Sunday 23 June 2019

Psychonauts 2 seems to be on the right track

The story of Psychonauts is one of the happiest underdog stories in recent memory. The original launched to critical acclaim in 2005 but underperformed so badly that plans for a sequel were scrapped fairly early on. The relative failure of the game forced publisher Majesco to step away from video games for a few years. While Tim Schafer and his team at Double Fine would produce games in the following years, it seemed like a continuation as Raz's story would never come to light.

Eventually acquiring the publishing rights for the original, the future of Psychonauts 2 became a little brighter. The first game was put up for sale on digital distribution platforms and started to sell quite nicely, which sparked hope for the sequel. Then, a bone got thrown Double Fine's way. Kickstarter, a crowdsourcing website, grew in popularity and showed that average people were willing to throw down money for games that looked to recapture the glory of their youth. After a massively successful campaign for Broken Age, Double Fine realized that Psychonauts 2 could become a possibility in this modern era of indie development.

Enter Fig, a platform launched in 2015 as more of an investment source than Kickstarter. The premiere title for this platform was Psychonauts 2, the long-awaited sequel to the plucky, darkly intriguing action platformer. Another smashing success of crowdfunding, Psychonauts 2 was quickly funded and is now nearing release after four years of development. Thankfully, that time spent in gestation seems to have paid off as the E3 demo I saw had some remarkable levels of polish.

Psychonauts 2 seems to be on the right track screenshot

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from Destructoid http://bit.ly/2InGZF4

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