with vehicles specced slightly differently. There will be a four-circuit series separated by difficulty, too. The GT Sophy races will only be available until the end of March.

TMA
Sony

Meanwhile, an amateur Go player beat a highly-ranked AI system after exploiting a weakness discovered by a second computer. By exploiting the flaw, American player Kellin Pelrine defeated the KataGo system decisively, winning 14 of 15 games without further computer help.

It's a rare Go win for humans since AlphaGo's milestone 2016 victory. FAR AI developed a program to probe KataGo for weaknesses. The trick was to create a large "loop" of stones to encircle an opponent's group, then distract the computer by making moves in other areas of the board. Even when its group was nearly surrounded, the computer failed to notice. Now we just need to figure out how to use this strategy on the Gran Turismo circuit…

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

The biggest stories you might have missed

Sonos' upcoming Era 300 and 100 speakers revealed in nearly full detail

Rode claims its new podcast-friendly NT1 offers 'unclippable' audio

Microsoft makes 10-year Call of Duty pact with Nintendo

IKEA's Sonos-powered picture frame speaker is $65 off

The OnePlus 11 Concept will feature a 'flowing back' with blue lighting

It's emphasizing the device's gaming prowess with PC-like LEDs.

TMA
Engadget

OnePlus has teased a version of its latest phone, the OnePlus 11 Concept, with... lots of LED lights. The "flowing back" has a unibody glass design with a meandering stream-type LED lighting pattern with a ring around the camera module. (Yes, it does remind us a little of the Nothing Phone 1's transparent, light-up back.) It will be revealed on February 27th at Mobile World Congress (MWC) 2023 in Barcelona.

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The Fellow Opus is a coffee grinder that doubles as a showpiece

Consistency and versatility in an attractive package.

Fellow has a proven track record for well-designed, sturdy coffee gear. The company makes everything from travel mugs to kettles, including a grinder primarily designed to prepare beans for pour-over. Fellow’s second grinder is more versatile, used to prep beans for nine-bar espresso in addition to pour-over, French press, cold brew and much more. It’s consistent, easy to use and, well, stylish.

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Google Chrome's memory and battery saver modes are rolling out to everyone

The features first emerged in December.

Google Chrome has increasingly become a resource hog over the years, vacuuming up more and more of your system's memory and battery life with reckless abandon. Now, Google is doing something about it. As part of Chrome 110 for Windows, Mac and Chromebook desktops, the company is rolling out memory- and energy-saver modes. The features, which Google announced in December, are now enabled by default. You can turn them off in the Performance section of Chrome settings. Memory Saver puts inactive tabs on ice to free up RAM for other pages and apps. When you click on a frozen tab, you'll be able to continue from where you left off.

Continue reading.



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Microsoft makes its 10-year Call of Duty pact with Nintendo official

Late last year, Microsoft announced that it was "committed" to bringing Call of Duty (CoD) to Nintendo for 10 years if its Activision Blizzard acquisition was approved. Now, president Brad Smith has tweeted that the "binding" 10-year contract has been signed, and confirmed that Nintendo would get the same access to CoD as Xbox. Smith indicated that Microsoft will bring other Xbox games to Nintendo platforms as part of the agreement.

"Microsoft and Nintendo have now negotiated and signed a binding 10-year legal agreement to bring Call of Duty to Nintendo players — the same days as Xbox, with full feature and content parity," Microsoft wrote in a statement. "We are committed to providing long term equal access to Call of Duty to other gaming platforms." 

Microsoft previously said that it offered Sony a similar deal for PlayStation consoles, and committed to offer the game on Steam at the same time as Xbox — provided the merger goes through, of course. 

The deals are all part of Microsoft's efforts to convince regulators allow its $68.7 billion acquisition of Activision Blizzard to proceed. The deal is strongly in limbo right now, as the US Federal Trade Commission has sued to block the takeover, and the UK may require Activision to divest parts of its business for the merger to proceed. 

On top of that, the European Union is reportedly set to join the UK in declaring that the proposed acquisition could reduce competition. To that end, Microsoft reportedly requested a hearing with EU regulators to defend the deal — and that meeting is set for today, according to Reuters

The acquisition ran afoul of regulators from the start over concerns that it would cut off Sony's PS5 and other consoles from key games, particularly CoD. Sony vehemently opposes the deal, having called it a "game-changer that poses a threat to our industry." Microsoft has said that Sony's comments were "self-serving" and promised to support Call of Duty on PlayStation "forever."



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Ubisoft's Mousetrap system lengthens the lag to punish 'Rainbow Six Siege' cheaters

Cheaters are why we can't have nice things. All the time, money and effort that could be going towards expanded DLCs and improved gameplay mechanics is instead spent staving off the legions of mediocre players who mistake aimbots for actual gaming prowess. The entire exercise is exhausting and Ubisoft isn't going to take it anymore, the company announced Monday. Come the game's next update release, any 'Rainbow Six Siege' player found cheating through the use of input spoofing — that is, using a third-party device to run a keyboard and mouse on their console instead of a controller — will see their lag times drastically extended. Play stupid games, win stupid prizes.

These devices — which include the XIM APEX, the Cronus Zen, or the ReaSnow S1 — allow players to leverage the heightened sensitivity and increased reactions that a keyboard and mouse offer over console controllers. They also incorporate aim assist, autoreload, and autoscope features which have long (and rightfully!) been scorned by the larger gaming community and banned from anything even loosely resembling official competition. But that hasn't stopped folks from increasingly relying on such devices to artificially boost their scores in online shooters from 'Destiny 2' to 'Overwatch.'

That will no longer be the case with 'Rainbow Six Siege.' The company revealed its Mousetrap system on Monday, a detection suite built specifically to sniff out accounts running these illicit hardware devices. Mousetrap is already live, has been for a few seasons now as the company honed the system's detection capabilities and built out a database of known cheats. Also, yes, they're very much onto you and your pedestrian FPS machinations. 

“We know exactly which players are spoofing and when they were spoofing,” Jan Stahlhacke, gameplay programming team lead for 'Rainbow Six Siege,' announced in the Y8S1 reveal above. “We also know that at the highest ranks spoofers become much more common.”

Should the system spot one, that account will see a notable increase in its response times, more than enough to cancel out any ill-gained advantages. The user will have to unplug the device, then play a few more rounds with the "al-ping-tross" chained to their neck before the lag penalty will (eventually) dissipate. Activision took similar — and equally inventive — measures in 2022 against Call of Duty cheats with its Disarm measure. 

The company does acknowledge that such devices are used legitimately by gamers with disabilities and Ubisoft urges those players to reach out with feedback about how these changes might impact them. Huh, seems like the sort of thing you'd want to get squared away before enacting a sweeping policy such as this but, then again, Ubisoft isn't exactly famous for its culture of inclusivity.



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Ram 1500 REV reservations sold out in less than a week

Ram pulled the wraps off its 1500 REV electric truck concept at CES, following that up with a proper unveiling earlier this month. Eager early adopters could reserve a 2024 model with a $100 deposit for the so-called Ram REV Insider+ membership. However, late last week, Stellantis shut down pre-orders as "membership max capacity" had been reached. Initial news of the closure was posted on a Ram 1500 REV forum early Friday and Jalopnik confirmed with the automaker that reservations were indeed sold out. No additional information on the number of memberships purchased or when they might re-open was made available to the outlet.

During the official debut on Super Bowl Sunday, Ram revealed an electric truck that looks more like its gas-powered siblings than the futuristic design we saw at CES. That's not uncommon as Ford's F-150 Lightning also closely resembles it's massively popular existing lineup. We still don't know much about the 1500 REV's specs yet, though Car and Driver reports it will have a battery pack that can quick charge at 350 kilowatts that's based on 800-volt architecture. Ram is targeting a driving range of up to 500 miles and towing capacity over 10,000 pounds. 

The Ram concept featured an interior that can be reconfigured for three rows of seating thanks to a powered midgate. And with the midgate down, the 1500 REV can carry items up to 18 feet in length. It's unknown at this point if those storage and seating options will make it on the final production model. We also don't know exactly how much the truck will cost, but it will likely be comparable to the F-150 Lightning, which currently starts at just under $56,000



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Rode claims its new podcast-friendly NT1 offers 'unclippable' audio

When a microphone has been around for 30 years, it must be doing something right. The Rode NT1 is arguably the company's flagship studio mic and origin story for the brand's name. The mic was originally called the Rodent1, shortened to Rode NT1 and the rest is history. Today, the company is unveiling the fifth iteration and it comes with two key updates that should interest podcasters and vocalists alike. Those would be 32-bit float recording and the addition of USB connectivity.

The inclusion of USB might feel like something that should have been there all along, but typically "pro" studio microphones are XLR only, with USB being the reserve of desktop microphones. Times are changing though and more folks are seeking a classic microphone but without the need to use an audio interface. Now, with the NT1 you have both. The USB connection is tucked away right at the base of the existing XLR port. It's a clever solution, but you will need a USB cable with fairly slim connections else it won't fit.

With the new USB connectivity comes the option for tailoring the sound of the mic. Usually that part is offloaded to an interface or mixer, but now there's an onboard DSP that allows you do apply things like a noise gate or compressor to the mic directly (via Rode's Central or Connect apps). Not to mention this makes the microphone much more portable as you won't need to bring a separate, often clunky interface along with you.

A man shouts into a microphone in a studio booth.
Rode

Easily the biggest benefit of the MK5 (and that built-in DSP) is the introduction of 32-bit float recording. In a nutshell, 32-bit allows for an exponentially larger dynamic range than 16- and 24-bit (which is what most systems use). This means you can forget about clipping (when audio is too loud and distorts) as there's enough headroom for almost any sound that would be possible. Or, put another way, you can effectively forget about setting levels safe in the knowledge you can adjust them in post without any audio loss.

What this means for podcasters and vocalists is less time worrying about levels at the point of recording, knowing you can set things as you want in post. Of course, good levels at the point of recording is always adviseable if possible, but it at least means any sudden sounds won't ruin your take. It's also currently very rare to find 32-bit float on a microphone like this - typically you'd have to buy a pro-level audio recorder if you wanted this feature.

At $259 the NT1 sits in an interesting spot. Shure's MV7 also offers XLR and USB connectivity and retails for $250 without 32-bit float (it's also a dynamic mic which will be either a benefit or a disadvantage depending on your needs). Sennheiser's fantastic MK 4 condensor typically runs for around $300 and doesn't offer USB connectivity. Similarly, if you're using something like a Blue Yeti and looking for an upgrade, the NT1 makes a compelling option.

The NT1 goes up for pre-order today. 



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Google Chrome's memory and battery saver modes are rolling out to everyone

Over the 14 years since it debuted, Google Chrome has increasingly become a resource hog, vacuuming up more and more of your system's memory and battery life with seemingly reckless abandon. At long last, Google is doing something to make the browser less of a strain on your computer. As part of Chrome 110 for Windows, Mac and Chromebook desktops, the company is rolling out memory and energy saver modes.

The features, which Google announced in December, are both enabled by default. You can turn them off from the Performance section of the Chrome settings.

Memory Saver puts inactive tabs on ice to free up RAM for other pages and apps. When you click on a frozen tab, you'll be able to continue from where you left off. As Android Police notes, a speedometer icon in the address bar will show that the tab was inactive and now it's in use again. There's the option to exempt certain sites from Memory Saver too. Google claims that the feature reduces Chrome's memory usage by up to 30 percent. You know what else would help? Closing tabs you aren't using!

Energy Saver, meanwhile, can start limiting background activity, video frame rates and animated effects when you're using Chrome and your laptop or Chromebook's battery level drops below 20 percent. It's also possible to configure the feature to kick in as soon as you unplug the charger to improve efficiency. When Energy Saver is active, you'll see a leaf icon next to the address bar, not to mention fewer visual effects in the tab you're using.



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Sonos' upcoming Era 300 and 100 speakers revealed in nearly full detail

It's perhaps not a huge surprise that Sonos has more speakers on the way, but a new report reveals what the company's next models probably look like, as well as some of the specs and approximate pricing. The Sonos Era 300 and 100 are slated to arrive in late March, according to The Verge. The latter is said to effectively be a replacement for the Sonos One, which has been around since 2017.

The Era 100 looks similar to the One, though it has a more spherical design. The physical controls, meanwhile, appear to be on an indented bar. The Era 100 could be a little more expensive than the $219 One (Sonos is said to have bandied around a price of $250), but it reportedly has extra features, such as Bluetooth audio and USB-C line-in support. It's believed that the Era 100 won't have upward-firing drivers, though it should build on the Sonos One's performance by including a second tweeter (to help deliver stereo audio) and larger mid-woofer for stronger bass.

Sonos Era 300 smart speaker
Sonos

The drum-style Era 300, meanwhile, appears to have similarly indented controls and seems to be designed with spatial audio in mind. It reportedly has six drivers. The Verge indicated that, when a pair of the Era 300 speakers are combined with the Arc or Beam (Gen 2) soundbar — used as rear surround speakers in this case — they'll deliver Atmos surround sound with upward-firing audio. Like the Era 100, the 300 is said to support Bluetooth audio and USB-C line-in. It's anticipated that the Era 300 will cost around $450, which is less than the Sonos Five.

While the speaker reportedly supports spatial audio from Amazon Music Unlimited, it's believed that Sonos has not reached an agreement to stream Apple Music’s Dolby Atmos tracks directly on an Era 300. There are workarounds involving an Apple TV 4K and Sonos' soundbars, though for the time being, it seems that standalone Apple Music Dolby Atmos playback will remain an exclusive HomePod feature.

Both Era speakers are said to have WiFi 6, Bluetooth 5.0 and AirPlay 2 support. The report suggests they'll work with Trueplay calibration on Android phones. They'd be the first Sonos devices to do so. 

Meanwhile, it's expected that Sonos will separately sell a line-in adaptor for USB-C audio. It's also understood that you'll need to buy a so-called combo adapter if you want to plug in an Ethernet cable as neither speaker has a built-in port. In any case, we should find out more details about both speakers in the coming weeks.



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Crucial's SSDs are up to 49 percent off for President’s Day

Tuesday 21 February 2023

Pinball FX Review (PS5)

Zen Studios has been developing pinball games since essentially the developer’s inception in 2007. Their latest free-to-start game, Pinball FX, has released on all current and last-gen consoles. We’ve knocked some virtual balls around for a bit, and have arrived with our Pinball FX PS5 review to see if there’s anything new and noteworthy this time around.

Shiny coats of paint

Pinball FX represents a reboot of the series which originally began life on the Xbox 360 in 2007. This pinball simulator has been rebuilt using the Unreal Engine 4, which means 4K support and more realistic physics than ever before. At this point, though, the physics involved in pinball games have been all but perfected, because consoles have had more than enough power to calculate accurate-enough physics involved for at least the last generation or so. Still, utilizing this engine does mean that ray tracing is available on the PS5, which is turned off by default. A simple visit to the settings menu allows the player to choose between a performance or quality graphics mode, though in practice it’ll be difficult to tell the difference between the two modes. Regardless as to which mode is chosen, the game runs very smoothly, with no stuttering to note no matter how busy a particular table gets.

Naturally, the PS5’s zippy SSD means each table loads in just a few seconds. In fact, the longest load time is encountered when first booting up the game, as the game seems to check in to Zen Studios’ servers or otherwise appears to wait on some process before letting you get on with playing your tables. The DualSense controller is used for vibration, and that’s about the extent of console-specific use.

Controls for Pinball FX are dead simple. The right stick controls the table’s plunger, and you can vary how hard the ball is launched by tiling the stick back slightly as opposed to completely downwards. The cross button can also be used on tables that have a single launch speed, or to make choices when on an in-game mission as most tables include. Any shoulder button or trigger can be used to use the flippers, with no use of the adaptive triggers (it really wouldn’t make sense here as you need the flipper to react as soon as you press it). The left analog stick can be used to nudge the table, though of course doing this too frequently will cause most tables to lock up. Triangle toggles between eight built-in views, plus a special manual camera option which allows the player to set the camera’s height to whatever level they deem is most useful.

A mode for every mood

For each table, there are multiple modes to choose from. There is classic, which grants you three balls to start with, as you try to score as many points as possible before you run out of attempts. An arcade mode lets you use power-ups, including slowing down time or certain actions granting more points. One active power can be used with the square button, while two passive abilities factor in to how the tables behave, such as extending the amount of time before a combo opportunity expires. Hotseat allows for up to four players to compete against each other, while a practice mode grants you a whole hour of free play time to hone your skills as much as you can. Four other modes limit your play in ways such as number of flips, time, distance, or ball count.

There are also a couple of online options, such as tournaments which are real-time competitive matches where everyone tries to score the most points over a limited amount of time, number of tries, or some combination thereof. You can easily create your own tournament using a table that you own in just a few steps. There is also an Events tab, which features seasonal challenges across free and premium tables. Each day, you are given a certain amount of tries to complete some objective on a table. Complete it, and you’ll be rewarded one or more coins, which are used to track progress and earn time-limited unlocks such as collectibles or items to customize your player banner.

Tables are selected from a basic main menu, inside a special customizable room. Each table features various collectibles which can be earned by reaching various milestones in that table’s objectives list. These are usually little figurines related to the game, such as a sheriff’s star badge or a model stagecoach from the included freebie table, Wild West Rampage, or a Mysterio figure from the Spider-Man table. These are surprisingly well-detailed miniatures, and whenever the game is left running at the main menu it cycles through a couple of different camera angles so that you can see some of the things that you have placed down.

Questionable Monetization

One point of contention that long-time Zen Pinball fans may have lies in the game’s inability to import previously purchased tables. It is simply not an option in Pinball FX, with Zen Studios saying “For the new Pinball FX, every single table in our library has been remastered, updated, and optimized in Unreal Engine to deliver the best pinball experience going forward.” On the one hand, it’s understandable that porting these tables over may have come at considerable cost to the company. But it’s never a good look to charge a customer twice for the same thing, and this decision will likely anger some players.

Another issue that may irritate some can be found in Pinball FX’s monetization scheme. There is a premium currency called Pinball Coins which are priced at about ten cents per each, naturally selling in bundles beginning with 100 for $9.99 and scaling up all the way to 1200 for $99.99. Those two amounts conveniently match the price of the Pinball Pass’ one-month and 12-month subscriptions respectively. This is a season pass by another name, and grants the player unlimited plays of almost every table – the Indiana Jones and Marvel tables are not included, and must be purchased separately. The good news here is that these coins can only be redeemed for the Pinball Pass, as each table or pack of tables can be purchased for regular, fiat money and you won’t have to worry about having some leftover currency in an amount that isn’t quite enough to buy anything else.

Pinball FX is a top-tier pinball game with some growing pains inherent in switching development platforms. Having to re-buy your favorite tables is a pain, but considering these represent the best versions of dozens of tables, it is a good value overall. The Pinball Pass is Zen Studios’ first attempt at something approaching a season pass, but thankfully it is not required and you can simply purchase the tables that you prefer using regular money. The core game remains solid, and hopefully Pinball FX is supported by Zen Studios into the next generation of consoles.

The post Pinball FX Review (PS5) appeared first on PlayStation LifeStyle.



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New Pokémon Presents Livestream Coming Next Week

The Pokémon Company not-so-surprisingly announced its latest Pokémon Presents livestream, scheduled for the series’ anniversary, Pokémon Day, or February 27, just like it was last year (and the year before that).

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Metal Gear Rising 2 / Remaster Hopes Dashed at 10th Anniversary

Konami and PlatinumGames dashed Metal Gear Rising 2 and Metal Gear Rising remaster/remake hopes at Revengeance‘s 10th anniversary. Following several “teases” and rumors, fans got new artwork instead.

There’s no Metal Gear Rising 2 but the commemorative art looks good

Director Kenji Saito penned a letter to fans, thanking them for their support over the last decade. Saito took note of all the Armstrong and Sam memes and said that he finds it “unbelievable” that Metal Gear Rising: Revengeance is still talked about ten years after launch.

PlatinumGames also revealed that it has seen an increase in player count as well as streamers playing the game, thanks to the discourse surrounding it.

“I still believe that Metal Gear Rising: Revengeance offers an experience like no other, even a decade after its launch!” Saito added. “I look forward to creating many more memories with Metal Gear Rising: Revengeance in the years to come!”

You can view some stunning pieces of art marking Revengeance’s 10th anniversary via the tweet below:

Back to those Metal Gear Solid remaster rumors, then.

The post Metal Gear Rising 2 / Remaster Hopes Dashed at 10th Anniversary appeared first on PlayStation LifeStyle.



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