It's been eight years since the non-freeware release of Spelunky, but those layouts are still fresh in my mind.
This was the early days of the modern roguelike. The kinks were still being worked out by myriad developers, but Derek Yu had a cohesive vision that married the cacophony of chaos and challenge in a way that just...sung.
Spelunky 2 thankfully continues that legacy.
Read more...from Destructoid https://ift.tt/2H009CP
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