Windbound isn't the sailing-focused spin on Zelda: Breath of the Wild that some trailers suggested, but it's not entirely removed from those comparisons, either. Its best asset is its sense of adventure.
As Kara, a shipwrecked warrior, you'll hunt for resources, craft tools like a bow and a glider, and try your best to work with – not against – the wind to explore procedurally-generated archipelago world maps.
I adore that premise, and if you're into the sound of a boat game that's about sailing instead of combat, you'll like it too. I just wish some of the edges weren't so rough and the structure felt more engaging.
Read more...from Destructoid https://ift.tt/2YI8nWc
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