Saturday, 31 August 2019
Paris is testing 'noise radar' that will automatically ticket loud cars
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The next 'Apex Legends' event includes a sniper-focused mode
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Outer Worlds trailer shows off locales and weapons with Obsidian's trademark humor
We're less than two months out from the release of Obsidian's latest RPG The Outer Worlds and to continue building hype towards launch, a trailer highlighting locales and weapons has been released.
Sprinkled throughout the trailer are bits of the cynical humor that we've come to know and love from Obsidian as well as a few job-class previews. The trailer really gives off a Fallout: New Vegas feel and seeing as how that's Destructoid's choice for best modern Fallout, I'm sure the feeling is a sorely missed one among not just myself.
The Outer Worlds will release on October 25 for PS4, Xbox One, and PC via the Epic Games Store.
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Upcoming No Man’s Sky Patch Will Increase Blaze Javelin and Infra-Knife Accelerator Powers
Hello Games has released No Man’s Sky Beyond patch 2.09.3 on PC, which introduces a number gameplay and visual improvements. Highlights include increasing the powers of the Blaze Javelin and Infra-Knife Accelerator, and fixing an issue that caused freighter upgrades to cost too many Salvaged Frigate Modules.
The update will be out on consoles soon. Full patch notes are as follows:
- Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable. Unfortunately, this will require users with custom bindings to rework their settings.
- Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
- Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
- Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
- Fixed an issue that caused a long delay when handing in missions at the Mission Board.
- Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
- Fixed a number of snapping issues with Landing Pads.
- Fixed a number of snapping/placement issues with Medium Refiners.
- Fixed a number of base part snapping issues that occurred only in multiplayer.
- Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
- Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
- Made a number of cosmetic improvements to automated creature milking.
- Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.
- Made the HUD markers for players in your group consistent colours.
- Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
- Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
- Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
- Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.
- Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
- Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
- Added a specific HUD marker for biological horrors.
- Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
- Increased the power of the Blaze Javelin.
- Increased the power of the Infra-Knife Accelerator.
- Removed debug information from photo mode screenshots.
- Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
- Fixed a crash that could occur when deleting legacy base parts.
For more on No Man’s Sky, check out our hub.
[Source: Hello Games]
The post Upcoming No Man’s Sky Patch Will Increase Blaze Javelin and Infra-Knife Accelerator Powers appeared first on PlayStation LifeStyle.
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Back To The Future With Only Half-Life Sound Effects Is Wonderful
The sound effects from the original Half-Life are burned into my brain after playing the game nearly every year since it came out back in 1998. So hearing these iconic sounds and voices inserted into famous scenes from classic 80s films creates a weird mix of nostalgia and humor. And surprisingly this mash-up actually…
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Recommended Reading: Behind the scenes of Netflix's 'Dark Crystal' prequel
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Cyberpunk 2077 Gets 15-Min Deep Dive Video Showcasing a Boss Fight, District, Play Styles, and More
CD Projekt RED has released brand new gameplay footage from Cyberpunk 2077, which offers a deeper look at one of Night City’s districts, different play styles, a boss fight, and much more.
Without further ado, catch the action below. Do note that the video contains work-in-progress gameplay, which means content might change between now and launch.
The district showcased in the video is named Pacifica. It used to be a tourist spot before being taken over by two rival gangs: the Animals and the Voodoo Boys.
According to series creator Mike Pondsmith, the Animals are driven by strength. “They’re in it to basically build themselves up and become the tigers of their particular urban jungle,” he said. “They want to be big, they want to be bad, and they want you to fear them just because they exist. But the Animals are very simple. They have an ethos: get big, lift, get strong, lift.”
In contrast, the Voodoo Boys have a “culture.” This faction is made up of former Haitians who moved to Pacifica after their country became flooded.
“When I created [the Voodoo Boys] many, many years ago, I was looking at kind of a really interesting idea, which is what we would now call cultural appropriation: what happens when somebody comes in and tries to adopt a culture that they know little or nothing about and does it really badly,” explained Pondsmith.
We also learned that each gang in Cyberpunk 2077 will have its own motivations, which players will discover when they play the game.
CD Projekt RED has said that players can complete Cyberpunk 2077‘s campaign without killing a single soul. All it requires is critical thinking and problem solving. You can attempt a non-lethal run when the game releases on April 16, 2020.
[Source: GameSpot]
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The post Cyberpunk 2077 Gets 15-Min Deep Dive Video Showcasing a Boss Fight, District, Play Styles, and More appeared first on PlayStation LifeStyle.
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Borderlands 3 Endgame Detailed, Includes Return of the True Vault Hunter Mode and New Mayhem Mode
Gearbox Software detailed Borderlands 3‘s endgame content at PAX West, revealing that the True Vault Hunter Mode will make a return alongside an “evolution” of the Badass Rank mechanic from Borderlands 2. The game will also introduce Mayhem Mode, which adds three difficulty levels and alters gameplay across Borderlands 3‘s universe, offering players a chance to earn bonus cash, experience, and better loot.
Guardian Rank will be similar to the Badass Rank system in that it’ll allow players to unlock incremental stat improvements that apply to all their Vault Hunters. However, Guardian Rank provides the opportunity to add powerful buffs on top of everything else.
“The Guardian Rank bar sits above your usual XP bar on all your Vault Hunters and is leveled up via experience points; every bar you fill unlocks a Guardian Token, which you can spend to unlock bonus stats across three distinct trees,” wrote Gearbox. “Spending a Guardian Token lets you choose one option from a total of six randomly selected stats, two from each tree, from a total list of 17 helpful varieties:
Enforcer
- Critical Damage
- Grenade Damage
- Gun Damage
- Gun Fire Rate
- Melee Damage
- Vehicle Damage
Survivor
- FFYL (Fight For Your Life) Duration
- FFYL Movement Speed
- Max Health
- Shield Capacity
- Shield Recharge Delay
- Shield Recharge Rate
Hunter
- Accuracy
- Action Skill Cooldown
- Luck (Rare Drop Rate)
- Recoil Reduction
- Reload Speed”
The True Vault Hunter mode is the equivalent of New Game+. Once players complete the campaign, this mode will offer increased difficulty whereby enemies will be tougher but loot will be better. “Your character’s mission progress is unique to Normal or True Vault Hunter playthroughs, but your Vault Hunters’ stats and equipment are shared across both modes,” explained Gearbox.
Last but not least, the Mayhem Mode will add three new tiers of difficulty: Mayhem 1, Mayhem 2, and Mayhem 3. All three will increase risks as well as rewards throughout Borderlands 3‘s universe. Alongside tougher enemies, Mayhem will add random modifiers that force players to adapt.
“For instance, you might get Mayhem Mods like Savage, where all enemies deal more weapon damage, or You’re a Wizard, which reduces the damage players do with normal bullets but increases their elemental damage by the same amount; the set of Mayhem Mods you’ll encounter are viewable from the map screen,” wrote Gearbox.
For more on Borderlands 3‘s endgame content, check out the game’s official website.
This page contains affiliate links to products. We may receive a commission for purchases made through these links.
The post Borderlands 3 Endgame Detailed, Includes Return of the True Vault Hunter Mode and New Mayhem Mode appeared first on PlayStation LifeStyle.
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Days Gone Patch 1.41 Fixes Issues That Blocked Player Progression in Some Missions
Bend Studio has released a hotfix to address issues introduced by Days Gone patch 1.40 last week, which added the “Reload” Horde DLC challenge. Players will be pleased to note that the issues blocking player progression in the missions “What Kept Me Going” and “Not Gonna Kill Anyone” have now been fixed.
Details are as follows:
Weekly DLC Challenges
-
“Reload” is the next free Horde DLC challenge! You have 3 minutes to take down 300 Freakers by utilizing your environment and a .50 BFG! (Unlocked on 8/23!)
-
The .50 BFG can penetrate through multiple Freakers! Shoot through the Horde and survey your surrounding for any nearby explosive objects
-
The sub-challenges all tie into different ways of killing the horde. If you want to get gold in all of them at once be sure to manage how many Swarmers you’re killing by any one method
-
-
“Hog Wild” is our final free bike DLC challenge! Reach Pioneer Cemetery as fast as you can while ensuring you don’t let go of the gas throttle. (Unlocks today!)
-
Drifting back and forth can slow you down if you need a break
-
Alternative paths offer opportunities for different sub-objectives
-
-
Challenge 11 – Will be unlocked on September 6th
-
Challenge 12 – Will be unlocked on September 13th
A reminder that all the challenges we release are planned to stay unlocked indefinitely.
Progression Blockers
-
The NPC should now help move the vehicle in “What Kept Me Going”
-
The rock item should appear in the player’s inventory in the mission “Not Gonna Kill Anyone” as intended
General Fixes
-
Fixed issue causing some players to be unable to select some items in the survival wheel
-
General stability optimization
-
The stealth kill prompt should remain on the screen as previously intended
In other Days Gone news, we recently got a chance to interview composer Nathan Whitehead, and spoke to him at length about the intriguing process of writing music for a post-apocalypse adventure. Make sure to give it a read!
[Source: Reddit]
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The post Days Gone Patch 1.41 Fixes Issues That Blocked Player Progression in Some Missions appeared first on PlayStation LifeStyle.
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Sudowoodo Is Loved By Millions Of Old People
Every Pokemon is interesting and worth talking about. I don’t play a ton of Pokemon, but I do enjoy the universe and I love learning more about the creatures in it. So, Here’s Another Pokemon! It’s Sudowoodo!
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The Morning After: Galaxy Note 10 review
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Hitting the Books: Robots came for our jobs, then they came for our coffee
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Saturday's Best Deals: Ring Video Doorbell, Breda Watches, Dyson V7 Animal, and More
A refurb Ring Video Doorbell 2, discounted Breda watches, and a discounted Dyson V7 Animal lead off Saturday’s best deals from around the web.
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Persona 5 Royal saves the best for last with new Joker trailer
Atlus has been plugging away at fans for a few months now with a string of character trailers, offering us a look at new and returning characters in their upcoming Persona 5 Royal release. Having already checked out Makoto, Futaba, Yusuke, even Goro Akechi, we finally have the trailer for the unflappably cool protagonist, best known to fans by the pseudonym "Joker".
Joker is the lead protagonist of Persona 5, with all of the narrative's events pertaining to the young student and his actions. Joker arrives at Shujin Academy on probation after being falsely accused of assault. Viewed with suspicion by all, matters take a turn for the bizarre when a strange app appears on his mobile on his first day of school. This seemingly simple occurrence will lead to Joker making a host of wonderful new friends, engaging with some bitter enemies, and beginning a dangerous journey with the moral fibre of the very universe at stake.
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Please Don't Kill My Emoji Family!
Hello! This week we explore The Oldest House, yell about Fortnite, watch a weird wrestling match, listen to Claptrap, call Lovecraft a stupid child and kill our emoji family.
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Samsung Galaxy Note 10 review: The right size at the wrong price
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Gearbox Outlines Borderlands 3 Post-Launch Plans, Announces Free BAMF DLC Pack for Borderlands VR
At PAX West 2019, Gearbox Software outlined its post-launch plans for Borderlands 3, which includes free content updates, a new map, and the game’s first paid downloadable content that’ll release before the year’s over.
Details are as follows:
Bloody Harvest Event
- Free content update
- Spooky activities
- Unique event rewards
Maliwan Takedown
- Free content update
- An all-new map
- Challenging new enemies
- Take down an all-new boss
- Earn powerful rewards
DLC 1 (paid content)
- Included with Season Pass
- New campaign add-on
Further details about the DLC will be announced in due course.
Gearbox also announced that Greg Miller and the Kinda Funny Games crew will be hosting a series of Borderlands 3 discussions starting September 18th, which will offer players more information about what’s to come.
Last but not least, PlayStation VR players will be getting the Bad Ass Mega Fun (BAMF) DLC pack for Borderlands VR for free on September 6th. The content includes 16 pieces of DLC from Borderlands 2.
“Now you can fully immerse yourself in VR versions of the DLC campaigns Captain Scarlet and Her Pirate’s Booty, Mr. Torgue’s Campaign of Carnage, Sir Hammerlock’s Big Game Hunt, and Tiny Tina’s Assault on Dragon Keep,” wrote Gearbox. “You can also play the Mechromancer and Psycho classes, take on all five Headhunter DLC packs and the Creature Slaughter Dome, and equip the goodies of both Ultimate Vault Hunter Upgrade Packs plus the Vault Hunter Heads and Skin packs.”
Borderlands 3 will release on September 13th for the PlayStation 4, Xbox One, and PC.
[Source: Borderlands]
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The post Gearbox Outlines Borderlands 3 Post-Launch Plans, Announces Free BAMF DLC Pack for Borderlands VR appeared first on PlayStation LifeStyle.
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Reuters: New Telegram feature will protect HK protesters' identities
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Review: Astral Chain
When Astral Chain kicked off with a janky vehicle section, I was worried.
Then the toilet fairy came. Then the insane mechanical depth we'd expect out of Platinum. Then I got to moonlight as an office mascot named Lappy who helped out depressed co-workers.
Astral Chain rules.
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Whatcha been playing this week, Destructoid?
What a week. I hope that it has been good to you and yours and, whatever you're doing this fine weekend, you make the most of your free time and spread the love to all those in need of it. There seems to be quite a few of us in need of it, but that's why we all got each other, am I right?
I haven't played too much these last few days, it's been pretty busy on the good ship Destructoid. But in an effort to keep the old gaming cogs oiled and the intensity low-key, I jumped back into the Spyro Reignited Trilogy, pushing on with the ol' the completion percentages in Way of the Dragon.
I dig the third Spyro entry's style, music and environments. It also has a neat cast of side characters, such as Sgt Byrd, Sheila, and Bianca. But WOTD is just a little too heavy on frame-perfect jumps and, given Reignited's less-than-instantaneous load times, this can lead to a lot of heavy sighing when negotiating/failing numerous glide-or-die scenarios. When all is said and done, I think I had the most fun with the original Spyro the Dragon.
After a dry few weeks, new games are trickling the shelves once again. This week's examples include spooky horrorfest Man of Medan, brain-bending actioner Control, and sci-fi slasher Astral Chain. There's certainly lots to look forward to over the coming months, but for now, drop us a line below and let us know what's currently spinning your HDDs.
Have a wonderful weekend, from all of us at Destructoid.
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8K Association lays out 'key performance attributes' for 8K TVs
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Friday, 30 August 2019
Now Tesla owners can attach a picture to their repair request
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Destructoid logo high resolution, download the destructoid logo, Dtoid logo
If I had a 69 cents for every dollar minus value added tax plus handling for every time someone asked me for the Destructoid logo in high resolution or Destructoid Logo Vector formats or Destructoid Logo transparent or Destructoid logo in HD, and if I also was a carpenter, I'd hammer on my piglet. I'd collect the seven dollars and I'd buy a big prosthetic forehead and wear it on my real head.
Cause everybody wants prosthetic foreheads on their real heads
Everybody wants prosthetic foreheads on their real heads
Throw the crib door wide
Let the people crawl inside
Someone in this town
Is trying to burn the playhouse down
They want to stop the ones who want prosthetic foreheads on their heads
But everybody wants prosthetic foreheads on their real heads
Throw the crib door wide
Let the people crawl inside
Someone in this town
Is trying to burn the foreheads down
They want to stop the ones who want
A rock to wind a string around
But everybody wants a rock
To wind a piece of string around
What? Also,
CALL YOUR MOM THIS WEEKEND YOU ASSHOLE
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Bloodstained: Ritual of the Night vs. Castlevania: Symphony of the Night
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Apple will replace some cracked Watch Series 2 and 3 screens for free
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Remedy Entertainment is Bringing Photo Mode to Control
All year, Remedy’s stance on adding a photo mode in Control has remained rather nebulous. As far back as March, the studio made it clear the new title wouldn’t launch with a photo mode. However, at the time, it was unclear whether or not the feature would later have a post-launch release. Soon thereafter, Communications Director Thomas Puha revealed the team would at least consider bringing the mode to Control after launch. Puha reiterated as much just recently in a separate interview. Now the studio is confirming photo mode will indeed become a part of the experience.
This news comes courtesy of a post on the game’s official Twitter page. A fan tweeted to the studio, asking whether or not photo mode would eventually enter the mix. It didn’t take long for the question to receive an answer. In replying to the fan inquiry, the Control account tweeted the feature is “coming.”
See the post in the tweet linked below:
Photo mode is coming… #ControlRemedy https://t.co/K0SGodJQhi
— Control (@ControlRemedy) August 30, 2019
Unfortunately, as you can see in the tweet, Remedy isn’t yet ready to disclose when the mode will launch. Based on the response above, it also remains to be seen whether the team is currently working on a photo mode. Perhaps more details on this front will surface in the weeks ahead.
Remedy Entertainment’s latest project launched earlier this week to generally positive reviews. Our review of Control awarded it a 7/10, citing performance issues, which will soon be fixed, as one sidestep that held back the experience. The overarching story, combat, and incredible visuals seemed to have made the rough journey worthwhile, however.
Control is out now on the PlayStation 4, PC, and Xbox One platforms. Post-launch DLC is on the cards, though a release date and specific content details remain under lock and key.
The post Remedy Entertainment is Bringing Photo Mode to Control appeared first on PlayStation LifeStyle.
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Netflix orders show based on Hillary Clinton's failed presidential run
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Sony Won’t Be Hosting a Conference Ahead of Tokyo Game Show This Year
Like E3 earlier this year, Sony isn’t hosting a conference at Tokyo Game Show in September. The company will still be present at the event, showing off a myriad of titles coming to the PS4 with stage shows and show floor demos, but the official website hasn’t mentioned any media briefing. When one would happen, fans could typically expect to see a lot of new Japanese titles coming to PS4 at the company’s conference. However, it looks like this year the company is still keeping a lot of their upcoming plans under wraps.
Hideo Kojima’s Death Stranding will be the biggest game coming to PS4 at the event. Sony will be dedicating a special theater to the game, where some new gameplay will be shown off. Other titles Sony will be highlighting include Call of Duty: Modern Warfare, Nioh 2, and Final Fantasy VII Remake. On the virtual reality side of things, Marvel’s Iron Man and Space Channel 5 VR Kinda Funky News will have playable demos on the show floor.
Sony currently has a lot of legroom going into the next console generation. As previously mentioned, PS4 wasn’t a topic at all at E3, yet it was still a hot topic in conversations surrounding the show. This was also due in part to the fact that Final Fantasy VII Remake, one of the biggest games at E3 is a PS4 exclusive.
As of right now, PS4 still has a handful of huge titles coming down the pipeline. This includes Ghost of Tsushima and The Last of Us: Part II. While nothing meaningful has been shown in regard to either of those titles since E3 2018, some rumors have been circulating that fans will be getting a release date for Naughty Dog’s next epic soon and footage was recently shown at the Gamestop Managers Conference on August 27th. While The Last of Us: Part II seems like it’s coming soon, Sucker Punch hasn’t released any updates on Ghost of Tsushima.
Tokyo Game Show begins on September 11 and runs until September 15 so be sure to stay tuned for more news from the event.
The post Sony Won’t Be Hosting a Conference Ahead of Tokyo Game Show This Year appeared first on PlayStation LifeStyle.
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What we're listening to: Surfbort and 'Kermode and Mayo's Film Review'
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The Atari Lynx’s 30th birthday gift is a bunch of new games
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Captain America’s Marvel’s Avengers Profile Calls the Events of A-Day Into Question
Since the game’s E3 2019 announcement, it’s been made perfectly clear Captain America won’t survive the opening of Marvel’s Avengers. The event leading to Cap’s death, known as A-Day, recently received a much lengthier preview during a gameplay demo footage. This gameplay also indicates Cap’s time in Marvel’s Avengers will be cut by his A-Day sacrifice.
A brief trailer at the end of the footage shows the Avengers mourning and the public erecting statues in his honor. Might these events not be as cut and dry as they seem, though? In a Character Profile video for the hero, he’s seen fighting baddies in the snow, something that certainly wasn’t possible during A-Day.
The Character Profile recently went live on the game’s official YouTube page. It’s incredibly brief, lasting only 35 seconds long; gameplay receives the spotlight for roughly less than half that time. Still, Captain America’s snowy adventures are notable.
Check out Captain America’s profile in the video below:
This footage representing a World War II flashback could offer one seeming possibility. However, Cap’s suit and the appearance of A.I.M. androids suggests this is all a bit more modern, especially since the science organization will be a major player in the overarching narrative of Marvel’s Avengers.
Historically, A.I.M.’s androids have been designed to target and replace Captain America. Since he’s fighting them in the video above, it seems that may be the case in the Crystal Dynamics title, too. Regardless, this hardly explains the soldier’s A-Day survival. But, given Cap’s comic history with that fickle thing known as death, who’s to say A-Day marks the time of his death in Marvel’s Avengers?
There are a couple of other things worth noting in the Character Profile. For one, this iteration of the hero has a birthdate of July 4, 1920, according to the profile screen at the video’s start. 1920 as his year of birth appears more in line with the Captain America of comics, depending on writer, iteration, etc. Meanwhile, his Marvel Cinematic Universe counterpart’s birth year is in 1918.
Also noticeable, though very briefly, is that his suit changes. The profile picture on display in the video has him donning the default Marvel’s Avengers garb, while a quick screen at the 18 second mark shows him wearing something a bit different. Will this serve as an alternate costume or is this a tease of something else?
We’ll find out for sure when the game hits the PlayStation 4, PC, and Xbox One on May 15, 2020.
The post Captain America’s Marvel’s Avengers Profile Calls the Events of A-Day Into Question appeared first on PlayStation LifeStyle.
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Gmail's new out of office warning will stop you sending unwanted emails
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Today’s selection of articles from Kotaku’s reader-run community: Spacemon: Frontier Chapter 63: Sun
Today’s selection of articles from Kotaku’s reader-run community: Spacemon: Frontier Chapter 63: Sunset, Pt. 1 • Warped Pipes: Let’s Talk About Wario’s First Starring Role In Wario Land: Super Mario Land 3 • Why Should YOU Play D&D? Reason #1
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The first season of 'Cobra Kai' no longer requires YouTube Premium
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Are the Positive Effects of Video Games Greater Than the Negative Effects?
Video games have been a topic of discussion for decades – their effects being the main thing. Since the beginning of time, people have discussed that video games have an adverse impact on gamers – ranging from poor social skills to violent tendencies. Addiction to games and increased aggression are two common topics of discussions. […]
The post Are the Positive Effects of Video Games Greater Than the Negative Effects? appeared first on Daily Game.
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Uber and Lyft prepare $60 million fight against worker classification bill
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The Morning After: Apple set a date for the next iPhone event
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Microsoft disables automatic tablet mode in the latest Windows 10 beta
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Google uncovers exploit-laden websites that stole data from iPhones
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Arcade Coder teaches kids to build games for the whole family
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Xiaomi sub-brand Redmi launches its first smart TV
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Thursday, 29 August 2019
'Minecraft Earth' beta is available on Android -- in five cities
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Hotline Miami Collection Review
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There’s a New Ice Age Game Launching in October, Starring Scrat in a Solo Adventure
Blue Sky Studios hasn’t released an Ice Age film since 2016 (Ice Age: Collision Course), but there’s a new adventure on the way. Publisher Bandai Namco Entertainment and developer Outright Games recently announced Ice Age: Scrat’s Nutty Adventure for the PlayStation 4, Nintendo Switch, PC, and Xbox One. The title will launch this fall on October 8th, with a release in Australia and New Zealand set for December 6th.
It is indeed a relatively a cute-looking adventure, replete with charming music and Scrat’s special brand of zaniness. If you squint, you might be able to mistake it for a Spyro experience, though instead of an adorable purple dragon, there’s a strange rodent at the helm.
See a glimpse of the aptly titled Scrat’s Nutty Adventure in the teaser trailer below:
Ice Age: Scrat’s Nutty Adventure marks Scrat’s first solo outing in a game. Meaning this is a particularly special adventure. How exactly will the bumbling saber-tooth squirrel fare? You’ll have to play to find out. In the game, players take on the role of Scrat as he ventures out on his own to find his “cherished acorn.” Somehow, Scrat’s prized possession became lost in the Scratazon Temple.
Retrieving the acorn will be no easy task. To recover it, the squirrel must collect Crystal Nuts, legendary objects that serve as the only way for Scrat to access the temple and get back his acorn. Doing so requires him to navigate through many Ice Age locales, which will see the character traversing across burning hot lava, icy terrains, and other types of extreme environments.
While playing the 3D action-adventure, players will explore each of the locations to find treasures, which unlock a variety of special abilities. These powers will allow Scrat to learn new skills, such as jumping, higher, lifting much heavier objects, and more.
[Source: Bandai Namco Entertainment via Gamasutra]
The post There’s a New Ice Age Game Launching in October, Starring Scrat in a Solo Adventure appeared first on PlayStation LifeStyle.
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Amazon grabs a piece of the Yankees network in a $3.47 billion deal
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Iron Studios’ Assassin’s Creed II Statue Will Make You Fall for Ezio All Over Again
There are already numerous Assassin’s Creed II figures of Ezio Auditore out in the wild. Soon fans will have yet another noteworthy collectible to add to their shelves. Brazil-based collectible manufacturer Iron Studios unveiled its new Ezio figurine, depicting the Assassin as he appears in the seminal Assassin’s Creed II. The 1/10 scale figurine will release in the second quarter of 2020, with a price tag of $119.99 attached for a standard edition. A “Deluxe” version is also scheduled to launch at the same time for $159.99. The more expensive statue will launch with a full diorama display case packaged inside. Preorders are expected to go live in the near future.
Iron Studios’ Ezio statue stands just over eight inches tall. The “Deluxe” edition’s diorama means the figure stands a little over 12 inches once Ezio is situated upon it. This hand-painted figure depicts the character in his famous pose, arms outstretched, both hidden-blades visible as though he’s going in for the kill.
For a closer look at Iron Studio’s Ezio figurine, check out the image gallery below, featuring pictures of both the statue and the diorama that will ship with the more expensive version.
This statue’s unveiling comes only days after DAMTOYS showed off its Assassin’s Creed Rogue figurine, which captures the protagonist, Shay Patrick Cormac, in stunning detail. At present, that figure’s release date and pricing information remain under wraps.
Since the days of AC2, and even the Shay-starring AC Rogue, the franchise has undergone quite a few changes. The games themselves, though they were always open world to a degree, have drastically expanded in scope. Even the basic gameplay mechanics have evolved over time. Ezio’s trilogy didn’t feature a dedicated crouch button, nor were there any of the RPG elements that helped make 2018’s AC Odyssey such a success.
[Source: Iron Studios via The Toyark]
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