There’s going to be a limited rollout of a PS5 beta update, which Sony says is coming today. This beta patch will include some tweaks and new features for the current-gen PlayStation console.
What’s included in the update?
In a recent post on the PlayStation blog, Sony says that “invited participants from select countries” will be able to test the new PS5 update, which should be going live shortly.
There are a bunch of things that are being included in this patch, including new accessibility features, such as being able to assign a second controller to an account as an “assist controller.” Beta testers will also have the option of turning on haptic feedback for navigation around the PS5.
There are also some social enhancements, such as allowing invitations into a closed party “without automatically adding the player into the group or creating a new group.” You’ll also be able to more easily join friends in an activity.
One other interesting new feature is the PS5 will now support additional SSD storage, up to 8TB, which is double what was originally allowed. This is specifically for expanded M.2 hard drives, according to the blog post, and storage will need to meet requirements beforehand.
There’s a lot more that’s being implemented with this latest beta update. However, it’s worth reiterating that not all PS5 owners will get this patch rolled out to them just yet.
There’s no date set for when the update will be available on all consoles, but Sony says it plans on releasing it globally “later this year,” so keep an eye out for that. Those who have opted to be beta testers should receive an email at some point if they’ve been selected to test out the new patch.
X, formerly known as Twitter, has reinstated Kanye West after he was banned last December for tweeting an image of a swastika, The Wall Street Journal has reported. Elon Musk's platform only made the move after being assured that West would not post antisemitic or other harmful content. In addition, ads won't appear next to his posts and he won't be able to monetize the account.
Kanye has had multiple run-ins with Twitter/X. In October, Elon Musk welcomed him back after he went two years without tweeting — but he stayed just a short time before being banned again for saying he would go "def con 3 on Jewish people." Shortly after that Ye entered a deal to acquire the "free speech" social media app Parler, but that fell through soon after. West has paid a price for past comments, with major brands including Adidas and Gap cutting ties.
Shortly after acquiring Twitter last fall, Musk — who calls himself a "free-speech absolutist" — vowed to rethink permanent bans based on the site's rules, unless laws were broken. Since then, he has restored the account of Donald Trump (who has not subsequently tweeted), along with other controversial personalities, including avowed neo-Nazis. Earlier this year Israel’s Foreign Ministry said that Musk was responsible for a rise of antisemitism on the site, adding that Twitter is now “filled with antisemitic conspiracies and hate speech targeting Jews all over the world."
The news comes after Musk changed Twitter's name and logo to X. He recently placed a strobing X sign on the roof of the company's San Francisco headquarters. X subsequently told the city's building inspectors that the sign was temporary for an event. Yesterday, Musk tweeted that X's HQ would remain in "beautiful" San Francisco despite the city being in a "death spiral."
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Apple has promised to fix a bug in iPhones, iPads and iPod Touch devices that may affect Screen Time restrictions for kids, The Wall Street Journal has reported. It affects a function called Downtime that allows parents to remotely set hours when kids can't use their devices.
"We are aware that some users may be experiencing an issue where Screen Time settings are unexpectedly reset," a spokesperson told the WSJ. "We take these reports very seriously and we have been, and will continue, making updates to improve the situation."
Parents checking the feature have found that scheduled times have either reverted to older settings or been removed altogether — allowing kids to use their devices at will. One user changed his passcode to be sure his kids hadn't guessed it, but found he needed to reset the feature "two or three times a week." Suffice to say, kids don't always report the issue in a timely fashion either. Around 2,300 people on an Apple discussion page on the subject said they experienced the same bug.
Apple knew about the issue before, but reported it fixed with the release of iOS 16.5 in May. However, WSJ reporters found the issue in subsequent releases and even in the iOS 17 beta.
Screen time was introduced in 2018 at Apple's developer's conference, allowing parents to remotely check their kid's Activity Report and manage their app use time. They can also set a custom amount of time per app that kids can't extend, or create a Downtime to block everything but selected software and phone calls for a set hourly range. Apple has yet to say when it will release a fix.
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Hot Wheels Unleashed 2: Turbocharged is joining the family, as Milestone and Mattel have announced a new partnership with the Fast & Furious franchise.
New car will be followed by Fast & Furious DLC
Starting when the game releases on October 19, 2023, players will be able to drive the Dodge Charger SRT Hellcat Widebody, which is driven by Dominic Toretto (Vin Diesel) in the Fast & Furious franchise.
The car won’t be the only Fast & Furious vehicle making its way into the game, however, as developer Milestone noted that more vehicles from the series will also be added into the game post-launch as DLC.
Check out the reveal trailer for the collaboration and a sneak peek at the car in the game below:
Hot Wheels Unleashed 2: Turbocharged, will release on PC and consoles. According to Milestone, the new entry in the game will sport new mechanics, environments, vehicle styles, and game modes.
Alongside the new vehicles, Milestone also confirmed that two new abilities — dash and jump — will be added into the game, allowing players to laterally dash and sideswipe opponents or to jump over other cars and obstacles.
Other new additions to Hot Wheels Unleashed 2: Turbocharged include new game modes that Milestone says will “push drivers’ skills to the limit or teach them how to master the art of drifting and avoiding crashes with speed and precision.” An enhanced, story-driven campaign career mode will also be added into the game, allowing players to play as one of four original characters and make their journey through the game in a new way.
Returning from the original game will be the ability for players to create their content, with Milestone noting that things have been taken to the extreme this time around. A new, refined Track Editor has been added into the game that includes special modules and features that will allow for even more diverse user-generated tracks. All user-generated content will also be shareable cross-platform from day one of the game too, so players will have access to any of the best tracks.
If reality television has taught us anything, it's there's not much people won't do if offered enough money and attention. Sometimes, even just the latter. Unfortunately for the future prospects of our civilization, modern social media has focused upon those same character foibles and optimized them at a global scale, sacrifices at the altar of audience growth and engagement. In Outrage Machine, writer and technologist Tobias Rose-Stockwell, walks readers through the inner workings of these modern technologies, illustrating how they're designed to capture and keep our attention, regardless of what they have to do in order to do it. In the excerpt below, Rose-Stockwell examines the human cost of feeding the content machine through a discussion on YouTube personality Nikocado Avocado's rise to internet stardom.
Social media can seem like a game. When we open our apps and craft a post, the way we look to score points in the form of likes and followers distinctly resembles a strange new playful competition. But while it feels like a game, it is unlike any other game we might play in our spare time.
The academic C. Thi Nguyen has explained how games are different: “Actions in games are screened off, in important ways, from ordinary life. When we are playing basketball, and you block my pass, I do not take this to be a sign of your long-term hostility towards me. When we are playing at having an insult contest, we don’t take each other’s speech to be indicative of our actual attitudes or beliefs about the world.” Games happen in what the Dutch historian Johan Huizinga famously called “the magic circle”— where the players take on alternate roles, and our actions take on alternate meanings.
With social media we never exit the game. Our phones are always with us. We don’t extricate ourselves from the mechanics. And since the goal of the game designers of social media is to keep us there as long as possible, it’s an active competition with real life. With a constant type of habituated attention being pulled into the metrics, we never leave these digital spaces. In doing so, social media has colonized our world with its game mechanics.
Metrics are Money
While we are paid in the small rushes of dopamine that come from accumulating abstract numbers, metrics also translate into hard cash. Acquiring these metrics don’t just provide us with hits of emotional validation. They are transferable into economic value that is quantifiable and very real.
It’s no secret that the ability to consistently capture attention is an asset that brands will pay for. A follower is a tangible, monetizable asset worth money. If you’re trying to purchase followers, Twitter will charge you between $2 and $4 to acquire a new one using their promoted accounts feature.
If you have a significant enough following, brands will pay you to post sponsored items on their behalf. Depending on the size of your following in Instagram, for instance, these payouts can range from $75 per post (to an account with two thousand followers), up to hundreds of thousands of dollars per post (for accounts with hundreds of thousands of followers).
Between 2017 and 2021, the average cost for reaching a thousand Twitter users (the metric advertisers use is CPM, or cost per mille) was between $5 and $7. It costs that much to get a thousand eyeballs on your post. Any strategies that increase how much your content is shared also have a financial value.
Let’s now bring this economic incentive back to Billy Brady’s accounting of the engagement value of moral outrage. He found that adding a single moral or emotional word to a post on Twitter increased the viral spread of that content by 17 percent per word. All of our posts to social media exist in a marketplace for attention — they vie for the top of our followers’ feeds. Our posts are always competing against other people’s posts. If outraged posts have an advantage in this competition, they are literally worth more money.
For a brand or an individual, if you want to increase the value of a post, then including moral outrage, or linking to a larger movement that signals its moral conviction, might increase the reach of that content by at least that much. Moreover, it might actually improve the perception and brand affinity by appealing to the moral foundations of the brand’s consumers and employees, increasing sales and burnishing their reputation. This can be an inherently polarizing strategy, as a company that picks a cause to support, whose audience is morally diverse, might then alienate a sizable percentage of their customer base who disagree with that cause. But these economics can also make sense — if a company knows enough about its consumers’ and employees’ moral affiliations — it can make sure to pick a cause-sector that’s in line with its customers.
Since moral content is a reliable tool for capturing attention, it can also be used for psychographic profiling for future marketing opportunities. Many major brands do this with tremendous success — creating viral campaigns that utilize moral righteousness and outrage to gain traction and attention among core consumers who have a similar moral disposition. These campaigns also often get a secondary boost due to the proliferation of pile- ons and think pieces discussing these ad spots. Brands that moralize their products often succeed in the attention marketplace.
This basic economic incentive can help to explain how and why so many brands have begun to link themselves with online cause-related issues. While it may make strong moral sense to those decision-makers, it can make clear economic sense to the company as a whole as well. Social media provides measurable financial incentives for companies to include moral language in their quest to burnish their brands and perceptions.
But as nefarious as this sounds, moralization of content is not always the result of callous manipulation and greed. Social metrics do something else that influences our behavior in pernicious ways.
Audience Capture
In the latter days of 2016, I wrote an article about how social media was diminishing our capacity for empathy. In the wake of that year’s presidential election, the article went hugely viral, and was shared with several million people. At the time I was working on other projects full time. When the article took off, I shifted my focus away from the consulting work I had been doing for years, and began focusing instead on writing full time. One of the by-products of that tremendous signal from this new audience is the book you’re reading right now.
A sizable new audience of strangers had given me a clear message: This was important. Do more of it. When many people we care about tell us what we should be doing, we listen.
This is the result of “audience capture”: how we influence, and are influenced by those who observe us. We don’t just capture an audience — we are also captured by their feedback. This is often a wonderful thing, provoking us to produce more useful and interesting works. As creators, the signal from our audience is a huge part of why we do what we do.
But it also has a dark side. The writer Gurwinder Boghal has explained the phenomena of audience capture for influencers illustrating the story of a young YouTuber named Nicholas Perry. In 2016, Perry began a You- Tube channel as a skinny vegan violinist. After a year of getting little traction online, he abandoned veganism, citing health concerns, and shifted to uploading mukbang (eating show) videos of him trying different foods for his followers. These followers began demanding more and more extreme feats of food consumption. Before long, in an attempt to appease his increasingly demanding audience, he was posting videos of himself eating whole fast-food menus in a single sitting.
He found a large audience with this new format. In terms of metrics, this new format was overwhelmingly successful. After several years of following his audience’s continued requests, he amassed millions of followers, and over a billion total views. But in the process, his online identity and physical character changed dramatically as well. Nicholas Perry became the personality Nikocado — an obese parody of himself, ballooning to more than four hundred pounds, voraciously consuming anything his audience asked him to eat. Following his audience’s desires caused him to pursue increasingly extreme feats at the expense of his mental and physical health.
Nicholas Perry, left, and Nikocado, right, after several years of building a following on YouTube. Source: Nikocado Avocado YouTube Channel.
Boghal summarizes this cross-directional influence.
When influencers are analyzing audience feedback, they often find that their more outlandish behavior receives the most attention and approval, which leads them to recalibrate their personalities according to far more extreme social cues than those they’d receive in real life. In doing this they exaggerate the more idiosyncratic facets of their personalities, becoming crude caricatures of themselves.
This need not only apply to influencers. We are signal-processing machines. We respond to the types of positive signals we receive from those who observe us. Our audiences online reflect back to us what their opinion of our behavior is, and we adapt to fit it. The metrics (likes, followers, shares, and comments) available to us now on social media allow for us to measure that feedback far more precisely than we previously could, leading to us internalizing what is “good” behavior.
As we find ourselves more and more inside of these online spaces, this influence becomes more pronounced. As Boghal notes, “We are all gaining online audiences.” Anytime we post to our followers, we are entering into a process of exchange with our viewers — one that is beholden to the same extreme engagement problems found everywhere else on social media.
This article originally appeared on Engadget at https://ift.tt/r3s1mKc
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During the period between Telltale Games’ closure and rebirth under LCG Entertainment, we’ve seen a few games try to copy its signature style of adventure game with no real success (like the mediocre Tales from the Borderlands sequel). Thankfully, with help from Life Is Strange: True Colors developer Deck Nine, Telltale is back with its first episodic adventure game since 2019’s The Walking Dead: The Final Season in the form of The Expanse: A Telltale Series. It serves as a prequel to the hit Syfy and Prime Video television series and is a strong start to a new era for the studio.
What’s most noticeable about The Expanse: A Telltale Series Episode 1 is how immediately it feels like a proper Telltale Games product. You’re quickly into the thick of things playing as Carmina Drummer (once again voiced by Cara Gee), making dialogue choices, and getting to know your crew mates on a scavenger ship. What’s nice is that Deck Nine doesn’t fall into the trap that many later Telltale Games titles did, which was to feel like they played themselves. You actually have to move Carmina around from area to area in order to move the plot forward, and that gives you a proper chance to feel like you’re inside the world and can explore at your own leisure, which is surely a thrill for fans of the sci-fi series.
Being in space, this makes exploration all the more interesting both inside and outside the ship’s walls. You’re able to take advantage of the lack of gravity and actually walk up walls, which is where a lot of well-hidden salvage has been placed. The first episode has the player looting a ship that was previously attacked by pirates, and the real highlight is the sense of exploration. Each room is filled with transmissions, data logs, and items to be found. Like an old-school adventure game, you will get more out of the experience the more thorough you are with looking around. You can also use thrusters to fly around the different parts of the ship, which is a refreshing sense of mobility.
Being that The Expanse: A Telltale Series is the studio’s first proper foray back, it’s only fitting that you get to experience all of the developer’s hallmarks. Big decisions, complete with reminders that your relationship has changed with a character? Of course. Quick-time events to determine whether you get through a few action scenes unharmed? You got it. Well-written verbal exchanges and compelling characters? It’s all here. It was really easy to be skeptical about the Telltale branding being back, but The Expanse definitely earns it. If you don’t follow gaming news, you would never have guessed that so much drama had occurred since the studio’s heyday of putting out 3-4 games a year.
The first episode, titled “Archer’s Paradox,” is a bit slow to start, but it makes sense as an introduction. There’s not much action here until near the end of the episode, but the sense of danger and dread you get from exploring the attacked ship mostly makes up for it. While I wish there was more in terms of substantial choices to make (there are only really two of any significance), it will likely ramp up as episodes are released every two weeks.
The Expanse: A Telltale Series Episode 1 is a strong start for the series and this iteration of Telltale Games. Fans of the show will enjoy getting to learn more about Drummer’s backstory, and Cara Gee delivers a strong performance that meets expectations. The following episodes will determine if the story is able to pay off on its promising start, but the production quality and polish are clearly an improvement from Telltale’s past titles.
Feels true to the feel of the series
Likeable characters
Exploring spaceships is a lot of fun
Little in terms of action
Just a few choices are made
8
Disclaimer: Our The Expanse: A Telltale Serie Episode 1 review is based on a PS5 copy provided by the publisher. Reviewed on version 1.000.001.
Meta has just launched a new game for Horizon Worlds called Super Rumble, and it's unlike any other game released for the social VR application. Previously known as Titanborne in beta, Super Rumble is the the first game out of Meta's in-house studio, Ouro Interactive. It could also herald a new era for the Horizon Worlds platform, one embodied by experiences with better graphics and more complex gameplay. Vishal Shah, Meta's VP of Metaverse, called the shooter "more than just a new world" and described it as "the next generation of Horizon Worlds" to Janko Roettgers of Lowpass
Roettgers said everyone he played the beta version with "seemed awestruck by the level of fidelity the game offered." Apparently, that's because it was built using imported objects, assets and textures, which wasn't possible in the past. Shah said Meta rebuilt the VR platform's underlying technology to give it the ability to support higher-quality games and to allow developers to import assets created using third-party tools. The company has reportedly given Ouro and select partners the capability to use the import feature so they could develop new Horizon Worlds games to be released over the next six months.
Shah told Lowpass that the company's metaverse team has been working on improvements for Horizon Worlds over the past year. "As consumers come to Horizon, we want to make sure there's a bunch of compelling content that they can find on day one. We're going to seed the ecosystem, bootstrap it with stuff that we build both in-house, but also with some studios that we're working with," he said.
In addition to building an improved version of the platform, the Horizon team has also apparently been developing a mobile app. They'd reportedly finished creating one a year ago but weren't happy with the result, so they chose to build it again. Super Rumble will be one of the first titles to be available when the mobile app comes out, and Shah said it will feature cross-platform play.
A mobile app with cross-platform capabilities could help Meta reach new audiences who can't afford or aren't interested enough to get a VR headset. The company's VR business unit, Reality Labs, posted a $3.7 billion operating loss in the second quarter of 2023. In all, the division has lost $21 billion since the beginning of 2022 and had to axe some projects last year. A mobile app could make Horizon Worlds more accessible, which in turn could translate into greater revenue.
Shah's team has been working on other improvements for the VR platform, as well, including investing in generative AI tools for creation. The idea is to give more creators the ability to build new worlds even if they don't know how to use professional 3D tools. He didn't tell Lowpass when the mobile app or generative AI tools will be available, though, so we'll have to wait for their official announcements.
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Rumors of Sony temporarily slashing the price of PS5 were true as an official price drop is now live in some regions including Europe. A price cut is also expected to go into effect in the U.S. but isn’t live at the time of this writing.
PS5 price cut reportedly paving way for a revised model
Over on PS Direct and Amazon U.K., the PS5 disc edition is now available for £404.99 and £399.99, respectively, down from £479.99. Players have reported that retailers like Argos and Currys are also offering the console for £399.99. According to PS Direct, the offer is valid until August 10.
Per leaks, the PS5 will be discounted by $50 in the U.S. but we have yet to see a confirmation of this.
Rumor has it that Sony is dropping the PS5 in price to make room for a revised model. Sony has neither confirmed nor denied the existence of a new model, but did happily announce yesterday that it has sold 40 million units worldwide since launch.
“We continued to face headwinds with the pandemic, and it took months for supply chains to normalize so we could have the inventory to keep up with demand,” wrote PlayStation’s Jim Ryan. “Now PS5 supply is well-stocked and we are seeing that pent up demand finally being met.”
Folks looking to pre-order Marvel’s Spider-Man 2 Limited Edition PS5 console bundle and accessories, including the DualSense and console covers, will need to be fairly quick. Pre-orders started rolling out worldwide earlier today, and as expected, the items went out of stock within minutes, if not seconds. Luckily, folks in the Americas still have time to prepare.
When and how to pre-order Spider-Man 2 PS5 bundle and accessories
The Spider-Man 2 themed console and accessories will be available on PlayStation Direct. The items won’t actually be listed until pre-orders go live at 10 am EST so you’ll want to bookmark this link which contains search results for all things Spider-Man 2. As soon as the clock strikes 10 in the east coast, the limited edition items will appear here.
As revealed yesterday, the console bundle will cost $599.99, the DualSense will cost $79.99, and the console covers will cost $64.99. Looking at consumers’ purchase behavior in European regions earlier today, it looks like the covers go first, followed by the DualSense and then the console bundle itself (which is still available in the U.K. at the time of this writing).
Sony has not revealed a list of participating retailers in the U.S. yet but expect Amazon and GameStop to stock the console and accessories.
“Tor” evokes an image of the dark web; a place to hire hitmen or buy drugs that, at this point, is overrun by feds trying to catch you in the act. The reality, however, is a lot more boring than that — but it’s also more secure.
The Onion Router, now called Tor, is a privacy-focused web browser run by a nonprofit group. You can download it for free and use it to shop online or browse social media, just like you would on Chrome or Firefox or Safari, but with additional access to unlisted websites ending in .onion. This is what people think of as the “dark web,” because the sites aren’t indexed by search engines. But those sites aren’t an inherently criminal endeavor.
“This is not a hacker tool,” said Pavel Zoneff, director of strategic communications at The Tor Project. “It is a browser just as easy to use as any other browser that people are used to.”
That’s right, despite common misconceptions, Tor can be used for any internet browsing you usually do. The key difference with Tor is that the network hides your IP address and other system information for full anonymity. This may sound familiar, because it’s how a lot of people approach VPNs, but the difference is in the details.
VPNs are just encrypted tunnels hiding your traffic from one hop to another. The company behind a VPN can still access your information, sell it or pass it along to law enforcement. With Tor, there’s no link between you and your traffic, according to Jed Crandall, an associate professor at Arizona State University. Tor is built in the “higher layers” of the network and routes your traffic through separate tunnels, instead of a single encrypted tunnel. While the first tunnel may know some personal information and the last one may know the sites you visited, there is virtually nothing connecting those data points because your IP address and other identifying information are bounced from server to server into obscurity.
In simpler terms: using regular browsers directly connects you and your traffic, adding a VPN routes that information through an encrypted tunnel so that your internet service provider can’t see it and Tor scatters your identity and your search traffic until it becomes almost anonymous, and very difficult to identify.
Accessing unindexed websites adds extra perks, like secure communication. While a platform like WhatsApp offers encrypted conversations, there could be traces that the conversation happened left on the device if it’s ever investigated, according to Crandall. Tor's communication tunnels are secure and much harder to trace that the conversation ever happened.
Other use cases may include keeping the identities of sensitive populations like undocumented immigrants anonymous, trying to unionize a workplace without the company shutting it down, victims of domestic violence looking for resources without their abuser finding out or, as Crandall said, wanting to make embarrassing Google searches without related targeted ads following you around forever.
Still, with added layers of security can come some additional hiccups, like lag or longer loading times. That could be true for some users depending on what they do online, but anecdotally it's gotten a lot faster in recent years, and users have said they barely notice a difference compared to other browsers. Sameer Patil, associate professor at the School of Computing at the University of Utah, studied this by having students and staff try out Tor as their main browser. “I was personally very surprised at how many sites and things just work fine in the Tor browser. So not only did they work as intended, but they also were fast enough,” Patil said.
But even if online privacy isn’t your main concern personally, using Tor can help support industries that heavily rely on it. By using the anonymous and secure browser, you’re supporting activists, journalists and everyone else’s privacy because the more people that use it, the more secure it gets, according to Patil. If only certain sensitive groups use it, it’ll be easier to deanonymize and ultimately track down identities. When you’re one in a billion using it, that task becomes nearly impossible.
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Samsung made a huge flex this week by hosting its first Unpacked event in Seoul, South Korea (sorry NYC!). In this episode, Cherlynn, Devindra and Senior Writer Sam Rutherford dive into all of Samsung’s news: The Galaxy Z Fold 5, Z Flip 5, Watch 6 and Tab S9. Is Samsung playing it safe this year, or is it actually bringing something new to the world of foldables? Also, we discuss Twitter’s rebrand to “X” (sigh), as well as why astrophysicist Avi Loeb is likely wrong about his extraterrestrial alien balls.
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
Get ready for Payday 3, as the closed beta is set to begin next week, which will allow you to take on the role of a bank robber in this third installment in the heist series. But, it’s not good news for everyone.
Only on Xbox and PC, for some reason
If you have a PS5 and were hoping to try Payday 3 before it releases on September 21, well it turns out it’s not happening for the Sony console.
A post over on the official Twitter page announces the closed beta will begin on August 2 and go through until August 7. However, it only mentions that Xbox Series X|S and Steam users will be able to sign up for a chance to play the game.
You can find more details on the Payday website, but there’s no mention of the trial coming to PlayStation at all. It also doesn’t look as though the developer or publisher has given a reason as to why it’s not coming to PS5.
A recent press releases confirms what you’ll be able to experience in the beta. If you do manage to sign up for it, the “iconic clown-masked characters that made the Payday franchise infamous are all playable, each with its own unique skillset.”
All difficulties will be available, but weapon levels will be capped at eight, while infamy levels will be capped at 22. You’ll get the chance to take on one heist, and it’ll be up to you whether you choose to take on the mission more stealthily.
We’ve already seen a recent stealth teaser, suggesting that robberies don’t necessarily have to be completed guns blazing.
It seems a bit weird that the closed beta for Payday 3 isn’t coming to PS5, given that the actual game is being released on the system. A lot of PlayStation owners are understandably going to be ticked off at not being given the chance to try before they buy.
Tesla is facing allegations that it's trying to minimize complaints about performance. Reuters sources claim the company had a secret Diversion Team in the Las Vegas area to cancel range-related service appointments.
If a customer complained the range didn't live up to marketing claims, advisors would tell owners that Environmental Protection Agency (EPA) range figures were just predictions and battery degradation would reduce range. Tesla supposedly began tinkering with range estimates a decade ago to exaggerate figures when an EV was fully charged. Cars would only begin showing more accurate range numbers below a 50 percent charge. The company also used a 15-mile range buffer when the estimate reached zero, much as combustion engine cars still have fuel in the tank when the gauge reads empty.
Tesla isn't the only EV company accused of inflating its range estimates, but it may be worse than most. The standards body SAE International recently published a study indicating EVs typically fall 12.5 percent short of their official range in highway driving. One of the co-authors, Gregory Pannone, told Reuters Tesla's shortfall was 26 percent – over double that average. It’s also faced accusations of exaggerating EV driving range in the past.
– Mat Smith
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I’m not sure how much the Venn diagram of Barbz and Call of Duty players overlap, but here we are. Call of Duty Season 5 will feature Nicki Minaj as the first ever playable female celebrity Operator character. She'll appear in Warzone and Modern Warfare 2 as part of CoD's "50 Years of Hip Hop Celebration," along with Snoop Dogg and 21 Savage. She’ll arrive with her own storefront later this year, with items for sale, likely including the hot pink rifle you see above.
Sony has sold over 40 million PS5 consoles since the system's debut in November 2020. That's roughly eight million units sold since the start of the year. That unsurprisingly doesn't top last year's holiday sales, when Sony moved 7.1 million PS5s in one quarter, but the company says inventory is finally "well-stocked." It became Sony's fastest-selling console to date, but if it wants to beat the PS4, it has a way to go. The company had shipped over 117 million PS4s as of early 2022.
The investigation stems from Slack's 2020 complaint about Teams' inclusion in Microsoft 365.
Maybe everything Microsoft does deserves an antitrust lawsuit? The European Commission has announced a probe into whether Microsoft bundling Teams with its product suites violated EU competition rules. Slack, a rival messaging and communications app, filed its own antitrust complaint in 2020, alleging Microsoft's decision to include Teams with Microsoft 365 or Office 365 is illegal. In April, Microsoft agreed to remove Teams from its Office suite to prevent a probe, but said it was unclear how it would do so. The European Commission said it "is concerned that Microsoft may grant Teams a distribution advantage.”
Text prompts for AI are also available in over 100 languages.
Adobe has updated its Photoshop beta release with a Generative Expand feature that grows an image using AI-made content. Drag the crop tool beyond the original picture size and you can add material with or without a text prompt. This can help when an image is simply too small, of course, but Adobe also believes it can help when you want to change aspect ratios. This is likely just the start: Adobe is teasing more generative AI features arriving this fall.
Ford will take just a bit longer to reach the electric vehicle production goal it set for itself. As The Washington Post reports, Ford CEO Jim Farley now expects the automaker to be able to start producing 600,000 EV units per year sometime in 2024. The company was originally aiming to reach that production level in late 2023 with the help of lithium iron phosphate battery packs, which will help Ford cut manufacturing costs and reduce its dependence on nickel and other materials prone to shortage.
In the company's earnings report, (PDF) Farley explained that the "[t]he near-term pace of EV adoption will be a little slower than expected," but that he believes it's going to "benefit early movers like Ford." He added: "EV customers are brand loyal and we’re winning lots of them with our high-volume, first-generation products." The automaker's all-electric division did well in the second quarter of the year, with revenue from the first generation F-150 Lightning and the Mustang Mach-E vehicles increasing by 39 percent.
Ford was inundated with pre-orders for the F-150 Lightning after it was announced and had to temporarily stop taking reservations due to the demand. The company has recently slashed the vehicle's prices citing increased production capacity, though it could also be because it's looking to entice more customers who are also eyeing models by rivals like Tesla and General Motors.
Ford CFO John Lawler said "[t]he transition to EVs is happening, it just may take a little longer" and "it will be a little slower than the industry expected." The automaker was also aiming to manufacture 2 million EVs a year by 2026, but this delay affects that goal, as well. CNBC said Ford now doesn't know when it can reach that level of production, but Lawler assured that the company will still invest the same amount of money into its EV endeavors.
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The following contains spoilers for “Under the Cloak of War.”
“Some things break in a way that can never be repaired, only managed.” It’s the final line in a powerhouse episode of Star Trek: Strange New Worlds. “Under the Cloak of War” lays out a host of questions about memory, grief and redemption – reiterating the key obsessions of this season – none of which it could possibly answer. For some shows, this would be a bad thing, but Strange New Worlds is becoming increasingly comfortable living with ambiguity. Much as I may be flush with recency bias, I already feel it may be the standout of the season.
The Enterprise has been asked to carry Dak'Rah (An unrecognizable Robert Wisdom), a successful, but deeply controversial, Federation ambassador to the Prospero system. Controversial because he’s a Klingon who defected during the recent war, who is also known as the “Butcher of J’Gal.” Not just because of the orders he gave, including massacring his own civilians, but because he killed all of his generals just before he defected. Dak'Rah is embraced by Pike, Una and Uhura as a beacon of hope for a more peaceful future. But Ortegas, who fought in the war, and M’Benga and Chapel, who actually served in a field hospital on J’Gal, can’t get over the past, or their own pain.
We flash back to Chapel’s arrival on J’Gal, where she’s greeted by Trek good luck charm Clint Howard’s commanding officer. Her orientation lasts for all of a minute before she’s picking up casualties from the transporter pad and trying to save them without key medical tech. One soldier gets loaded into the pattern buffer to keep him alive until rescue arrives, while others get operated on the old-fashioned way. M’Benga and Chapel quickly bond over their rough time in the medical trenches, and develop a shorthand to help each other along.
In the present, Pike asks all three to quell their objections and come to dinner with Dak'Rah, who is trying to hold court over the captain’s table. None of them are able to make nice for too long, and Ortegas quickly leaves, with Chapel following behind. Pike notices that while M’Benga remains, he’s gripping the arms of his seat so tightly that he’s about to rip them off, and asks him to go look after the absent pair. But not before Ra, knowing that M’Benga loves martial arts, asks to set up a session between the two with an arm grip that’s a little too aggressive.
Back on J’Gal, M’Benga treats a wounded soldier who wonders what the point of this battle really is. The doctor gives a rousing speech, bringing to mind the “you want me on that wall” speech from Aaron Sorkin’s A Few Good Men. He says the risk of Klingon expansionism is too great, and that Starfleet fights so that others can live their lives in peace. But while the speech is effective, it’s delivered a little too convincingly, especially given we soon learn that M’Benga used to be the guy wielding the knife rather than the scalpel.
Soon after, a special forces commander asks M’Benga for some Protocol 12, the green steroids M’Benga and Chapel used in “The Broken Circle.” As annoyed as I was that M’Benga himself created it – I’m never a fan of secret origin stories where the same five characters are at the center of literally everything in the universe – I was pleased we didn’t get an over-explanation of its genesis. The doctor refuses, so the commander asks if M’Benga himself, under his old guise of “The Ghost” will join the team on its daring mission given how effective his murder skills are, or were.
The military is planning to send a small unit to try and wipe out J’Gal’s leaders once and for all, while committing the bulk of its forces to a grand frontal assault as a distraction. The soldier M’Benga previously patched up is going back out there to get chopped up, everyone knowing ahead of time they’re being sent to the meat grinder. But the Klingons are ready for them, disabling the field hospital’s power generators, preventing them from saving the casualties as they pile up. Chapel gets a transporter online, but can’t activate it without wiping the soldier who was kept in the pattern buffer earlier, something M’Benga does with little hesitation.
Back on the ship, M’Benga and Dak'Rah start their sparring session, with Dak'Rah doing his best to try and make nice with the doctor. He talks about how good the symbolism of two former enemies, quite literally on the opposite sides of the same battle, standing side-by-side would be. But M’Benga can’t bring himself to be friends, just allies, and soon starts to ask Dak'Rah which of his generals fought the hardest during his final day on J’Gal. Dak'Rah can’t answer, because it wasn’t Dak'Rah that killed them, but M’Benga, hopped up on his own fury steroids and looking for revenge.
The Enterprise takes a shortcut to get their unwanted Klingon off the ship before someone gets hurt, but not before Dak'Rah once again goes to M’Benga. The Doctor is looking at his little personal effects case, which includes a D’k tahg he kept as a reminder from J’Gal. They discuss the fallout from their prior discussion, with M’Benga angry that Dak'Rah has used the deaths M’Benga caused to launder his own reputation. We cut, then, to the other side of the doctor’s office, through partially-opaque glass, as the pair scuffle, before cutting back to Dak'Rahdead on the floor with a dagger in his chest.
Chapel provides cover for M’Benga, saying Dak'Rah caused the fight, which M’Benga agrees to, despite Pike pressing him for an off-the-record admission of guilt. He tells his captain he’s not responsible, but he’s glad his old enemy is he kept as a reminder from J’Gal. They discuss the fallout from their prior discussion, with M’Benga angry that Dak'Rah has used the deaths M’Benga caused to launder his own reputation. We cut, then, to the other side of the doctor’s office, through partially-opaque glass, as the pair scuffle, before cutting back to Dak'Rah dead on the floor with a dagger in his chest.
If there’s one thing that Star Trek (both back in the day and now) can sometimes forget, it’s that history doesn’t just happen to other people. As much as it focuses on the great people of history making soliloquies on the bridge of their starships, that’s the start of things, not the end. Despite its apparent progressivism, it rarely engages with the material concerns of the ordinary people living and serving in Starfleet on that sort of level. That’s why the fact we got to see the Klingon war from something approaching the ground is a refreshing change.
And at the start of the season, I talked about how confident Strange New Worlds’ storytelling had become. Bursting out of the gate, even its weaker episodes were elevated by a production team pulling their hardest in the same direction. With a strong script, credited to writer/producer Davy Perez and directed by Jeff W. Boyd, there’s not much that can go wrong. It helps, too, that Strange New Worlds this year has restrained its urge to explain, and over-explain, every facet of what’s going on. But what really makes this episode is the towering, blockbuster performance by Babs Olusanmokun as Dr. M’Benga who, once again, demonstrates he’s this series secret weapon.
It’s Olusanmokun who holds the broad tangle of ideas in this script together, including the key issues around memory, grief and forgiveness. There’s a clear dichotomy between those in the crew who are motivated for revenge and those who are looking toward a better future. I’m sure that particular conflict can be mapped over several real-world fault lines, for better or worse. The episode, wisely, doesn’t necessarily take one side over the other, although the fact M’Benga and Chapel are our POV characters this week means we’re already on side.
It’s a shame that there’s less emphasis on making Dak'Rah as fully rounded-out a character as he could, or should be. He’s not given space to justify Pike’s faith in him, and it’s clear pretty much as soon as he arrives that he’s ever so slightly phony. Much of this can be attributed to our old enemy running time, and the fact that Strange New Worlds’ storytelling is that much more ambitious this time out. But I’m never going to criticize a series for having too many ideas and not enough time to explore all of them in enough detail.
Oh, and I wanted to draw attention to Strange New Worlds’ excellent use of virtual stages both here and for much of the season. The world of J’Gal feels pretty believable, rendered as a living backdrop behind the field hospital in the flashback sequences. Given the cost and logistical demands of trying to set up a series of night shoots on rough terrain, I can understand why the team opted to shoot the scene in the studio. But while keen-eyed fans will be looking for the edges of the stage, the atmosphere feels a lot more real than if they were acting in front of a green screen.
It’s clear now that each season of Strange New Worlds conforms to a similar shape across its run. After a mission-setting premiere, you get three episodes exploring standard Trek tropes, with a focus on Una and La’an. Episode five is a Spock-heavy romantic comedy romp, followed by a heavy episode that emphasizes the season’s overall theme. Seven is a lighter episode, while eight is primarily focused on Dr. M’Benga, while nine is one of two big showcase episodes to cap the season. And I’m hoping I get some credit for clocking – last year – that we were going to see a musical episode, which is what we’re getting next week.
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from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/nTuPqUL
GoodRx, best known for its prescription drug price comparison tool, has launched a new free offering called “Medicine Cabinet.” The tool will allow GoodRx app users to manage their prescription medications on a single platform. This comes on the heels of the news that the company is working with CVS Health to develop the Caremark Cost Saver, which could lower pharmacy out-of-pocket drug costs for shoppers.
Medicine Cabinet will automatically integrate within the GoodRx app and will feature tools like a “prescriptions dashboard” where a consumer can set up refill reminders and find the best pharmacies to pick up their medications at the lowest price. At the heart of the app are daily pill reminders that are customizable to any treatment plan that is uploaded into the app. GoodRx Chief Product Officer Mark Hull said the reminders feature is huge because 50 percent of the time, Americans are struggling to take their medications as prescribed for reasons as simple as forgetfulness or cost.
The Medicine Cabinet also includes a dashboard for GoodRx’s rewards program which offers users monetary perks like e-gift cards for staying on top of medication refills. “Nobody's integrating or rewarding people for having those healthy habits,” Hull said.
“What we've found is that the winning model for us is to marry the discounts, the value and the rewards, with the basic healthy habits and reminder stuff,” he added. GoodRx claims it can save consumers up to 80 percent off the price of prescription drugs by partnering with pharmacy benefits managers to negotiate deals on drugs. Normally, the average consumer wouldn’t otherwise have access to these discounts without middlemen like GoodRx.
The Medicine Cabinet tool has only been in development for roughly six months and will be available on iOS, but not on Android just yet.
“GoodRx was able to develop Medicine Cabinet so quickly in part due to the data it has already amassed from users and providers over the last decade.” "If a startup were doing this, it would take a long time, they don't have the data, they don't have the relationships with retailers, they don't already have the customer base," Hull said. “We already have a half a billion prescriptions in federal records from the millions of people who have been using us for the last 12 plus years.”
Hull said he actually wishes Medicine Cabinet could have come sooner. He recalls when his stepfather had a heart attack a couple of years ago. "When he came home from the hospital, he had like a dozen medications he had to manage," Hull said, remembering it as a nerve wracking time for his family and specifically his mother. "For the average person who's managing a condition with multiple medications, it's a lot of work and so we're really trying to make it simple, clear and obvious what you need to do at any given point to help manage your condition."
Down the line, Hull hopes Medicine Cabinet will be easier for older people to use, with the inclusion of features that will let a user take a photo of a medication instead of having to look it up in the database.
Still, GoodRx's history of being caught up in legal trouble related to data privacy issues is worth noting. Earlier this year, the Federal Trade Commission fined the company for the unauthorized disclosure of customers' identifiable health information with third parties, such as Facebook and Google. “Our privacy policy applies to Medicine Cabinet, which sits within the GoodRx app. We are very transparent about what information we collect and how we use it to personalize and customize our products for consumers. Additionally, the feature is only available for users who have registered for a GoodRx account,” a representative said. The company’s recent focus on transparency and adherence to privacy policies suggest it's taking the issue seriously, though as with any telehealth company, data privacy will always be a front and center concern.
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from Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics https://ift.tt/XyMIJnZ
Game Pass is losing a big one this month. 2021’s The Ascent, a gritty top-down action-RPG about investigating the mysterious disappearance of a megacorporation in a futuristic dystopia, is finally leaving Microsoft’s Netflix-like subscription service at the end of July. You should give it a try before it does.
Cruelly timed for just after The Morning After newsletter yesterday, Samsung’s latest Unpacked media event was a first for the company. It’s the first time the company has launched over five devices in a single day. Ah wait, no. Was it the first time K-Pop superstars BTS helped promote Samsung’s latest smartphone? Nope, that’s been done before, too. No, this July event was the first Unpacked in the company’s native South Korea, in Seoul.
The move speaks to the confidence Samsung has about its newest smartphones, which includes its fourth-generation foldables. For me, those devices are the exciting part, even though the company is bringing back the bezel to its wearables and has made its premium tablets water resistant.
The Galaxy Z Flip 4 ($999) gets the most evolutionary treatment this year, with a far more expansive external display, new widgets and features. At this point, it has to match what we saw on Motorola’s Razr+, but it initially doesn’t seem as versatile as Moto’s take on the secondary screen. Expect our review to put those new features through their paces.
The Galaxy Z Fold 4 ($1,800, yikes), meanwhile, is slightly slimmer, slightly more powerful and a little too similar to last year’s Fold 3 at first blush. Samsung’s new Flex Hinge – said to have a more streamlined design while still boasting IPX8 water resistance – erases that jarring gap between the screen halves while decreasing its overall thickness to 13.5mm. (Note: That’s still thicker than its rival foldable, the Pixel Fold.)
I’ve corralled the other highlights from Samsung – is this the year you’ll buy a foldable?
– Mat Smith
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Meta just had its best quarter since 2021, even as it continues to lose massive amounts of money on the metaverse. In fact, the company said it expects to lose even more money on its efforts in the year to come. I mean, the company changed its name – it’s not going to give up so easily.
Reality Labs, the Meta division overseeing its virtual and augmented reality projects, lost $3.7 billion during the second quarter of 2023 and generated just $276 million in revenue, according to the company’s latest earnings report. Aside from the metaverse, it was an otherwise strong quarter for Meta, which reported $32 billion in revenue, an 11 percent increase from last year.
There’s a storefront selling Boost Infinite's SIM kits.
Amazon has teamed up with Boost Infinite, a wireless carrier owned by Dish Wireless, and has launched a storefront to make the latter's SIM kits more accessible. While Amazon sells SIM cards from a variety of providers, this is a genuine tie-up that automatically pre-qualifies Prime members for the carrier's $25-per-month postpaid wireless plan. Subscribers can purchase Boost Infinite's Unlimited $25 SIM kit from the Amazon store with a 20 percent discount. It’s not quite the free cellular service rumors we’ve heard about, but a discount is a discount…
Musk says it's to prevent scammers from creating millions of accounts.
Twitter, now X, is reportedly hardballing advertisers to increase its bottom line. Reports earlier this month suggested X’s revenue had dropped by a staggering 50 percent. The company's latest strategy, according to The Wall Street Journal, is asking brands to spend at least $1,000 per month on ads to maintain their verified status on the platform. Musk says the "moderately high" cost is a preventative measure to help reduce the number of scammers creating "millions of accounts" on the platform. Millions!